From 96fc5637d3740f3e69229866bfd6e5564a81c5a0 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Thu, 9 Jul 2020 17:59:02 +0200
Subject: [PATCH] adjust hp intro for better glossary integration

---
 combat.tex | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/combat.tex b/combat.tex
index 2d3a6e83..0d1ec2bd 100644
--- a/combat.tex
+++ b/combat.tex
@@ -176,7 +176,13 @@ Characters who spend the entire turn running can move 10 squares plus their Spee
 
 \subsection{Hit Points}
 
-\index{Hit Points}Each character has a number of HP equal to 6 plus their Strength Bonus. Small gnomes typically have 4 HP while big, strong humans typically have 7. Losing even a single HP means the character has suffered serious Damage. A long fall might have broken the character's bone. A dagger could have slashed open several veins. Characters do not have many HP so losing even one is a serious matter.
+\index{Hit Points}
+Each character has a number of \glsentryfullpl{hp} equal to 6 plus their Strength Bonus.
+Small gnomes typically have 4 HP while big, strong humans typically have 7.
+Losing even a single HP means the character has suffered serious Damage.
+A long fall might have broken the character's bone.
+A dagger could have slashed open several veins.
+Characters do not have many HP so losing even one is a serious matter.
 
 \subsubsection{Healing}\index{Healing}
 Characters heal a quarter their \gls{hp} each week, rounded up.
-- 
GitLab