diff --git a/appendix.tex b/appendix.tex index eb478a4e202df060bd84cd886582ea4ce1bdb558..623b6d631ec9f91db8ca3b2b9fa344a5e8c313b7 100644 --- a/appendix.tex +++ b/appendix.tex @@ -25,7 +25,7 @@ Okay, so you know how to make a character by now. But just for reference, let's \item{Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}.} \item{Write down a concept and background culture from your campaign.} \item{Spend 50 \gls{xp} on Attributes, Skills, \gls{mp}, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}.} - \item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{goods}.} + \item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.} \item{Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}.} \item{Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.} \item{Fill in derived stats (\glspl{hp}, \glspl{fp}, et c.).}