diff --git a/config/Makefile b/config/Makefile
index de6839d90e08a3f08247da8ca5e8732bb0050cca..e5949843f9f72518e861bb4c8a9fea6a126b1738 100644
--- a/config/Makefile
+++ b/config/Makefile
@@ -1,11 +1,14 @@
-filename=example
+filename=docs
 output: ${filename}.pdf
 ${filename}.pdf: ${filename}.tex bind.sty monsters.sty
 	pdflatex ${filename}.tex
-new:
-	if [ ! -d .git ] && [ -e ../.git ]
-	then
-		cp -n main.tex .gitignore ..
-	fi
+docs.aux:
+	pdflatex docs.tex
+	pdflatex docs.tex
+docs: docs.aux
+	pdflatex docs.tex
+test:
+	pdflatex test.tex
+all: docs test
 clean:
 	rm -f *pdf *.aux *.toc *.acn *.acr *.log *.ptc *.out *.idx *.ist *.alg *.glo
diff --git a/config/bind.sty b/config/bind.sty
index bd1df914b11a5b91d97147957e9dd409e6225dc5..0cab9e727c5e27972cfb9ea982b82d2b4d28b560 100644
--- a/config/bind.sty
+++ b/config/bind.sty
@@ -1,787 +1,3 @@
-\ProvidesPackage{bind}
-\RequirePackage[acronym]{glossaries}
-\setacronymstyle{short-long-desc}
-\RequirePackage{glossary-mcols}
-\RequirePackage{glossaries-extra}
-\RequirePackage{gfsartemisia-euler} % fancy fonts
-\RequirePackage[T1]{fontenc} % 
-\RequirePackage{stmaryrd} % For boxy Maths symbols
-\RequirePackage{wasysym} % for circly Maths symbols
-\RequirePackage{dingbat} % for curly section symbols
-\RequirePackage{appendix}
-\RequirePackage{geometry} % changes page borders
-	\geometry{margin=50pt}
-\RequirePackage[
-  scale=1,
-  angle=0,
-  opacity=1,
-  contents={}
-]{background}% for fancy borders
-\RequirePackage{svg}
-\RequirePackage{alltt}
-	\svgsetup{width=\textwidth}
-\RequirePackage{tabularx}
-\RequirePackage{wrapfig}
-\RequirePackage{float}
-\RequirePackage{epigraph} % part quotes
-\RequirePackage{microtype} % more precise word-placement
-\RequirePackage{makeidx}
-\RequirePackage[english]{babel}
-\RequirePackage{multicol}
-	\raggedcolumns
-\RequirePackage{graphicx}
-\RequirePackage{etoolbox}
-\RequirePackage{titlesec,titletoc}
-\RequirePackage{needspace}
-\RequirePackage{tikz}
-	\usetikzlibrary{calc,mindmap,trees}% calc for fancy borders
-	\usetikzlibrary{intersections}% for very fancy borders with intersecting lines
-\RequirePackage{pifont}
-\RequirePackage{colortbl}
-\RequirePackage[poster]{tcolorbox}
-\tcbuselibrary{breakable,raster}
-\tcbuselibrary{skins} % used for wiggly-border boxes
-
-%%%%% Add fancy page chapter sides %%%%%
-\pagestyle{plain}% needed for fancy borders
-\newcounter{chapshift}
-\addtocounter{chapshift}{-1}
-
-\newcounter{pageDarkness}
-\setcounter{pageDarkness}{20}
-
-\newcommand\pageSideColor{%
-	black!\arabic{pageDarkness}%
-}
-
-\newtoggle{sideTab}
-\settoggle{sideTab}{true}
-
-\newcommand\ChapFrame{%
-	\AddEverypageHook{%
-		\iftoggle{sideTab}%
-		{
-		\ifodd\value{page}
-			\backgroundsetup{contents={%
-				\begin{tikzpicture}[overlay,remember picture]
-					\node[
-						fill=\pageSideColor,
-						inner sep=5pt,
-						rectangle,
-						text width=1.2cm,
-						text height=4.33cm,
-						align=center,
-						anchor=north east
-					]
-			 		at ($ (current page.north east) + (-0cm,-2*\thechapshift cm) $)
-			 		{\rotatebox{90}{\hspace*{.3cm}\parbox[c][1.5cm][t]{3.4cm}{%
-			 		\raggedright\textcolor{white}{\scshape\rightmark}}}};
-				\end{tikzpicture}%
-			}%
-		}
-		\else
-			\backgroundsetup{contents={%
-				\begin{tikzpicture}[overlay,remember picture]
-				\node[
-					fill=\pageSideColor,
-					inner sep=5pt,
-					rectangle,
-					text width=1.2cm,
-					text height=4.33cm,
-					align=center,
-					anchor=north west
-				]
-				at ($ (current page.north west) + (-0cm,-2*\thechapshift cm) $)
-				{\rotatebox{90}{\hspace*{.3cm}\parbox[c][1.5cm][t]{3.4cm}{%
-					\raggedright\textcolor{white}{\scshape\leftmark}}}};
-				\end{tikzpicture}%
-			}%
-		}
-		\fi
-		}
-		{}%
-	\BgMaterial
-	}%
-	\stepcounter{chapshift}%
-}
-
-% redefinition of \chaptermark to contain only the title
-\renewcommand\chaptermark[1]{\markboth{\thechapter.~#1}{}}
-
-
-\RequirePackage{xr-hyper}
-\RequirePackage[
-pdfstartpage=1,
-hidelinks=true,
-bookmarks=true]%
-{hyperref}
-
-%%%%%%%%%% Allow for external referencing
-
-\newcommand*{\externalReferent}[1]{
-	\newtoggle{#1}
-	\IfFileExists{../#1/main.aux}{
-		\makeatletter
-		\@addtofilelist{../#1/main.tex}
-		\@addtofilelist{../#1/main.aux}%
-		\makeatother
-		\externaldocument{../#1/main}%
-		\settoggle{#1}{true}
-	}%
-	{\typeout{No file #1.}
-	\settoggle{#1}{false}
-	}
-}
-
-
-%%%%%%%%%% Section Headers %%%%%%%%%%
-
-%%% Allow quotes under part headers
-\makeatletter
-\let\old@endpart\@endpart
-\renewcommand\@endpart[1][]{%
-\begin{quote}#1\end{quote}%
-\old@endpart}
-\makeatother
-
-%%%%%%%%%% Give higher penalty to ~
-% The ~ character usually functions as a space with a high penalty for line breaks.
-% This stops the line breaks altogether, so we can write 'Athletics 3', without a line-break between the Skill and the number.
-
-\DeclareRobustCommand{\nobreakspace}{%
-   \leavevmode\nobreak\ }
-\catcode `\~=13
-\def~{\nobreakspace{}}
-
-%%%%% Make table of contents two column
-
-\makeatletter
-\renewcommand\tableofcontents{%
-\begin{multicols}{2}
-
-    \@starttoc{toc}%
-\end{multicols}
-}
-% and make repeating function
-\newcommand{\Repeat}[1]{%
-	\expandafter\@Repeat\expandafter{\the\numexpr #1\relax}%
-}
-
-\def\@Repeat#1{%
-    \ifnum#1>0
-        \expandafter\@@Repeat\expandafter{\the\numexpr #1-1\expandafter\relax\expandafter}%
-    \else
-        \expandafter\@gobble
-    \fi
-}
-\def\@@Repeat#1#2{%
-    \@Repeat{#1}{#2}#2%
-}
-\makeatother
-
-
-\newcommand{\chapnumfont}{
-	\fontsize{50}{0}
-	\selectfont
-}
-
-% change bullet points
-
-\renewcommand{\labelitemi}{\ding{250}}
-\renewcommand{\labelitemii}{\ding{254}}
-
-%%%%%%%%%% Encounter Numbers
-
-\newcounter{encnum}
-\setcounter{encnum}{1}
-\newcommand{\encsymbol}{\ding{168}}
-\newcommand{\encnum}{\ifnumcomp{\value{encnum}}{=}{1}{$A$}{\arabic{encnum}}\encsymbol\addtocounter{encnum}{1}}
-\newcommand{\sqarea}{town}
-
-\newcommand{\headingtype}{CHAPTER}
-
-\newcommand{\pic}[1]{
-	\needspace{4cm}
-	\noindent%
-	\IfFileExists{images/#1.svg}{%
-		\noindent\includesvg[width=\linewidth]{images/#1}
-	}{%
-		\includegraphics[width=\linewidth]{images/#1.jpg}
-	}
-
-}
-
-\newcommand{\sidepic}[3][5]{
-	\needspace{4cm}
-	\begin{wrapfigure}{R}{.#1\linewidth}
-	\noindent%
-	\IfFileExists{images/#2.svg}{%
-		\includesvg[width=\linewidth]{images/#2}
-	}{
-		\includegraphics[width=\linewidth]{images/#2.jpg}
-	}
-	#3
-	\end{wrapfigure}
-}
-
-\newcommand{\toppic}[2]{
-	\begin{figure*}[t!]
-		\IfFileExists{images/#1.svg}{
-			\includesvg[width=\textwidth]{images/#1}
-		}{
-			\includegraphics[width=\textwidth]{images/#1.jpg}
-		}
-		#2
-	\end{figure*}
-}
-
-\newcommand{\toppicBorder}[2]{
-	\begin{figure*}[t!]
-		\begin{tcolorbox}[before upper={\parindent0pt},colframe=black,colback=gray]
-		\IfFileExists{images/#1.svg}{
-			\includesvg[width=\textwidth]{images/#1}
-		}{
-			\includegraphics[width=\textwidth]{images/#1.jpg}
-		}
-		#2
-		\end{tcolorbox}
-	\end{figure*}
-}
-
-\newcommand{\bottompic}[2]{
-	\begin{figure*}[b!]
