diff --git a/README.md b/README.md
index 8bcbc97340afc6ae07d7b51cebca54f568040e8f..2efc4925fa79ed659725290f4950ded1f746960c 100644
--- a/README.md
+++ b/README.md
@@ -2,11 +2,25 @@ These config files make the First Blood RPG books look and act the way they do.
 
 # Usage
 
+To make a book, put this config folder into the same directory, and copy `main.tex` into the directory.
+
 Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
 
-You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex.  For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your character sheet.
+## Creatures
+
+You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex.  For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure.   You can give the character a title and name by writing '\character', or simply '\monster' for an animal, creature, or other non-intelligence character.  For example:
+
+```
+
+\character{Rincewind}
+
+\humanalchemist
+
+```
+
+This would make a heading called **Rincewind** in bold, and provide pseudo-random alchemist-appropriate stats underneath.
 
-For more details on the syntax, have a look at examples in *Adventures in Fenestra*.
+For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file.  For more details on the syntax, have a look at examples in *Adventures in Fenestra*.
 
 # Texnical Details
 
diff --git a/main.tex b/main.tex
index 557b50f33b1d54d5367ffe13a6f63dfa898ffec3..863e7f2eeb456dc23eaa0ce025fadfb77068b4d3 100644
--- a/main.tex
+++ b/main.tex
@@ -1,4 +1,6 @@
 \documentclass[a4paper,openany]{report}
+\usepackage{glossaries}
+
 \input{config/glossary.tex}
 \input{config/preamble.tex}
 \input{config/monsters.tex}