From 96fc5637d3740f3e69229866bfd6e5564a81c5a0 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Thu, 9 Jul 2020 17:59:02 +0200 Subject: [PATCH] adjust hp intro for better glossary integration --- combat.tex | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/combat.tex b/combat.tex index 2d3a6e83..0d1ec2bd 100644 --- a/combat.tex +++ b/combat.tex @@ -176,7 +176,13 @@ Characters who spend the entire turn running can move 10 squares plus their Spee \subsection{Hit Points} -\index{Hit Points}Each character has a number of HP equal to 6 plus their Strength Bonus. Small gnomes typically have 4 HP while big, strong humans typically have 7. Losing even a single HP means the character has suffered serious Damage. A long fall might have broken the character's bone. A dagger could have slashed open several veins. Characters do not have many HP so losing even one is a serious matter. +\index{Hit Points} +Each character has a number of \glsentryfullpl{hp} equal to 6 plus their Strength Bonus. +Small gnomes typically have 4 HP while big, strong humans typically have 7. +Losing even a single HP means the character has suffered serious Damage. +A long fall might have broken the character's bone. +A dagger could have slashed open several veins. +Characters do not have many HP so losing even one is a serious matter. \subsubsection{Healing}\index{Healing} Characters heal a quarter their \gls{hp} each week, rounded up. -- GitLab