-		\IfFileExists{images/#1.svg}{
-			\includesvg[width=\textwidth]{images/#1}
-		}{
-			\includegraphics[width=\textwidth]{images/#1.jpg}
-		}
-		#2
-	\end{figure*}
-}
-
-\newcommand{\bottompicBorder}[2]{
-	\begin{figure*}[b!]
-		\begin{tcolorbox}[before upper={\parindent0pt},colframe=black,colback=gray]
-		\IfFileExists{images/#1.svg}{
-			\includesvg[width=\textwidth]{images/#1}
-		}{
-			\includegraphics[width=\textwidth]{images/#1.jpg}
-		}
-		#2
-		\end{tcolorbox}
-	\end{figure*}
-}
-
-% Define the 'ornamentedbox' environment
-
-% Wiggly Borders
-\makeatletter
-\tikzset{
-  use path for main/.code={%
-    \tikz@addmode{%
-      \expandafter\pgfsyssoftpath@setcurrentpath\csname tikz@intersect@path@name@#1\endcsname
-    }%
-  },
-  use path for actions/.code={%
-    \expandafter\def\expandafter\tikz@preactions\expandafter{\tikz@preactions\expandafter\let\expandafter\tikz@actions@path\csname tikz@intersect@path@name@#1\endcsname}%
-  },
-  use path/.style={%
-    use path for main=#1,
-    use path for actions=#1,
-  }
-}
-\makeatother
-
-\colorlet{ornamentedFrameInner}{white}
-\colorlet{ornamentedFrameOuter}{gray}
-
-\tikzset{ornamented frame inner/.style={color=ornamentedFrameInner,
-                                        line width=2pt},
-         ornamented frame outer/.style={color=ornamentedFrameOuter,
-                                        line width=3pt}}
-
-\tcbsubskin{ornamented}{empty}{
-  skin first=ornamented,  skin last=ornamented,
-  title engine=standard,
-  colbacktitle=white,
-  frame code={
-    % Account for the line widths in order not to draw beyond the bounding
-    % box---except for a few very small details for which this is intentional.
-    \coordinate (north west) at ([shift={(1.5pt,-1.5pt)}]frame.north west);
-    \coordinate (north east) at ([shift={(-1.5pt,-1.5pt)}]frame.north east);
-    \coordinate (south east) at ([shift={(-1.5pt,1.5pt)}]frame.south east);
-    \coordinate (south west) at ([shift={(1.5pt,1.5pt)}]frame.south west);
-    %
-    \foreach \xoffset/\point in {34pt/north west, -34pt/north east,
-                                  34pt/south west, -34pt/south east} {
-      \fill[color=ornamentedFrameOuter]
-        ([xshift=\xoffset]\point) circle[radius=2.5pt];
-    }
-    %
-    \path[name path=ornament 1]
-                                 ([yshift=-4pt]north west)
-      [rounded corners=0.5pt] -- ++(23pt,0)
-      [rounded corners=2pt]   -- ++(3pt,-4pt)
-                              -- ([shift={(-26pt,-8pt)}]north east)
-      [rounded corners=0.5pt] -- ++(3pt,4pt)
-      [rounded corners=4pt]   -- ([yshift=-4pt]north east)
-                              -- ([yshift=4pt]south east)
-      [rounded corners=0.5pt] -- ++(-23pt,0)
-      [rounded corners=2pt]   -- ++(-3pt,4pt)
-                              -- ([shift={(26pt,8pt)}]south west)
-      [rounded corners=0.5pt] -- ++(-3pt,-4pt)
-      [rounded corners=4pt]   -- ([yshift=4pt]south west)
-                              -- cycle;
-    %
-    \path[rounded corners=0.5pt, name path=ornament 2]
-                                 ([yshift=-20pt]north west)
-                              -- ++(-4pt,3pt)
-                              -- ++(0,4pt)
-               to[out=0, in=-90] ([shift={(8pt,0pt)}]north west)
-                              -- ([shift={(34pt,0pt)}]north west)
-                              -- ([shift={(-8pt,0pt)}]north east)
-             to[out=-90, in=180] ([shift={(4pt,-13pt)}]north east)
-                              -- ++(0,-4pt)
-                              -- ++(-4pt,-3pt)
-                              -- ([yshift=20pt]south east)
-                              -- ++(4pt,-3pt)
-                              -- ++(0,-4pt)
-              to[out=180, in=90] ([shift={(-8pt,0pt)}]south east)
-                              -- ([shift={(8pt,0pt)}]south west)
-                to[out=90, in=0] ([shift={(-4pt,13pt)}]south west)
-                              -- ++(0,4pt)
-                              -- ++(4pt,3pt)
-                              -- cycle;
-    %
-    \draw[ornamented frame outer, use path=ornament 1];
-    \draw[ornamented frame outer, use path=ornament 2];
-    \draw[ornamented frame inner, use path=ornament 1];
-    \draw[ornamented frame inner, use path=ornament 2];
-    %
-    \foreach \xoffset/\point in {34pt/north west, -34pt/north east,
-                                 34pt/south west, -34pt/south east} {
-      \fill[color=black]
-        ([xshift=\xoffset]\point) circle[radius=3pt];
-    }
-  }
-}
-
-% These parameters---especially those related to geometry---are better located
-% here in a style than in the subskin definition (see the Subskins section of
-% the tcolorbox manual).
-\tcbset{ornamented/.style={skin=ornamented, toptitle=14.5pt, top=15pt, bottom=9.5pt,
-                           coltitle=black}
-}
-
-% Convenient style to use with a tcolorbox preceded by text (or anything),
-% when one wants to prevent any page break before the tcolorbox.
-\tcbset{skip and no break/.style={
-  before={\par\nopagebreak\vspace{2ex}\noindent}}
-}
-
-% Style suitable for an “on line” (in the middle of a paragraph)
-% 'ornamentedbox'.
-\tcbset{my on line/.style={
-  capture=hbox, tcbox raise base, top=14pt, bottom=14pt,
-  before={\kern 5pt}, after={\kern 5pt}}
-}
-
-%%%%% TColorBox Basic Setup %%%%%
-
-\tcbset{enhanced,
-ornamented,
-before upper={\parindent15pt},
-fonttitle=\bfseries,coltitle=black,attach boxed title to top center=
-{yshift=-0.25mm-\tcboxedtitleheight/2,yshifttext=-2mm-\tcboxedtitleheight/2},
-boxed title style={boxrule=-0.5mm,
-frame code={ \path[tcb fill frame] ([xshift=-4mm]frame.west)
--- (frame.north west) -- (frame.north east) -- ([xshift=4mm]frame.east)
--- (frame.south east) -- (frame.south west) -- cycle; },
-interior code={ \path[tcb fill interior] ([xshift=-2mm]interior.west)
--- (interior.north west) -- (interior.north east)
--- ([xshift=2mm]interior.east) -- (interior.south east) -- (interior.south west)
--- cycle;}
-}
-}
-
-
-\newtcolorbox{boxtext}[1][]{ornamented,colback=white,fonttitle=\scshape, #1}
-
-% Chapter Heading Color
-\colorlet{chapnumcol}{black!100}
-
-%%%%% Section Formatting %%%%%
-
-\newcommand{\frontpage}[3]{
-	\iftoggle{verbose}{
-	\begin{titlepage}
-		\centering
-		\vspace{2cm}
-		{\scshape\Huge\bfseries #1\par}
-		\vspace{2cm}
-		\includegraphics[width=0.6\textwidth]{#3}\par\vspace{1cm}
-		{\Large #2\par}
-		\vspace{1.5cm}
-		{\large Last edited \today\par}
-	
-	\end{titlepage}
-	\cleardoublepage
-	}{}
-}
-
-\titleformat{\chapter}[display]
-{\bfseries}
-{%
-	\ChapFrame
-	\ifnum\value{pageDarkness}<80
-		\addtocounter{pageDarkness}{7}
-	\else
-		\colorlet{chapnumcol}{black!40}
-	\fi
-	\hspace*{-1.5em}
-\begin{tikzpicture}
-  \node[minimum width=\linewidth+3em, text=white, fill=\pageSideColor, inner sep=1, outer sep=0, anchor=south] (rectinit) {\Huge \headingtype};
- \node[minimum width=.75\textwidth, text=white, inner sep=3, outer sep=0, anchor=south west, text width=.75\textwidth, align=right] at (rectinit.south west) (chapname) {};
-  \node[minimum width=.25\textwidth, inner sep=-5, outer sep=0, anchor=south west, text width=.25\textwidth, align=left] at (chapname.south east) {\chapnumfont\textcolor{chapnumcol}{\Roman{chapter}}};
-\end{tikzpicture}}
-{0pt}
-{\Huge}
-
-
-\titleformat{\section}[frame]
-{\needspace{20em}\normalfont}
-{\filright
-\footnotesize
-\enspace SECTION \thesection\enspace}
-{8pt}
-{\Large\bfseries\filcenter}
-
-\titleformat{\subsection}%
-	{\needspace{13em}\center\large\bfseries}%
-	{}%
-	{1em}%
-	{}%
-	[\rule{.9\linewidth}{.2pt}]
-%
-\titleformat{\subsubsection}
-{\needspace{4em}\normalfont\normalsize\bfseries}{\thesubsubsection}{1em}{}
-
-%%%%% Character Sheet Tracker
-
-		\newcounter{track}
-		\setcounter{track}{18}
-		\newcommand{\tracker}{\center\noindent\arabic{track}\addtocounter{track}{-1}\vspace{.54cm}
-
-		}
-
-%%%%% NPC Names
-
-\newcommand{\name}{}
-\newcommand{\personality}{}
-\newcommand{\mannerism}{}
-\newcommand{\archetype}{}
-\newcommand{\npcsymbol}{}
-\newcommand{\npc}[2]{\settoggle{personality}{false}\renewcommand{\name}{#1 #2}\renewcommand{\npcsymbol}{#1}}
-\newcommand{\NPC}[5]{\renewcommand{\name}{#1 #2}
-\renewcommand{\npcsymbol}{#1}
-\settoggle{personality}{true}
-\renewcommand{\personality}{#3}
-\renewcommand{\mannerism}{#4}
-\renewcommand{\archetype}{#5}
-}
-\newcommand{\T}{\opposition\settoggle{team}{true}} % groups
-\newcommand{\M}{\mars} % male
-\newcommand{\F}{\venus} % female
-\newcommand{\E}{\mercury} % blood casters
-\newcommand{\A}{\taurus} % creature
-\newcommand{\N}{\leftmoon} % nura
-\newcommand{\D}{\fullmoon} % undead
-
-\newcommand{\monster}[1]{\needspace{4em}\vspace{.38cm} \ding{70} #1 \ding{70}\vspace{.18cm}}
-
-%%%%%%%%%%%%%%%%%%%% TOGGLES %%%%%%%%%%%%%%%%%%%%
-
-\newtoggle{verbose}
-\settoggle{verbose}{true}
-\newtoggle{personality}
-\settoggle{personality}{false}
-
-% This toggle tells you if this is just one creature or a team.
