diff --git a/spells.tex b/spells.tex index 960d110a1279702b86b760cf3e6ca86c5f08184f..67468fbf2f3df313c1e6b3c2d0b6ea100904fafb 100644 --- a/spells.tex +++ b/spells.tex @@ -17,7 +17,7 @@ Death spells will encourage the little seed of death which sits within us all, a The primordial breath to speak the language of spells comes from the wind, bringing inspiration to those who can listen. Of course, spellcasters without the patience for inspiration often resort to just gutting a giant arachnid for its webbing, mixing in some griffin-feathers, and twisting the world by force. -A good witch leaves no part of her prey unused. +A good witch leaves no part of her prey unused. \columnbreak \input{config/rules/spells.tex} diff --git a/systems.tex b/systems.tex index 443098cadd729909c228ccd4f5055471c0585418..71da018220715f59c95cbf03b804e65c93a45fd5 100644 --- a/systems.tex +++ b/systems.tex @@ -281,6 +281,7 @@ Nobody survives long underground unless they can tell if the ceiling might colla \makeAutoRule{march}{Marching}{gain 1~\glsfmtplural{fatigue} each mile of rough terrain, and 1~\glsfmtplural{fatigue} for every 2~miles of road, each \glsfmttext{interval}} \index{Walking} \index{Marching} +\index{Travel} Marching characters gain 1~\glspl{fatigue} each mile of rough terrain, and 1~\glsfmtplural{fatigue} for every 2~miles of road, each \gls{interval}. If \pgls{pc} has 5 \glspl{hp}, they can march for 3 miles in the morning, then rest and recuperate 3 \glspl{fatigue} over midday, then do the same over evening and night. @@ -293,6 +294,7 @@ Travelling by road means the troupe can usually sleep in \pgls{village} or at le \makeRule{navigate_land}{Navigating on land}{Intelligence}{Wyldcrafting}{by terrain type, Failure Margin adds 2 miles} \index{Navigation} \index{Marching} +\index{Travel!Navigation} \begin{itemize} \item diff --git a/traits.tex b/traits.tex index 01ccbf3b6a2aad177a5442b54a7042c55cd172e5..3fa4a314025bd6fbf506c08975c2d37d72525119 100644 --- a/traits.tex +++ b/traits.tex @@ -12,6 +12,7 @@ All of the derived Traits come from these three.% \section{Attributes} \label{randomAttributes} +\index{Attributes} \begin{multicols}{2}