From 996d5b57f7280be1acf1fad6fa5c8544d48fa07f Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Fri, 29 Jan 2021 18:23:09 +0100
Subject: [PATCH] switch app A ref to match cc summary

---
 appendix.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/appendix.tex b/appendix.tex
index eb478a4e..623b6d63 100644
--- a/appendix.tex
+++ b/appendix.tex
@@ -25,7 +25,7 @@ Okay, so you know how to make a character by now.  But just for reference, let's
 	\item{Roll the dice to determine your race and Attributes.  Page \pageref{character_rolls}.}
 	\item{Write down a concept and background culture from your campaign.}
 	\item{Spend 50 \gls{xp} on Attributes, Skills, \gls{mp}, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}.}
-	\item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each.  Page \pageref{goods}.}
+	\item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each.  Page \pageref{start_equipment}.}
 	\item{Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}.}
 	\item{Select a God or Code to follow, so you can gain \gls{xp}.  Page \pageref{gods_codes}.}
 	\item{Fill in derived stats (\glspl{hp}, \glspl{fp}, et c.).}
-- 
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