From 9cf946dfefff4910cb914ed11b4d848bed7a3963 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 17 Jan 2024 01:20:04 +0100 Subject: [PATCH] system reformatting --- systems.tex | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/systems.tex b/systems.tex index 439bf998..ea748b98 100644 --- a/systems.tex +++ b/systems.tex @@ -287,25 +287,23 @@ Travelling by road means the troupe can usually sleep in \pgls{village} or at le \index{Marching} \begin{itemize} - \item Mountains are \tn[8]. \item Forests are \tn[11]. \item Marshes are \tn[12]. - \end{itemize} -Each failure margin adds 2 Miles to the journey time, so when trying to find a particular house somewhere in a forest, 10 miles away, the \gls{tn} would be 12. +\noindent +Each failure margin adds 2 miles to the journey time, so when trying to find a particular house somewhere in a forest, 10 miles away, the \gls{tn} would be 12. If the roll is an 8, the actual journey would be 18 miles. \makeRule{navigate_ocean}{Navigation open oceans}{Intelligence}{Seafaring}{12} \index{Sailing!Navigation} \makeRule{run_in_dark}{Running in the Dark}{Wits}{Caving}{12} - -\index{Spelunking!Running in the dark} +\index{Spelunking!Running in the dark}% A torch adds a +3 Bonus. A tie means the character comes to a sudden halt, without Damage. Failure means $1D6$ Damage, plus the character's Speed (running faster means more Damage). -- GitLab