-\newtoggle{team}
-\settoggle{team}{false}
-
-\iftoggle{verbose}{
-	\setcounter{tocdepth}{1}
-	\setcounter{secnumdepth}{1}
-}
-
-\newcounter{r4}
-\setcounter{r4}{\day}
-\addtocounter{r4}{1}
-	\whileboolexpr{
-		test {\ifnumcomp{\value{r4}}{>}{4}}
-	}
-	{\addtocounter{r4}{-3}}
-
-\newcounter{r2}
-\setcounter{r2}{\value{r4}}
-\newcounter{r2b}
-	\setcounter{r2b}{\value{r2}}
-	\addtocounter{r2b}{-1}
-\newcounter{r2c}
-\setcounter{r2c}{2}
-\newcounter{r3}
-\setcounter{r3}{\month}
-	\divide\value{r3} by 4
-\newcounter{r3b}
-	\setcounter{r3b}{\value{r4}}
-	\addtocounter{r3b}{-1}
-\newcounter{r3c}
-	\setcounter{r3c}{0}
-\newcounter{r4b}
-	\setcounter{r4b}{\day}
-\newcounter{r12}
-\setcounter{r12}{\month}
-\newcounter{enc}
-\newcounter{list}
-\newcounter{spelllevel}
-\setcounter{spelllevel}{0}
-
-\newcounter{age}
-\setcounter{age}{1}
-\newcounter{gold}
-\setcounter{gold}{\day}
-\setcounter{enc}{0}
-
-
-%%%%%%%%%%%%%%%%%%%% LAYOUT %%%%%%%%%%%%%%%%%%%%
-\makeindex
-\raggedbottom
-
-\newcommand{\currentsphere}{magic}
-\newcommand{\sphere}[1]{\setcounter{spelllevel}{0}\renewcommand{\currentsphere}{#1}\index{#1}\section{\currentsphere}}
-\newcommand{\spelllevel}{\addtocounter{spelllevel}{1}%
-	\subsection{\currentsphere~ Level \arabic{spelllevel}}}
-\newcommand{\enhancement}[3]{\paragraph[(#1) #2: #3]{(#1) Enhancement -- #2:}\index{Enhancement!#2}}
-\newcommand{\magicitem}[7]{\vspace{2em}\needspace{4em}\noindent\textbf{#1}
-\index{Magical Item!#1}
-
-	\noindent
-	\textit{Spells: #2, }%
-	\textit{Path: #3, }%
-	\textit{Duration: #4, }%
-	\textit{Type: #5, }%
-	\textit{Potency: +#6, }%
-	\textit{MP: #7}%
-	% Type can be 'Pocket Spell', 'Talisman', or 'Artefact'.
-	\needspace{2em}%
-}
-
-\newcommand{\manalake}[8]{\subsection{#1 (Level #8)}
-
-	\textit{Spells: #2, }\textit{Path: #3, }\textit{Duration: #4, }\textit{Type: #5, }\textit{Potence: #6, }\textit{#7 MP}% Type can be 'pocket spell', 'magical item', or 'artefact'.
-	\index{Mana Lakes!#1}
-	\vspace{.3em}
-}
-
-\newcommand{\spell}[4]{\subsubsection[#1: #4]{#1}
-
-{\it Type: #2, Skill: #3}
-
-\noindent}
-
-% Toggles for knacks
-
-%%%%%%%%%%%%%%%%%%%% Environments %%%%%%%%%%%%%%%%%%%%
-
-\newenvironment{speechtext}{
-	\begin{boxtext}\it
-\begin{quotation}\noindent}%
-{\end{quotation}
-\end{boxtext}%
-}
-
-\newenvironment{rolltable}%
-{\vspace{.3cm}\begin{tabular}{|lp{.8\textwidth}}
-
-
-Roll & Result \\
-\hline
-
-}%
-{\end{tabular}}
-
-
-\newenvironment{exampletext}{\needspace{2em}\vspace{.3cm}
-
-\rule{.9\linewidth}{0.2pt}
-
-\vspace{.3cm}
-
-\it}{\normalfont\vspace{2em}}
-
-\newtcolorbox{xpchart}[1]{tabularx={l|p{.8\textwidth}},adjusted title=XP Rewards for #1,bottom=10pt}
-
-\newtcolorbox[use counter=enc, use counter=list]{encounters}[1]{ornamented,adjusted title=Encounters in #1,tabularx={XXp{.6\textwidth}},bottom=10pt,code={\setcounter{enc}{19}\setcounter{list}{18}}}
-
-\newtcolorbox{rollchart}{tabularx={p{.25\linewidth}X},top=10pt,bottom=10pt}
-
-\newtcolorbox{xpbox}[1]{tabularx={lc},bottom=10pt,top=10pt,equal height group=#1}
-
-
-%%%%%%%%%%%%%%%%%%% COMMANDS %%%%%%%%%%%%%%%%%%%%
-
-\newcommand{\story}[2]{%
-\subsubsection{#2}
-Cost: #1\par\noindent}
-
-\newcommand{\best}[2][\C]{\npc{#1}{#2}\subsubsection{#2}\index{Antagonists!#2}}
-
-\newcounter{random}
-\setcounter{random}{1}
-\newcounter{increment}
-\setcounter{increment}{1}
-
-\newcommand{\random}{
-	\addtocounter{random}{\value{page}}
-	\multiply\value{random} by \value{chapter}\addtocounter{random}{\value{increment}}
-	\whileboolexpr{
-		test {\ifnumcomp{\value{random}}{>}{100}}
-	}
-	{\addtocounter{random}{-100}}
-	\whileboolexpr{
-		test {\ifnumcomp{\value{random}}{>}{10}}
-	}
-	{\addtocounter{random}{-10}}
-	\addtocounter{increment}{1}
-}
-
-\newcommand{\randomtwo}{%
-	\ifnumcomp{\value{r2}}{>}{1}{\setcounter{r2}{1}}{\addtocounter{r2}{1}}%
-\setcounter{enc}{\value{r2}}%
-}
-
-\newcommand{\randomtwoB}{
-	\ifodd\value{r3b}\setcounter{r2b}{1}\else\setcounter{r2b}{2}\fi%
-}
-
-\newcommand{\randomtwoC}{
-	\ifnum\value{r2c}>1%
-	\setcounter{r2c}{1}\else%
-	\addtocounter{r2c}{1}%
-	\fi%
-}
-
-\newcommand{\randomthree}{%
-	\ifnumcomp{\value{r3}}{>}{2}{\setcounter{r3}{1}}{\addtocounter{r3}{1}}%
-	\setcounter{age}{\value{r3}}%
-	\ifnum\value{r3}<1\setcounter{r3}{2}\fi%
-}
-
-\newcommand{\randomthreeB}{%
-	\ifnum\value{r3b}>2%
-		\setcounter{r3b}{1}%
-	\else%
-		\addtocounter{r3b}{1}%
-	\fi%
-	\ifnum\value{r3b}<1%
-		\setcounter{r3b}{3}
-	\fi%
-}
-
-\newcommand{\randomthreeC}{
-	\ifnum\value{r3c}>3%
-	\setcounter{r3c}{1}\else%
-	\addtocounter{r3c}{1}%
-	\fi%
-}
-
-\newcommand{\randomfour}{%
-	\ifnumcomp{\value{r4}}{>}{3}{\setcounter{r4}{1}}{\addtocounter{r4}{1}}%
-	\ifnumcomp{\value{r4}}{<}{1}{\setcounter{r4}{1}}{}
-	\setcounter{track}{\value{r4}}%
-}
-
-\newcommand{\randomfourB}{%
-	\ifnum\value{r4b}>3\setcounter{r4b}{1}%
-	\else%
-	\addtocounter{r4b}{1}%
-	\fi%
-}
-
-\newcommand{\randomdozen}{%
-	\ifnum\value{r12}>12\setcounter{r12}{2}\fi%
-	\ifnum\value{r12}<4\setcounter{r12}{2}\fi%
-	\ifnum\value{age}>0\addtocounter{r12}{\value{age}}\else\ifnum\value{r4}>0\addtocounter{r12}{\value{r4}}\else\addtocounter{r12}{3}\fi\fi%
-}
-
-\newcommand{\mapentry}[1]{\needspace{2em}\addtocounter{list}{1}\subsubsection[#1]{\arabic{list}: #1}}
-\newcommand{\li}{\addtocounter{enc}{-1}\arabic{enc}&}
-\newcommand{\lii}{\addtocounter{list}{-1}\arabic{list}&}
-
-%%%%% Side Quests
-
-% the first side quest gets a ticked box in the toc.
