diff --git a/main.tex b/main.tex
index 3e7633f39ee743ec1d73be58be60d1a610f47880..691efbc9363e6f3f7c3f6e17c19c9a2d31e10f17 100644
--- a/main.tex
+++ b/main.tex
@@ -970,6 +970,18 @@ For a start, he'll need the Performance Skill, and he gets two specialisations w
 
 \end{tcolorbox}
 
+\subsection{Working Beasts}
+
+Animal stats vary, but you can use the below as a go-to standard for working animals.
+
+\best{Horses}
+
+\horse
+
+\best{Hunting Dogs}
+
+\huntingdog
+
 \subsection{Money}\index{Money}
 
 An open ended list of equipment is provided to give a basic idea of costs. The basic coinage covered here is human coinage, but each culture will use their own currency and exchange rates. A hundred \Gls{cp} is worth 1 \gls{sp}. 10 \gls{sp} is worth 1 \gls{gp}.
@@ -2725,8 +2737,10 @@ If the spell completes, the \gls{tn} to break free increases by 2.
 \spell{Teleport}{Instant}{Academics}\\
 The mage teleports the target a short distance -- up to \arabic{spelllevel} squares plus the caster's Wits.  As with many other instant skill spells, the target can cancel the spell by spending 5 \gls{fp}.
 
-\enhancement{1}{Open} The mage can not simply teleport something but open a doorway from one place to another, within the normal range.
+\enhancement{1}{Gated} The mage can not simply teleport something but open a doorway from one place to another, within the normal range.
 The magical portal can change direction, pour water from the sea to a rock, or form falling loops as one portal falls into another.
+If placed on a surface, it opens seamlessly, as if it were a normal opening.
+People can wander into another land entirely and never know it.
 
 The portals are always seamless -- the edges contain no flickering or wobbles.
 Portals must always rest upon unchangeing surfaces; any movement destroys the circle instantly.