From 95c18b0d34ddad7715d496d2e495b35e705eb8f8 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 13 Mar 2024 21:17:36 +0100
Subject: [PATCH] rephrase intro

---
 intro.tex | 16 +++++++---------
 1 file changed, 7 insertions(+), 9 deletions(-)

diff --git a/intro.tex b/intro.tex
index a00a0844..52746cdd 100644
--- a/intro.tex
+++ b/intro.tex
@@ -26,20 +26,18 @@
 
 \subsection*{Context}
 
-BIND splits information in a slightly different way to other RPGs.
+This is a reference book for the BIND RPG.
+So have a quick peak at all the sections in the table of contents, then go and get another book.
 
-A skeleton of the core rules exist in every adventure module.
-This rule book contains extended systems which either explain the core rules with examples, and show using them for various sub-systems (in fact perhaps it should be called `BIND: Systems \& Explanations', but that's less catchy than `BIND: Core').
+For players, the \textit{Book of Stories} has everything required to make a character.
+It also has all the information that players typically ask about, like gaining \glspl{xp}, or creating new spells.
 
-The adventure modules also contain their own price-lists in the form of handouts, so players can just take the page they want, on its own.
+The \gls{gm} should print off a mission module, such as \textit{Escape from the Horde}, or print a copy of \textit{The Book of Judgement} in order to roll up their own patch of \gls{fenestra}, and read about the five main predators which stalk people who roam above the ground.
+
+Every mission modules also contains its own price-lists in the form of handouts, so players can just take the page they want, on its own.
 This stops my table's problem of players persistently figuring out how to buy weapons in the core rules (`is it under ``equipment'', or ``combat'', where the weapon tables are?').
 Perhaps it solves the same problem at your table.
 
-On a similar note, everything that players repeatedly try to reference sits in the \textit{Book of Stories}.
-It has the rules on character creation, improving Traits, crafting backstories, and creating magical items and new spells.
-
-Finally, the \textit{Book of Judgement} provides a high-level view of \gls{fenestra}'s guilds, beasts, and fiends; world-building material, and so many random tables that the game practically plays itself.
-
 \subsection*{Special Thanks \ldots}
 
 \subsubsection*{to the Artists}
-- 
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