-% the rest get an empty box, so the GM can tick it once it's ready.
-
-\newtoggle{firstsq}
-\settoggle{firstsq}{true}
-
-\newcommand{\sqtoc}{\printcontents[\sqarea]{l}{2}{\section*{Summaries}\setcounter{tocdepth}{3}}}
-
-% Change the tocdepth from 2 to 3 in order to output a miniature table of contents on all side quests
-\newcommand{\sqminitoc}{
-
-	\begin{figure*}[t]
-	
-	\begin{tcolorbox}[ornamented,adjusted title={Summary: \sqName}]
-	\vspace{-1em}
-	\printcontents[sq]{l}{2}{\setcounter{tocdepth}{3}}
-	
-	\end{tcolorbox}
-	
-	\end{figure*}
-}
-
-\newcommand{\sqName}{}
-
-\newcommand{\sidequest}[1]{\renewcommand{\sqName}{#1}
-	\resumecontents[\sqarea]
-	\subsection{\sqName}
-	\stopcontents[\sqarea]
-	\settoggle{firstsq}{true}
-}
-
-\newcommand{\sqpart}[3]{\resumecontents[#1]\subsubsection[\iftoggle{firstsq}{\CheckedBox}{\Square} #2 -- #3]{(#1) #2}\stopcontents[#1]\settoggle{firstsq}{false}}
-
-%%%%% Character Sheet Commands
-
-\newcommand{\trait}[1]{
-\vspace{.2cm} #1 \line(1,0){30}
-
-	\begin{tabular}{p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}}
-
-		\ding{108} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109}  \\
-		\ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111}  \\
-	\end{tabular}
-
-}
-
-		\newcommand{\shortline}{\line(1,0){22}}	
-		\newcommand{\weeline}{\line(1,0){30} \hspace{.6cm}}
-		\newcommand{\vlongline}{\line(1,0){100}\hspace{0.8cm}}
-		\newcommand{\writeline}{\line(1,0){59}}
-\newcommand{\fiveboxes}{\ding{111}\ding{111}\ding{111}\ding{111}\ding{111}}
-\newcommand{\threeboxes}{\ding{111}\ding{111}\ding{111}}
-\newcommand{\threecircles}{\ding{109}\ding{109}\ding{109}}
-\newcommand{\tenboxes}{	\ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111}  \\}
-\newcommand{\tencircles}{\ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109}  \\}
-\newcommand{\attributecircles}{\ding{175}\ding{174}\ding{173}\ding{172}{\Large\ding{109}}\ding{172}\ding{173}\ding{174}\ding{175}}
-\newcommand{\Split}{
-	\line(1,0){120}
-
-	}
-\newcommand{\skill}[1]{#1 & \ding{109} & \ding{109} & \ding{109} \\
-}
-
-\newcommand{\longline}{\line(1,0){320}\par\vspace{.2cm}}
+\RequirePackage{config/layout}
+\RequirePackage{config/stats}
+\RequirePackage{config/monsters}
diff --git a/config/docs.tex b/config/docs.tex
new file mode 100644
index 0000000000000000000000000000000000000000..51f728182afa40a98a2b5c2336fbd9dc5f5e90f8
--- /dev/null
+++ b/config/docs.tex
@@ -0,0 +1,176 @@
+\documentclass[a4paper,openany]{book}
+\usepackage{layout}
+\usepackage{stats}
+\usepackage{monsters}
+\usepackage{lipsum}
+
+\date{\today}
+
+\begin{document}
+
+\chapter{How to Make Monsters}
+
+\section{Introduction}
+
+\begin{multicols}{2}
+
+\subsection{All about Dragons}
+
+\begin{boxtext}
+
+As you embark upon your first adventure, you summon your first monster with a simple backstroke.
+You write down {\tt\textbackslash dragon}, and behold!
+
+\end{boxtext}
+
+\dragon
+
+Each time you conjure the dragon, it will look a little different.
+The next one might look like this:
+
+\dragon
+
+If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslash NPC command}, like this:
+
+{\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] }
+
+Which then makes a male dragon called ``Bob'':
+
+\dragon[\npc{\M}{Bob the Dragon}]
+
+The first field can also indicate a female with an {\tt\textbackslash F} (\F), a team of people with a {\tt\textbackslash T} (\T), or undead with \textbackslash D (\D).
+
+With a little study, you can summon dozens of monsters, including {\tt\textbackslash humansoldier}, {\tt\textbackslash basilisk}, and {\tt \textbackslash ghoul}.
+
+\subsection{Individual NPCs}
+
+Individual characters can be created by using the {\tt\textbackslash npc} command then the \textbackslash person command, with its nine arguments:
+
+\begin{verbatim}
+
+\npc{\M}{Alice}
+
+\person{0}% STRENGTH
+{1}% DEXTERITY 
+{-1}% SPEED
+{{2}% INTELLIGENCE
+{0}% WITS
+{0}}% CHARISMA
+{0}% DR
+{1}% COMBAT
+{Academics 1, Survival 1}% SKILLS
+{\longsword, adventuring equipment}% EQUIPMENT
+{}
+
+\end{verbatim}
+
+\npc{\M}{Alice}
+\person{0}% STRENGTH
+{1}% DEXTERITY 
+{-1}% SPEED
+{{2}% INTELLIGENCE
+{0}% WITS
+{0}}% CHARISMA
+{0}% DR
+{1}% COMBAT
+{Academics 1, Survival 1}% SKILLS
+{\longsword, adventuring equipment}% EQUIPMENT
+{}
+
+You can add things for these people to say with a {\tt\textbackslash begin\{speechtext\}} command:
+
+\begin{speechtext}
+
+	``Would you tell me, please, which way I ought to go from here?''
+
+	``That depends a good deal on where you want to get to.''
+
+\end{speechtext}
+
+\subsection{And now for something completely different}
+
+This is a magical item.
+
+\begin{verbatim}
+
+\magicitem{Noodle of Death}% NAME
+	{Extinguish}% SPELL
+	{Divinity (FSM)}% PATH
+	{Instant}% DURATION
+	{Pocket Spell}% TYPE
+	{2}% Potency
+	{5}% MP
+
+\end{verbatim}
+
+\magicitem{Noodle of Death}% NAME
+	{Extinguish}% SPELL
+	{Divinity (FSM)}% PATH
+	{Instant}% DURATION
+	{Pocket Spell}% TYPE
+	{2}% Potency
+	{5}% MP
+
+\subsection{Encounters}
+
+Make encounter tables like this:
+
+\begin{verbatim}
+
+	\begin{encounters}{Wonderland}
+
+		Fields & Gardens & Results \\\hline
+
+		\li & Doormouse \\
+		\li & Dodo \\
+		\li \lii Unicorn \\
+		\li \lii Red Queen \\
+		& \lii Black Queen \\
+		& \lii Green Queen \\
+
+\end{verbatim}
+
+\begin{encounters}{Wonderland}
+
+	Fields & Gardens & Results \\\hline
+
+	\li & Doormouse \\
+	\li & Dodo \\
+	\li \lii Unicorn \\
+	\li \lii Red Queen \\
+	& \lii Black Queen \\
+	& \lii Green Queen \\
+
+
+\end{encounters}
+
+And charts about roll successes like this:
+
+\begin{verbatim}
+
+
+	\begin{rollchart}
+
+		Roll & Result \\\hline
+
+		12 & Success \\
+
+		11 & Failure \\
+
+	\end{rollchart}
+
+\end{verbatim}
+
+\begin{rollchart}
+
+	Roll & Result \\\hline
+
+	12 & Success \\
+
+	11 & Failure \\
+
+\end{rollchart}
+
+\end{multicols}
+
+\end{document}
diff --git a/config/layout.sty b/config/layout.sty
new file mode 100644
index 0000000000000000000000000000000000000000..bd1df914b11a5b91d97147957e9dd409e6225dc5
--- /dev/null
+++ b/config/layout.sty
@@ -0,0 +1,787 @@
+\ProvidesPackage{bind}
+\RequirePackage[acronym]{glossaries}
+\setacronymstyle{short-long-desc}
+\RequirePackage{glossary-mcols}
+\RequirePackage{glossaries-extra}
+\RequirePackage{gfsartemisia-euler} % fancy fonts
+\RequirePackage[T1]{fontenc} % 
+\RequirePackage{stmaryrd} % For boxy Maths symbols
+\RequirePackage{wasysym} % for circly Maths symbols
+\RequirePackage{dingbat} % for curly section symbols
+\RequirePackage{appendix}
+\RequirePackage{geometry} % changes page borders
+	\geometry{margin=50pt}
+\RequirePackage[
+  scale=1,
+  angle=0,
+  opacity=1,
+  contents={}
+]{background}% for fancy borders
+\RequirePackage{svg}
+\RequirePackage{alltt}
+	\svgsetup{width=\textwidth}
+\RequirePackage{tabularx}
+\RequirePackage{wrapfig}
+\RequirePackage{float}
+\RequirePackage{epigraph} % part quotes
+\RequirePackage{microtype} % more precise word-placement
