From 9891fa5c701b6efabb6a31c6c0a8ad86adc9b097 Mon Sep 17 00:00:00 2001 From: Anth0rx <anthorx@keemail.me> Date: Fri, 15 Mar 2024 19:31:02 +0000 Subject: [PATCH] Clarify Damage Stacking --- combat.tex | 16 +++++++--------- config | 2 +- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/combat.tex b/combat.tex index c1b8d23e..73d2b373 100644 --- a/combat.tex +++ b/combat.tex @@ -70,12 +70,8 @@ When they reach 0 \glspl{hp}, they fall over. \label{stackingDamage} Damage Bonuses cannot extend forever. -If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with a die. -Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage. - -This applies to all Damage, including magical Damage. -It continues through all Damage Bonuses, so $1D6+9$ Damage would be simply $3D6+1$ Damage after conversion. -This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage. +Replace every +4 Damage Bonus by an additional $D6$. +It continues through all Damage Bonuses, so $1D6+9$ Damage becomes $3D6+1$ Damage after conversion. \subsubsection{\Glsfmtlongpl{hp}} @@ -708,15 +704,17 @@ Such is life. \makeAutoRule{falling}{Falling Damage}{characters suffers 1 Damage per \glsfmttext{step} in height, plus their own Strength} \index{Falling} -Characters who fall from a height suffer 2 Damage when falling from the height of a building. -This 2 Damage alone converts to $1D6-2$ Damage, while 4 Damage would simply be $1D6$ and so on. +Falling Damage is +1 per \gls{step}, plus the characters Strength. +Every +4 Damage converts to $1D6$ as usual. + +Characters who fall off a building suffer $1D6-2$ + Strength. Smaller creatures suffer less from falling, so a gnome with Strength -2 can easily fall 2 \glspl{step} without pain, while a human who lands wrong can break an arm by falling badly from a horse. Characters falling straight downward can attempt to mitigate up to 4 Damage by rolling \roll{Dexterity}{Athletics} (\tn[5] +1 per Damage). Those falling forward and down in an arc can mitigate up to 6. -The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$. +The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$ + Strength. \subsection{Animals} diff --git a/config b/config index 1764c9e8..a555a26d 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit 1764c9e859f22a3f808e852b43e11e9f375728cf +Subproject commit a555a26d9a731229cdc1ccc6451ff7e702126145 -- GitLab