diff --git a/spheres.tex b/spheres.tex
index e111300ef3e02b30a532dfe6be61f709a2e72cd8..897ad08b800677abb7f5135359ea4906ade1eb0f 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -483,28 +483,37 @@ The target always retains their first language.
 \end{multicols}
 
 \sphere{Fate}
-\index{Magic!Fate}Fate deals with divine blessings and luck. At first the caster learns to ask questions of the gods, or to perhaps reach into an inner intuition about the world. Next up the mage learns to heal people's \gls{fp} and increase targets' average luck. Finally, priests can help bring people back from the edges of death.
+\index{Magic!Fate}
 
 \begin{multicols}{2}
 
+Fate deals with divine blessings and luck.
+It adds and subtracts luck, shows what the future may hold, and grants \textit{deus ex machina}-style aid.
+
+Bards picture this sphere as a kind of deep intuition, while priests view it as the ability to make requests from the gods.
+
 \spelllevel
 
 \spell{Curse}{Continuous \& Instant}{Deceit}\\
-Additionally, casters can curse a target. The target loses $1D6$ \gls{fp} plus the caster's Intelligence Bonus. If the target has no \gls{fp} then this spell has no effect. The mage is allowed to know how many \gls{fp} the target has lost. The target cannot dodge in any way -- the caster simply rolls their Intelligence + Deceit against \gls{tn} 7.
+The priests calls for the target's death, and then hopes for the world to provide.
+The target loses $1D6$ \gls{fp} plus the caster's Intelligence Bonus.
+If the target has no \gls{fp} then this spell has no effect.
+The mage is allowed to know how many \gls{fp} the target has lost.
+The target cannot dodge in any way -- the caster simply rolls their Intelligence + Deceit against \gls{tn} 7.
 
-If cast as a standing spell, the target's \gls{fp} are reduced by the spell's level plus the mage's Intelligence Bonus for as long as the spell endures.
+The target's maximum \gls{fp} are reduced by the spell's level plus the mage's Intelligence Bonus for as long as the spell endures.
 
 \spell{Eyes of Fate}{Continuous}{Empathy}\\
-The priest prays for guidance, gains a keen insight into the fate of others.
+The priest locks into another's fate to see whom the gods deem worthy of special attention, and just how much attention they are getting at the current moment.
 Once the spell is cast, the priest knows the current \gls{fp} of the target.
 
-This spell grants total immunity to the Enchantment spell, \textit{Fear}.
+When cast on oneself, this spell grants total immunity to the Enchantment spell, \textit{Fear}.
 
 \spell{Intuition}{Instant}{Varies}\\
 When players search for an item, or ask around town for someone's whereabouts, the \gls{gm} often won't tell them the \gls{tn}.  With this spell, the priest may demand to know the \gls{tn}.  The Skill used is the same as that being used in the task, so asking about a roll for Crafts means using the Crafts Skill for the spell.
 
 \spell{Lending Hand}{Continuous}{Empathy}\\
-The priest blesses a target with +1 to any Skill, so long as the priest has a higher level than the target in that Skill.
+The priest blesses a target with +1 to any Skill, so long as the priest has a higher level in that Skill than the target.
 
 \spelllevel
 
@@ -514,7 +523,7 @@ The character requests guidance about the future and receives a cryptic message
 The \gls{gm} should roll for the player so the player is unsure how accurate the information is.
 
 The \gls{gm} might create some riddle, or describe a prophetic vision.
-Alternatively, if the Encounters or Side Quests systems are being used, the \gls{gm} may choose to describe an upcoming encounter or read out upcoming boxtext.\iftoggle{verbose}{\footnote{See pages \pageref{encounters} and \pageref{sidequests} respectively.}}{}
+Alternatively, if the Encounters or Side Quests systems are being used, the \gls{gm} may choose to describe an upcoming encounter or read out upcoming boxtext.\iftoggle{verbose}{\footnote{See page \pageref{encounters}.}}{}
 If it succeeds, boxtext or encounters can be taken from a different area, or a later encounter.
 And if the roll succeeds with a Margin of 4 or more, the player can elect a specific area to receive the boxtext from.
 If the roll fails, the \gls{gm} can create misleading information.
@@ -531,7 +540,8 @@ The priest blesses the target with the favour of the gods. The target `heals' or
 \enhancement{1}{Generous}
 \index{Spell Enhancements!Generous}
 
-The priest heals the target for an additional 2 \gls{fp}.  These \gls{fp} stack just like Damage, so $1D6+4$ \gls{fp} becomes $2D6$ \gls{fp}.
+The priest heals the target for an additional 2 \glspl{fp}.
+These \glspl{fp} stack just like Damage, so $1D6+4$ \glspl{fp} becomes $2D6$ \glspl{fp}.
 
 \spelllevel