+\RequirePackage{makeidx}
+\RequirePackage[english]{babel}
+\RequirePackage{multicol}
+	\raggedcolumns
+\RequirePackage{graphicx}
+\RequirePackage{etoolbox}
+\RequirePackage{titlesec,titletoc}
+\RequirePackage{needspace}
+\RequirePackage{tikz}
+	\usetikzlibrary{calc,mindmap,trees}% calc for fancy borders
+	\usetikzlibrary{intersections}% for very fancy borders with intersecting lines
+\RequirePackage{pifont}
+\RequirePackage{colortbl}
+\RequirePackage[poster]{tcolorbox}
+\tcbuselibrary{breakable,raster}
+\tcbuselibrary{skins} % used for wiggly-border boxes
+
+%%%%% Add fancy page chapter sides %%%%%
+\pagestyle{plain}% needed for fancy borders
+\newcounter{chapshift}
+\addtocounter{chapshift}{-1}
+
+\newcounter{pageDarkness}
+\setcounter{pageDarkness}{20}
+
+\newcommand\pageSideColor{%
+	black!\arabic{pageDarkness}%
+}
+
+\newtoggle{sideTab}
+\settoggle{sideTab}{true}
+
+\newcommand\ChapFrame{%
+	\AddEverypageHook{%
+		\iftoggle{sideTab}%
+		{
+		\ifodd\value{page}
+			\backgroundsetup{contents={%
+				\begin{tikzpicture}[overlay,remember picture]
+					\node[
+						fill=\pageSideColor,
+						inner sep=5pt,
+						rectangle,
+						text width=1.2cm,
+						text height=4.33cm,
+						align=center,
+						anchor=north east
+					]
+			 		at ($ (current page.north east) + (-0cm,-2*\thechapshift cm) $)
+			 		{\rotatebox{90}{\hspace*{.3cm}\parbox[c][1.5cm][t]{3.4cm}{%
+			 		\raggedright\textcolor{white}{\scshape\rightmark}}}};
+				\end{tikzpicture}%
+			}%
+		}
+		\else
+			\backgroundsetup{contents={%
+				\begin{tikzpicture}[overlay,remember picture]
+				\node[
+					fill=\pageSideColor,
+					inner sep=5pt,
+					rectangle,
+					text width=1.2cm,
+					text height=4.33cm,
+					align=center,
+					anchor=north west
+				]
+				at ($ (current page.north west) + (-0cm,-2*\thechapshift cm) $)
+				{\rotatebox{90}{\hspace*{.3cm}\parbox[c][1.5cm][t]{3.4cm}{%
+					\raggedright\textcolor{white}{\scshape\leftmark}}}};
+				\end{tikzpicture}%
+			}%
+		}
+		\fi
+		}
+		{}%
+	\BgMaterial
+	}%
+	\stepcounter{chapshift}%
+}
+
+% redefinition of \chaptermark to contain only the title
+\renewcommand\chaptermark[1]{\markboth{\thechapter.~#1}{}}
+
+
+\RequirePackage{xr-hyper}
+\RequirePackage[
+pdfstartpage=1,
+hidelinks=true,
+bookmarks=true]%
+{hyperref}
+
+%%%%%%%%%% Allow for external referencing
+
+\newcommand*{\externalReferent}[1]{
+	\newtoggle{#1}
+	\IfFileExists{../#1/main.aux}{
+		\makeatletter
+		\@addtofilelist{../#1/main.tex}
+		\@addtofilelist{../#1/main.aux}%
+		\makeatother
+		\externaldocument{../#1/main}%
+		\settoggle{#1}{true}
+	}%
+	{\typeout{No file #1.}
+	\settoggle{#1}{false}
+	}
+}
+
+
+%%%%%%%%%% Section Headers %%%%%%%%%%
+
+%%% Allow quotes under part headers
+\makeatletter
+\let\old@endpart\@endpart
+\renewcommand\@endpart[1][]{%
+\begin{quote}#1\end{quote}%
+\old@endpart}
+\makeatother
+
+%%%%%%%%%% Give higher penalty to ~
+% The ~ character usually functions as a space with a high penalty for line breaks.
+% This stops the line breaks altogether, so we can write 'Athletics 3', without a line-break between the Skill and the number.
+
+\DeclareRobustCommand{\nobreakspace}{%
+   \leavevmode\nobreak\ }
+\catcode `\~=13
+\def~{\nobreakspace{}}
+
+%%%%% Make table of contents two column
+
+\makeatletter
+\renewcommand\tableofcontents{%
+\begin{multicols}{2}
+
+    \@starttoc{toc}%
+\end{multicols}
+}
+% and make repeating function
+\newcommand{\Repeat}[1]{%
+	\expandafter\@Repeat\expandafter{\the\numexpr #1\relax}%
+}
+
+\def\@Repeat#1{%
+    \ifnum#1>0
+        \expandafter\@@Repeat\expandafter{\the\numexpr #1-1\expandafter\relax\expandafter}%
+    \else
+        \expandafter\@gobble
+    \fi
+}
+\def\@@Repeat#1#2{%
+    \@Repeat{#1}{#2}#2%
+}
+\makeatother
+
+
+\newcommand{\chapnumfont}{
+	\fontsize{50}{0}
+	\selectfont
+}
+
+% change bullet points
+
+\renewcommand{\labelitemi}{\ding{250}}
+\renewcommand{\labelitemii}{\ding{254}}
+
+%%%%%%%%%% Encounter Numbers
+
+\newcounter{encnum}
+\setcounter{encnum}{1}
+\newcommand{\encsymbol}{\ding{168}}
+\newcommand{\encnum}{\ifnumcomp{\value{encnum}}{=}{1}{$A$}{\arabic{encnum}}\encsymbol\addtocounter{encnum}{1}}
+\newcommand{\sqarea}{town}
+
+\newcommand{\headingtype}{CHAPTER}
+
+\newcommand{\pic}[1]{
+	\needspace{4cm}
+	\noindent%
+	\IfFileExists{images/#1.svg}{%
+		\noindent\includesvg[width=\linewidth]{images/#1}
+	}{%
+		\includegraphics[width=\linewidth]{images/#1.jpg}
+	}
+
+}
+
+\newcommand{\sidepic}[3][5]{
+	\needspace{4cm}
+	\begin{wrapfigure}{R}{.#1\linewidth}
+	\noindent%
+	\IfFileExists{images/#2.svg}{%
+		\includesvg[width=\linewidth]{images/#2}
+	}{
+		\includegraphics[width=\linewidth]{images/#2.jpg}
+	}
+	#3
+	\end{wrapfigure}
+}
+
+\newcommand{\toppic}[2]{
+	\begin{figure*}[t!]
+		\IfFileExists{images/#1.svg}{
+			\includesvg[width=\textwidth]{images/#1}
+		}{
+			\includegraphics[width=\textwidth]{images/#1.jpg}
+		}
+		#2
+	\end{figure*}
+}
+
+\newcommand{\toppicBorder}[2]{
+	\begin{figure*}[t!]
+		\begin{tcolorbox}[before upper={\parindent0pt},colframe=black,colback=gray]
+		\IfFileExists{images/#1.svg}{
+			\includesvg[width=\textwidth]{images/#1}
+		}{
+			\includegraphics[width=\textwidth]{images/#1.jpg}
+		}
+		#2
+		\end{tcolorbox}
+	\end{figure*}
+}
+
+\newcommand{\bottompic}[2]{
+	\begin{figure*}[b!]
+		\IfFileExists{images/#1.svg}{
+			\includesvg[width=\textwidth]{images/#1}
+		}{
+			\includegraphics[width=\textwidth]{images/#1.jpg}
+		}
+		#2
+	\end{figure*}
+}
+
+\newcommand{\bottompicBorder}[2]{
+	\begin{figure*}[b!]
+		\begin{tcolorbox}[before upper={\parindent0pt},colframe=black,colback=gray]
+		\IfFileExists{images/#1.svg}{
+			\includesvg[width=\textwidth]{images/#1}
+		}{
+			\includegraphics[width=\textwidth]{images/#1.jpg}
+		}
+		#2
+		\end{tcolorbox}
+	\end{figure*}
+}
+
+% Define the 'ornamentedbox' environment
+
+% Wiggly Borders
+\makeatletter
+\tikzset{
+  use path for main/.code={%
+    \tikz@addmode{%
+      \expandafter\pgfsyssoftpath@setcurrentpath\csname tikz@intersect@path@name@#1\endcsname
+    }%
+  },
+  use path for actions/.code={%
+    \expandafter\def\expandafter\tikz@preactions\expandafter{\tikz@preactions\expandafter\let\expandafter\tikz@actions@path\csname tikz@intersect@path@name@#1\endcsname}%
+  },
+  use path/.style={%
+    use path for main=#1,
+    use path for actions=#1,
+  }
+}
+\makeatother
+
+\colorlet{ornamentedFrameInner}{white}
+\colorlet{ornamentedFrameOuter}{gray}
+
+\tikzset{ornamented frame inner/.style={color=ornamentedFrameInner,
+                                        line width=2pt},
+         ornamented frame outer/.style={color=ornamentedFrameOuter,
+                                        line width=3pt}}
+
+\tcbsubskin{ornamented}{empty}{
+  skin first=ornamented,  skin last=ornamented,
+  title engine=standard,
+  colbacktitle=white,
+  frame code={
+    % Account for the line widths in order not to draw beyond the bounding
+    % box---except for a few very small details for which this is intentional.
