diff --git a/main.tex b/main.tex index 3e7633f39ee743ec1d73be58be60d1a610f47880..691efbc9363e6f3f7c3f6e17c19c9a2d31e10f17 100644 --- a/main.tex +++ b/main.tex @@ -970,6 +970,18 @@ For a start, he'll need the Performance Skill, and he gets two specialisations w \end{tcolorbox} +\subsection{Working Beasts} + +Animal stats vary, but you can use the below as a go-to standard for working animals. + +\best{Horses} + +\horse + +\best{Hunting Dogs} + +\huntingdog + \subsection{Money}\index{Money} An open ended list of equipment is provided to give a basic idea of costs. The basic coinage covered here is human coinage, but each culture will use their own currency and exchange rates. A hundred \Gls{cp} is worth 1 \gls{sp}. 10 \gls{sp} is worth 1 \gls{gp}. @@ -2725,8 +2737,10 @@ If the spell completes, the \gls{tn} to break free increases by 2. \spell{Teleport}{Instant}{Academics}\\ The mage teleports the target a short distance -- up to \arabic{spelllevel} squares plus the caster's Wits. As with many other instant skill spells, the target can cancel the spell by spending 5 \gls{fp}. -\enhancement{1}{Open} The mage can not simply teleport something but open a doorway from one place to another, within the normal range. +\enhancement{1}{Gated} The mage can not simply teleport something but open a doorway from one place to another, within the normal range. The magical portal can change direction, pour water from the sea to a rock, or form falling loops as one portal falls into another. +If placed on a surface, it opens seamlessly, as if it were a normal opening. +People can wander into another land entirely and never know it. The portals are always seamless -- the edges contain no flickering or wobbles. Portals must always rest upon unchangeing surfaces; any movement destroys the circle instantly.