diff --git a/systems.tex b/systems.tex
index 439bf99887c20afb438d657ddf941fb7be77c05a..ea748b987c412009ed0329350fc8e877d782bc4a 100644
--- a/systems.tex
+++ b/systems.tex
@@ -287,25 +287,23 @@ Travelling by road means the troupe can usually sleep in \pgls{village} or at le
 \index{Marching}
 
 \begin{itemize}
-
   \item
     Mountains are \tn[8].
   \item
     Forests are \tn[11].
   \item
     Marshes are \tn[12].
-
 \end{itemize}
 
-Each failure margin adds 2 Miles to the journey time, so when trying to find a particular house somewhere in a forest, 10 miles away, the \gls{tn} would be 12.
+\noindent
+Each failure margin adds 2 miles to the journey time, so when trying to find a particular house somewhere in a forest, 10 miles away, the \gls{tn} would be 12.
 If the roll is an 8, the actual journey would be 18 miles.
 
 \makeRule{navigate_ocean}{Navigation open oceans}{Intelligence}{Seafaring}{12}
 \index{Sailing!Navigation}
 
 \makeRule{run_in_dark}{Running in the Dark}{Wits}{Caving}{12}
-
-\index{Spelunking!Running in the dark}
+\index{Spelunking!Running in the dark}%
 A torch adds a +3 Bonus.
 A tie means the character comes to a sudden halt, without Damage.
 Failure means $1D6$ Damage, plus the character's Speed (running faster means more Damage).