+    \coordinate (north west) at ([shift={(1.5pt,-1.5pt)}]frame.north west);
+    \coordinate (north east) at ([shift={(-1.5pt,-1.5pt)}]frame.north east);
+    \coordinate (south east) at ([shift={(-1.5pt,1.5pt)}]frame.south east);
+    \coordinate (south west) at ([shift={(1.5pt,1.5pt)}]frame.south west);
+    %
+    \foreach \xoffset/\point in {34pt/north west, -34pt/north east,
+                                  34pt/south west, -34pt/south east} {
+      \fill[color=ornamentedFrameOuter]
+        ([xshift=\xoffset]\point) circle[radius=2.5pt];
+    }
+    %
+    \path[name path=ornament 1]
+                                 ([yshift=-4pt]north west)
+      [rounded corners=0.5pt] -- ++(23pt,0)
+      [rounded corners=2pt]   -- ++(3pt,-4pt)
+                              -- ([shift={(-26pt,-8pt)}]north east)
+      [rounded corners=0.5pt] -- ++(3pt,4pt)
+      [rounded corners=4pt]   -- ([yshift=-4pt]north east)
+                              -- ([yshift=4pt]south east)
+      [rounded corners=0.5pt] -- ++(-23pt,0)
+      [rounded corners=2pt]   -- ++(-3pt,4pt)
+                              -- ([shift={(26pt,8pt)}]south west)
+      [rounded corners=0.5pt] -- ++(-3pt,-4pt)
+      [rounded corners=4pt]   -- ([yshift=4pt]south west)
+                              -- cycle;
+    %
+    \path[rounded corners=0.5pt, name path=ornament 2]
+                                 ([yshift=-20pt]north west)
+                              -- ++(-4pt,3pt)
+                              -- ++(0,4pt)
+               to[out=0, in=-90] ([shift={(8pt,0pt)}]north west)
+                              -- ([shift={(34pt,0pt)}]north west)
+                              -- ([shift={(-8pt,0pt)}]north east)
+             to[out=-90, in=180] ([shift={(4pt,-13pt)}]north east)
+                              -- ++(0,-4pt)
+                              -- ++(-4pt,-3pt)
+                              -- ([yshift=20pt]south east)
+                              -- ++(4pt,-3pt)
+                              -- ++(0,-4pt)
+              to[out=180, in=90] ([shift={(-8pt,0pt)}]south east)
+                              -- ([shift={(8pt,0pt)}]south west)
+                to[out=90, in=0] ([shift={(-4pt,13pt)}]south west)
+                              -- ++(0,4pt)
+                              -- ++(4pt,3pt)
+                              -- cycle;
+    %
+    \draw[ornamented frame outer, use path=ornament 1];
+    \draw[ornamented frame outer, use path=ornament 2];
+    \draw[ornamented frame inner, use path=ornament 1];
+    \draw[ornamented frame inner, use path=ornament 2];
+    %
+    \foreach \xoffset/\point in {34pt/north west, -34pt/north east,
+                                 34pt/south west, -34pt/south east} {
+      \fill[color=black]
+        ([xshift=\xoffset]\point) circle[radius=3pt];
+    }
+  }
+}
+
+% These parameters---especially those related to geometry---are better located
+% here in a style than in the subskin definition (see the Subskins section of
+% the tcolorbox manual).
+\tcbset{ornamented/.style={skin=ornamented, toptitle=14.5pt, top=15pt, bottom=9.5pt,
+                           coltitle=black}
+}
+
+% Convenient style to use with a tcolorbox preceded by text (or anything),
+% when one wants to prevent any page break before the tcolorbox.
+\tcbset{skip and no break/.style={
+  before={\par\nopagebreak\vspace{2ex}\noindent}}
+}
+
+% Style suitable for an “on line” (in the middle of a paragraph)
+% 'ornamentedbox'.
+\tcbset{my on line/.style={
+  capture=hbox, tcbox raise base, top=14pt, bottom=14pt,
+  before={\kern 5pt}, after={\kern 5pt}}
+}
+
+%%%%% TColorBox Basic Setup %%%%%
+
+\tcbset{enhanced,
+ornamented,
+before upper={\parindent15pt},
+fonttitle=\bfseries,coltitle=black,attach boxed title to top center=
+{yshift=-0.25mm-\tcboxedtitleheight/2,yshifttext=-2mm-\tcboxedtitleheight/2},
+boxed title style={boxrule=-0.5mm,
+frame code={ \path[tcb fill frame] ([xshift=-4mm]frame.west)
+-- (frame.north west) -- (frame.north east) -- ([xshift=4mm]frame.east)
+-- (frame.south east) -- (frame.south west) -- cycle; },
+interior code={ \path[tcb fill interior] ([xshift=-2mm]interior.west)
+-- (interior.north west) -- (interior.north east)
+-- ([xshift=2mm]interior.east) -- (interior.south east) -- (interior.south west)
+-- cycle;}
+}
+}
+
+
+\newtcolorbox{boxtext}[1][]{ornamented,colback=white,fonttitle=\scshape, #1}
+
+% Chapter Heading Color
+\colorlet{chapnumcol}{black!100}
+
+%%%%% Section Formatting %%%%%
+
+\newcommand{\frontpage}[3]{
+	\iftoggle{verbose}{
+	\begin{titlepage}
+		\centering
+		\vspace{2cm}
+		{\scshape\Huge\bfseries #1\par}
+		\vspace{2cm}
+		\includegraphics[width=0.6\textwidth]{#3}\par\vspace{1cm}
+		{\Large #2\par}
+		\vspace{1.5cm}
+		{\large Last edited \today\par}
+	
+	\end{titlepage}
+	\cleardoublepage
+	}{}
+}
+
+\titleformat{\chapter}[display]
+{\bfseries}
+{%
+	\ChapFrame
+	\ifnum\value{pageDarkness}<80
+		\addtocounter{pageDarkness}{7}
+	\else
+		\colorlet{chapnumcol}{black!40}
+	\fi
+	\hspace*{-1.5em}
+\begin{tikzpicture}
+  \node[minimum width=\linewidth+3em, text=white, fill=\pageSideColor, inner sep=1, outer sep=0, anchor=south] (rectinit) {\Huge \headingtype};
+ \node[minimum width=.75\textwidth, text=white, inner sep=3, outer sep=0, anchor=south west, text width=.75\textwidth, align=right] at (rectinit.south west) (chapname) {};
+  \node[minimum width=.25\textwidth, inner sep=-5, outer sep=0, anchor=south west, text width=.25\textwidth, align=left] at (chapname.south east) {\chapnumfont\textcolor{chapnumcol}{\Roman{chapter}}};
+\end{tikzpicture}}
+{0pt}
+{\Huge}
+
+
+\titleformat{\section}[frame]
+{\needspace{20em}\normalfont}
+{\filright
+\footnotesize
+\enspace SECTION \thesection\enspace}
+{8pt}
+{\Large\bfseries\filcenter}
+
+\titleformat{\subsection}%
+	{\needspace{13em}\center\large\bfseries}%
+	{}%
+	{1em}%
+	{}%
+	[\rule{.9\linewidth}{.2pt}]
+%
+\titleformat{\subsubsection}
+{\needspace{4em}\normalfont\normalsize\bfseries}{\thesubsubsection}{1em}{}
+
+%%%%% Character Sheet Tracker
+
+		\newcounter{track}
+		\setcounter{track}{18}
+		\newcommand{\tracker}{\center\noindent\arabic{track}\addtocounter{track}{-1}\vspace{.54cm}
+
+		}
+
+%%%%% NPC Names
+
+\newcommand{\name}{}
+\newcommand{\personality}{}
+\newcommand{\mannerism}{}
+\newcommand{\archetype}{}
+\newcommand{\npcsymbol}{}
+\newcommand{\npc}[2]{\settoggle{personality}{false}\renewcommand{\name}{#1 #2}\renewcommand{\npcsymbol}{#1}}
+\newcommand{\NPC}[5]{\renewcommand{\name}{#1 #2}
+\renewcommand{\npcsymbol}{#1}
+\settoggle{personality}{true}
+\renewcommand{\personality}{#3}
+\renewcommand{\mannerism}{#4}
+\renewcommand{\archetype}{#5}
+}
+\newcommand{\T}{\opposition\settoggle{team}{true}} % groups
+\newcommand{\M}{\mars} % male
+\newcommand{\F}{\venus} % female
+\newcommand{\E}{\mercury} % blood casters
+\newcommand{\A}{\taurus} % creature
+\newcommand{\N}{\leftmoon} % nura
+\newcommand{\D}{\fullmoon} % undead
+
+\newcommand{\monster}[1]{\needspace{4em}\vspace{.38cm} \ding{70} #1 \ding{70}\vspace{.18cm}}
+
+%%%%%%%%%%%%%%%%%%%% TOGGLES %%%%%%%%%%%%%%%%%%%%
+
+\newtoggle{verbose}
+\settoggle{verbose}{true}
+\newtoggle{personality}
+\settoggle{personality}{false}
+
+% This toggle tells you if this is just one creature or a team.
+\newtoggle{team}
+\settoggle{team}{false}
+
+\iftoggle{verbose}{
+	\setcounter{tocdepth}{1}
+	\setcounter{secnumdepth}{1}
+}
+
+\newcounter{r4}
+\setcounter{r4}{\day}
+\addtocounter{r4}{1}
+	\whileboolexpr{
+		test {\ifnumcomp{\value{r4}}{>}{4}}
+	}
+	{\addtocounter{r4}{-3}}
+
+\newcounter{r2}
+\setcounter{r2}{\value{r4}}
+\newcounter{r2b}
+	\setcounter{r2b}{\value{r2}}
+	\addtocounter{r2b}{-1}
+\newcounter{r2c}
+\setcounter{r2c}{2}
+\newcounter{r3}
+\setcounter{r3}{\month}
+	\divide\value{r3} by 4
+\newcounter{r3b}
+	\setcounter{r3b}{\value{r4}}
+	\addtocounter{r3b}{-1}
+\newcounter{r3c}
+	\setcounter{r3c}{0}
+\newcounter{r4b}
+	\setcounter{r4b}{\day}
+\newcounter{r12}
+\setcounter{r12}{\month}
+\newcounter{enc}
+\newcounter{list}
+\newcounter{spelllevel}
+\setcounter{spelllevel}{0}
+
+\newcounter{age}
+\setcounter{age}{1}
+\newcounter{gold}
+\setcounter{gold}{\day}
+\setcounter{enc}{0}
+
+
+%%%%%%%%%%%%%%%%%%%% LAYOUT %%%%%%%%%%%%%%%%%%%%
+\makeindex
+\raggedbottom
+
+\newcommand{\currentsphere}{magic}
+\newcommand{\sphere}[1]{\setcounter{spelllevel}{0}\renewcommand{\currentsphere}{#1}\index{#1}\section{\currentsphere}}
+\newcommand{\spelllevel}{\addtocounter{spelllevel}{1}%
+	\subsection{\currentsphere~ Level \arabic{spelllevel}}}
+\newcommand{\enhancement}[3]{\paragraph[(#1) #2: #3]{(#1) Enhancement -- #2:}\index{Enhancement!#2}}
+\newcommand{\magicitem}[7]{\vspace{2em}\needspace{4em}\noindent\textbf{#1}
+\index{Magical Item!#1}
+
+	\noindent
+	\textit{Spells: #2, }%
+	\textit{Path: #3, }%
+	\textit{Duration: #4, }%
+	\textit{Type: #5, }%
+	\textit{Potency: +#6, }%
+	\textit{MP: #7}%
+	% Type can be 'Pocket Spell', 'Talisman', or 'Artefact'.
