diff --git a/magic.tex b/magic.tex
index 9ee21802b7ec95194e7f020df1018208ba4bc0af..2efd404b781d5cee09d58de0fe34d64f575e1742 100644
--- a/magic.tex
+++ b/magic.tex
@@ -91,9 +91,9 @@ The character then spends the mana and makes a roll against some \gls{tn} to cas
 
 \index{Mana}\subsection{Mana}
 
-Everyone's total mana is equal to triple the number of spheres they have, plus their Wits Bonus.
+Everyone's total mana is equal to triple the number of spheres they have, plus their Intelligence Bonus.
 \iftoggle{verbose}{%
-  For example, a caster with Invocation 3, Fate 1, and a Wits Bonus of +2, would have 8 \glspl{mp} in total.
+  For example, a caster with Invocation 3, Fate 1, and a Intelligence Bonus of +2, would have 8 \glspl{mp} in total.
 }{}
 
 If a caster has no \gls{mp} left, they can still cast spells by paying the cost with \gls{hp} instead of \gls{mp}.
diff --git a/spheres.tex b/spheres.tex
index bb14a6e3bc470615be6be1000e17c8a11bd8368e..a9b5739e662ccafaf762a8512a71c7451e0f8869 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -805,14 +805,14 @@ This spell cannot be cast on others to let them feel something -- the target is
 
 \spelllevel
 
-\spell{Dancing Swords}{Continuous}{Combat}{Levitate a weapon with effective Physical Attributes equal to Int. Spend standard weapon \glspl{ap} to attack, plus the caster's Combat Bonus}
+\spell{Dancing Swords}{Continuous}{Varies}{Levitate a weapon with effective Physical Attributes equal to Int. Spend standard weapon \glspl{ap} to attack, plus the caster's Combat Bonus}
 
-The force mage can make a weapon levitate with the power of their mind. It can float nearby to defend them and even float off to stab at enemies who will be hard pushed to counterattack the wielder when they're standing some distance away.
+The force mage can make an object levitate with the power of their mind. If cast on a weapon, it can float nearby to defend them and even float off to stab at enemies who will be hard pushed to counterattack the wielder when they're standing some distance away.
 
-The caster rolls Intelligence + Combat to levitate the weapon at a \gls{tn} equal to 7 plus the weapon's \glsentryshort{weightrating}.
-The weapon has effective Strength, Dexterity, and Speed Bonuses of `-1' plus the caster's Intelligence Bonus.
-The caster's Combat Bonus and weapon's Attack Bonus adds to any attack rolls it makes%
-\iftoggle{verbose}{, so caster's with Intelligence +2 and Combat +2, casting a \textit{Potent Dancing Swords} could animate a longsword to fight with Strength +2, Dexterity +2, and Speed +2, giving it a total of +5 to attack, and dealing $2D6$ Damage.
+The caster rolls Intelligence + Combat to levitate the item at a \gls{tn} equal to 7 plus the item's \glsentryshort{weightrating}.
+The spell has, for the purposes of using the item, effective Strength, Dexterity, and Speed Bonuses of `-1' plus the caster's Intelligence Bonus.
+For weapons, the caster's Combat Bonus and weapon's Attack Bonus adds to any attack rolls it makes%
+\iftoggle{verbose}{, so caster's with Intelligence +2 and Combat +2, casting a \textit{Dancing Swords} could animate a longsword to fight with Strength +1, Dexterity +1, and Speed +1, giving it a total of +5 to attack, and dealing $1D6+3$ Damage.
 
 \Glspl{miracleworker} typically cast this spell before combat, and leave it as a \gls{standingspell}.
 }{.}
@@ -821,7 +821,7 @@ Using the spell to attack or defend requires just the same \glspl{ap} as using t
 \iftoggle{verbose}{, so a longsword would require 2, while a dagger would require 1.}{.}
 
 The spell's effective Strength Bonus must be sufficient to lift the weapon without encumbrance%
-\iftoggle{verbose}{so the caster requires an effective Intelligence Bonus of +1 to use a longsword, and +3 to use a greatsword.
+\iftoggle{verbose}{so the caster requires an effective Intelligence Bonus of +2 to use a longsword, and +4 to use a greatsword.
 
 While the weapon is next to the caster it can defend the caster using its own stats by using an action to Guard.
 }{.}.
@@ -843,7 +843,7 @@ Once the weapon has been grabbed, the caster loses all control over it!
 A \textit{Sentient Dancing Swords} spell can act alone, without the mage focussing or using their own \glspl{ap}.
 The sword can use its own \glspl{ap} to attack, but does not have any Combat score.
 
-A \textit{Wide, Sentient, Dancing Swords} spell might animate many swords, but only has one consciousness, so it must spend \glspl{ap} for each attack -- it does not gain a separate pool of \glspl{ap} for each weapon.
+A \textit{Wide, Sentient, Dancing Swords} spell might animate many items, but only has one consciousness, so it must spend \glspl{ap} for each action -- it does not gain a separate pool of \glspl{ap} for each item.
 
 \spell{Mage Armour}{Continuous}{Academics}{Create a magical barrier with $(3 x \gls{lv}) + Int$ \glsentryshortpl{SP}}