From 9ab6defce75bbf0bca06a4506911ffff73df9ed6 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 6 Jul 2024 10:47:55 +0200 Subject: [PATCH] add eternal darkness spell --- spells.tex | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/spells.tex b/spells.tex index 45e5e52f..c8a6a9c8 100644 --- a/spells.tex +++ b/spells.tex @@ -560,6 +560,22 @@ As long as you have both of those at level 2 or above, you can cast the spell. \showSpells{Light3} +\spell{Eternal Night}% Name + {Devious, Duplicated}% Enhancements + {Wane}% Action + {Fire, Air}% Spheres + {\roll{Intelligence}{Wyldcrafting}}% Resist with + {The caster pulls on a memory of seeing darkness at the bottom of a clear loch, and the darkness comes. + After two \glsfmtplural{interval}, a patch of darkness forms, 5~\glsfmtplural{step} across. + Within four \glsfmtplural{interval}, all vision suffers a -4 Penalty}% Description + { + \Glspl{witch} commonly use this spell to make anyone in \pgls{bothy} or other sleeping-space miss the day. + They awaken late, in darkness, and generally assume they simply cannot sleep. + After all, they can see darkness, so it must be night, not day. + + By the time people start to question their sanity, and light a fire, the next night may have already come. + } + \subsection{Mind} \label{carrierCrow} -- GitLab