+	\needspace{2em}%
+}
+
+\newcommand{\manalake}[8]{\subsection{#1 (Level #8)}
+
+	\textit{Spells: #2, }\textit{Path: #3, }\textit{Duration: #4, }\textit{Type: #5, }\textit{Potence: #6, }\textit{#7 MP}% Type can be 'pocket spell', 'magical item', or 'artefact'.
+	\index{Mana Lakes!#1}
+	\vspace{.3em}
+}
+
+\newcommand{\spell}[4]{\subsubsection[#1: #4]{#1}
+
+{\it Type: #2, Skill: #3}
+
+\noindent}
+
+% Toggles for knacks
+
+%%%%%%%%%%%%%%%%%%%% Environments %%%%%%%%%%%%%%%%%%%%
+
+\newenvironment{speechtext}{
+	\begin{boxtext}\it
+\begin{quotation}\noindent}%
+{\end{quotation}
+\end{boxtext}%
+}
+
+\newenvironment{rolltable}%
+{\vspace{.3cm}\begin{tabular}{|lp{.8\textwidth}}
+
+
+Roll & Result \\
+\hline
+
+}%
+{\end{tabular}}
+
+
+\newenvironment{exampletext}{\needspace{2em}\vspace{.3cm}
+
+\rule{.9\linewidth}{0.2pt}
+
+\vspace{.3cm}
+
+\it}{\normalfont\vspace{2em}}
+
+\newtcolorbox{xpchart}[1]{tabularx={l|p{.8\textwidth}},adjusted title=XP Rewards for #1,bottom=10pt}
+
+\newtcolorbox[use counter=enc, use counter=list]{encounters}[1]{ornamented,adjusted title=Encounters in #1,tabularx={XXp{.6\textwidth}},bottom=10pt,code={\setcounter{enc}{19}\setcounter{list}{18}}}
+
+\newtcolorbox{rollchart}{tabularx={p{.25\linewidth}X},top=10pt,bottom=10pt}
+
+\newtcolorbox{xpbox}[1]{tabularx={lc},bottom=10pt,top=10pt,equal height group=#1}
+
+
+%%%%%%%%%%%%%%%%%%% COMMANDS %%%%%%%%%%%%%%%%%%%%
+
+\newcommand{\story}[2]{%
+\subsubsection{#2}
+Cost: #1\par\noindent}
+
+\newcommand{\best}[2][\C]{\npc{#1}{#2}\subsubsection{#2}\index{Antagonists!#2}}
+
+\newcounter{random}
+\setcounter{random}{1}
+\newcounter{increment}
+\setcounter{increment}{1}
+
+\newcommand{\random}{
+	\addtocounter{random}{\value{page}}
+	\multiply\value{random} by \value{chapter}\addtocounter{random}{\value{increment}}
+	\whileboolexpr{
+		test {\ifnumcomp{\value{random}}{>}{100}}
+	}
+	{\addtocounter{random}{-100}}
+	\whileboolexpr{
+		test {\ifnumcomp{\value{random}}{>}{10}}
+	}
+	{\addtocounter{random}{-10}}
+	\addtocounter{increment}{1}
+}
+
+\newcommand{\randomtwo}{%
+	\ifnumcomp{\value{r2}}{>}{1}{\setcounter{r2}{1}}{\addtocounter{r2}{1}}%
+\setcounter{enc}{\value{r2}}%
+}
+
+\newcommand{\randomtwoB}{
+	\ifodd\value{r3b}\setcounter{r2b}{1}\else\setcounter{r2b}{2}\fi%
+}
+
+\newcommand{\randomtwoC}{
+	\ifnum\value{r2c}>1%
+	\setcounter{r2c}{1}\else%
+	\addtocounter{r2c}{1}%
+	\fi%
+}
+
+\newcommand{\randomthree}{%
+	\ifnumcomp{\value{r3}}{>}{2}{\setcounter{r3}{1}}{\addtocounter{r3}{1}}%
+	\setcounter{age}{\value{r3}}%
+	\ifnum\value{r3}<1\setcounter{r3}{2}\fi%
+}
+
+\newcommand{\randomthreeB}{%
+	\ifnum\value{r3b}>2%
+		\setcounter{r3b}{1}%
+	\else%
+		\addtocounter{r3b}{1}%
+	\fi%
+	\ifnum\value{r3b}<1%
+		\setcounter{r3b}{3}
+	\fi%
+}
+
+\newcommand{\randomthreeC}{
+	\ifnum\value{r3c}>3%
+	\setcounter{r3c}{1}\else%
+	\addtocounter{r3c}{1}%
+	\fi%
+}
+
+\newcommand{\randomfour}{%
+	\ifnumcomp{\value{r4}}{>}{3}{\setcounter{r4}{1}}{\addtocounter{r4}{1}}%
+	\ifnumcomp{\value{r4}}{<}{1}{\setcounter{r4}{1}}{}
+	\setcounter{track}{\value{r4}}%
+}
+
+\newcommand{\randomfourB}{%
+	\ifnum\value{r4b}>3\setcounter{r4b}{1}%
+	\else%
+	\addtocounter{r4b}{1}%
+	\fi%
+}
+
+\newcommand{\randomdozen}{%
+	\ifnum\value{r12}>12\setcounter{r12}{2}\fi%
+	\ifnum\value{r12}<4\setcounter{r12}{2}\fi%
+	\ifnum\value{age}>0\addtocounter{r12}{\value{age}}\else\ifnum\value{r4}>0\addtocounter{r12}{\value{r4}}\else\addtocounter{r12}{3}\fi\fi%
+}
+
+\newcommand{\mapentry}[1]{\needspace{2em}\addtocounter{list}{1}\subsubsection[#1]{\arabic{list}: #1}}
+\newcommand{\li}{\addtocounter{enc}{-1}\arabic{enc}&}
+\newcommand{\lii}{\addtocounter{list}{-1}\arabic{list}&}
+
+%%%%% Side Quests
+
+% the first side quest gets a ticked box in the toc.
+% the rest get an empty box, so the GM can tick it once it's ready.
+
+\newtoggle{firstsq}
+\settoggle{firstsq}{true}
+
+\newcommand{\sqtoc}{\printcontents[\sqarea]{l}{2}{\section*{Summaries}\setcounter{tocdepth}{3}}}
+
+% Change the tocdepth from 2 to 3 in order to output a miniature table of contents on all side quests
+\newcommand{\sqminitoc}{
+
+	\begin{figure*}[t]
+	
+	\begin{tcolorbox}[ornamented,adjusted title={Summary: \sqName}]
+	\vspace{-1em}
+	\printcontents[sq]{l}{2}{\setcounter{tocdepth}{3}}
+	
+	\end{tcolorbox}
+	
+	\end{figure*}
+}
+
+\newcommand{\sqName}{}
+
+\newcommand{\sidequest}[1]{\renewcommand{\sqName}{#1}
+	\resumecontents[\sqarea]
+	\subsection{\sqName}
+	\stopcontents[\sqarea]
+	\settoggle{firstsq}{true}
+}
+
+\newcommand{\sqpart}[3]{\resumecontents[#1]\subsubsection[\iftoggle{firstsq}{\CheckedBox}{\Square} #2 -- #3]{(#1) #2}\stopcontents[#1]\settoggle{firstsq}{false}}
+
+%%%%% Character Sheet Commands
+
+\newcommand{\trait}[1]{
+\vspace{.2cm} #1 \line(1,0){30}
+
+	\begin{tabular}{p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}p{0em}}
+
+		\ding{108} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109}  \\
+		\ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111}  \\
+	\end{tabular}
+
+}
+
+		\newcommand{\shortline}{\line(1,0){22}}	
+		\newcommand{\weeline}{\line(1,0){30} \hspace{.6cm}}
+		\newcommand{\vlongline}{\line(1,0){100}\hspace{0.8cm}}
+		\newcommand{\writeline}{\line(1,0){59}}
+\newcommand{\fiveboxes}{\ding{111}\ding{111}\ding{111}\ding{111}\ding{111}}
+\newcommand{\threeboxes}{\ding{111}\ding{111}\ding{111}}
+\newcommand{\threecircles}{\ding{109}\ding{109}\ding{109}}
+\newcommand{\tenboxes}{	\ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111} & \ding{111}  \\}
+\newcommand{\tencircles}{\ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109} & \ding{109}  \\}
+\newcommand{\attributecircles}{\ding{175}\ding{174}\ding{173}\ding{172}{\Large\ding{109}}\ding{172}\ding{173}\ding{174}\ding{175}}
+\newcommand{\Split}{
+	\line(1,0){120}
+
+	}
+\newcommand{\skill}[1]{#1 & \ding{109} & \ding{109} & \ding{109} \\
+}
+
+\newcommand{\longline}{\line(1,0){320}\par\vspace{.2cm}}
diff --git a/config/monsters.sty b/config/monsters.sty
index 6af5ee3872e7b15b1326725e28daf284a1984b3b..5d4b500c53e1d82f57ced0feaf5fbfb930d2709f 100644
--- a/config/monsters.sty
+++ b/config/monsters.sty
@@ -1,607 +1,4 @@
-\ProvidesPackage{monsters}
-%%%%%%%%%%%%%%%%%%%% Introduction
-% This is a list of monster-commands.  You put in the command, like "\dragon", and a dragon will be conjured unto your pdf.
-% If you're unhapy with your dragon, copy-paste the bit where it says \dragon{blah}{bla}, then change those numbers.
-
-%%%%%%%%%%%%%%%%%%%% LOOT %%%%%%%%%%%%%%%%%%%%
-\newtoggle{bestiarychapter}
-\settoggle{bestiarychapter}{false}
-
-\newcommand{\lootSmall}{%
-\iftoggle{bestiarychapter}{%
-\ifodd\value{r2}$3D6$\else$2D6$\fi cp}{
-\randomdozen\arabic{r12} cp}%
-}
-
-\newcommand{\lootMedium}{%
-\iftoggle{bestiarychapter}{%
-\ifodd\value{r2}$3D6$\else$2D6$\fi~sp}{%
-\addtocounter{gold}{\thepage}\divide\value{gold} by \value{r4}%
-\ifnum\value{gold}<4%
-	\setcounter{gold}{7}\fi%
-\arabic{gold}~sp}%
-}
-
-\newcommand{\lootBig}{%
-\iftoggle{bestiarychapter}{%
-\ifodd\thepage $3D6-2$\else$2D6+4$\fi gp}{%
-\randomdozen\addtocounter{r12}{8}\arabic{r12}gp}%
-}
-
-\newcommand{\lootMagic}{%
-	\iftoggle{team}{Mana stone holding 2 MP}%
-	{\iftoggle{bestiarychapter}{}%
-	{\ifnumcomp{\value{r2}}{>}{1}%
-	{\ifodd\value{r3}%
-		\ifodd\value{r4}%
-			\ifodd\value{r3b}%
-				Sorcerer's Eye%
-			\else%
-		Deck of Cards\fi\else Wild Seeds\fi\else\ifodd\value{r2b}Bag of Holding%
-		\else%
-			Defensive Heart%
-		\fi%
-	\fi}%
-	{\ifodd\value{r3}%
-		\ifodd\value{r4}%
-			Portal Scroll%
-		\else%
-			Sleeping Dust%
-		\fi%
-	\else%
-		\ifodd\value{r2b}%
-			\ifnum\value{dr}>0%
-				Ring of Asphyxiation%
-			\else
-				Ghost Shield%
-			\fi%
-		\else%
-			Bag of Tricks%
-		\fi%
-	\fi}%
-}}}
-
-\newcommand{\lootJewellery}{%
-\iftoggle{bestiarychapter}{jewellery worth \ifodd\value{r2}$3D6$sp\else$1D6+2$gp\fi}%
-	{\ifnumcomp{\value{r2}}{>}{1}{\ifodd\value{r3}%
-		\ifodd\value{r4}%
-			golden necklace worth \arabic{r12}~sp\else%
-			golden ring worth \thechapter~sp\fi\else%
-		jewel encrusted dagger worth \thepage~sp\fi}%
-	{\ifodd\value{r3}%
-		\ifodd\value{r4}%
-			ornate silver earrings worth 1 gp\else
-			gem encrusted broach worth \thechapter gp\fi\else%
-		\randomthreeB saphire pendant worth \arabic{r3b}gp\fi}}}
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%                           _
-% _ __ ___   ___  _ __  ___| |_ ___ _ __
-%| '_ ` _ \ / _ \| '_ \/ __| __/ _ \ '__|
-%| | | | | | (_) | | | \__ \ ||  __/ |
-%|_| |_| |_|\___/|_| |_|___/\__\___|_|
-%
-%     _        _
-% ___| |_ __ _| |_ ___
-%/ __| __/ _` | __/ __|
-%\__ \ || (_| | |_\__ \
-%|___/\__\__,_|\__|___/
-%
-
-\newtoggle{mind}
-\newtoggle{examplecharacter}
-\settoggle{examplecharacter}{false}
-\newtoggle{debug}\settoggle{debug}{false}
-\newcommand{\ent}[1]{\textbf{#1}}
-\newcommand{\test}{}
-\newcommand{\skills}{}
-\newcommand{\equipment}{}
-\newcommand{\mods}{}
-\newcommand{\printknacks}{}
-\newcommand{\weaponknackone}{}
-\newcommand{\weaponknacktwo}{}
-
-\newcommand{\calculatedamage}[1]{%
-	\setcounter{damagebonus}{#1}%
-	\setcounter{numberofdice}{1}%
-\whileboolexpr{
-		test {\ifnumcomp{\value{damagebonus}}{>}{3}}
-	}%
-	{\addtocounter{damagebonus}{-4}\addtocounter{numberofdice}{1}}%
-	{$\arabic{numberofdice}D6\ifnumcomp{\value{damagebonus}}{>}{0}{+\arabic{damagebonus}$}{\ifnumcomp{\value{damagebonus}}{<}{0}{\arabic{damagebonus}$}{$}}}%
-	}
-
-
-%%%%%%%%%%%%%%%%%%%% Character Generation %%%%%%%%%%%%%%%%%%%%
-%
-%                       _                
-%  ___ ___  _   _ _ __ | |_ ___ _ __ ___ 
-% / __/ _ \| | | | '_ \| __/ _ \ '__/ __|
-%| (_| (_) | |_| | | | | ||  __/ |  \__ \
-% \___\___/ \__,_|_| |_|\__\___|_|  |___/
-%                                        
-%
-% Attributes: str, dex, spd, int, wts, cha
-% secondary str, dex and spd
-\newcounter{str}
-\newcounter{dex}
-\newcounter{spd}
-\newcounter{int}
-\newcounter{wts}
-\newcounter{cha}
-\newcounter{att}
-\newcounter{dam}
-\newcounter{dr}
-\newcounter{knacks}
-\newcounter{foxhop}% set to '1' if the character has fox hop
-\setcounter{foxhop}{0}
-
-
-\newcounter{strb}
-\newcounter{dexb}
-\newcounter{spdb}
-\newcounter{attb}
-\newcounter{damb}
-% 
-% Extras: MP hp fp
-% Derived: dicenumber, dicebonus,
-\newcounter{mp}
-\newcounter{mpb}
-\newcounter{sp}
-\newcounter{hp}
-\newcounter{fp}
-\newcounter{numberofdice}
-\newcounter{damagebonus}
-\newcounter{xp}
-\newcounter{xpbonus}
-\newcounter{attackXPtotal}
-\newcounter{defenceXPtotal}
-
-%                                                _
-%   ___ ___  _ __ ___  _ __ ___   __ _ _ __   __| |___
-%  / __/ _ \| '_ ` _ \| '_ ` _ \ / _` | '_ \ / _` / __|
-% | (_| (_) | | | | | | | | | | | (_| | | | | (_| \__ \
-%  \___\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|___/
-% 
-
-
-
-% magic
-\newcommand{\mana}[1]{\setcounter{mp}{#1}}
-\newcommand{\aldaron}{\addtocounter{mp}{2}Aldaron}
-\newcommand{\conjuration}{\addtocounter{mp}{2}Conjuration}
-\newcommand{\enchantment}{\addtocounter{mp}{2}Enchantment}
-\newcommand{\fate}{\addtocounter{mp}{2}Fate}
-\newcommand{\force}{\addtocounter{mp}{2}Force}
-\newcommand{\invocation}{\addtocounter{mp}{2}Invocation}
-\newcommand{\illusion}{\addtocounter{mp}{2}Illusion}
-\newcommand{\necromancy}{\addtocounter{mp}{2}Necromancy}
-\newcommand{\polymorph}{\addtocounter{mp}{2}Polymorph}
-\newcommand{\saurecanta}{\addtocounter{mp}{2}Saurecanta}
-\newcommand{\lockedmana}[1]{\setcounter{mpb}{-#1}}
-\newcommand{\armourtype}{N}
-
-\newcommand{\knacks}[1]{ \\
-	\ent{Knacks:} & #1 
-}
-
-%%%%%%%%%%%%%%%%%%%%% Knacks
-%
-\newcommand{\adrenalinesurge}{Adrenaline Surge\addtocounter{strb}{1}\addtocounter{knacks}{1}}
-\newcommand{\disarm}{Disarm\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
-\newcommand{\guardian}{Guardian\addtocounter{knacks}{1}}
-\newcommand{\furiousblows}{Furious Blows\addtocounter{knacks}{1}}
-\newcommand{\firststrike}{First Strike\addtocounter{spd}{1}\addtocounter{spdb}{2}\addtocounter{knacks}{1}}
-\newcommand{\specialist}[1]{Specialist (#1)\addtocounter{knacks}{1}}
-\newcommand{\bloodcaster}{Blood Caster\addtocounter{knacks}{1}}
-\newcommand{\combatcaster}{Combat Caster\addtocounter{knacks}{1}}
-\newcommand{\backtothewall}{Back to the Wall\addtocounter{knacks}{1}}
-\newcommand{\laststand}{Last Stand\addtocounter{knacks}{1}}
-\newcommand{\perfectsneakattack}{Perfect Sneak Attack\addtocounter{knacks}{1}\addtocounter{strb}{\value{knacks}}\addtocounter{strb}{2}}
-\newcommand{\precisestrike}{Precise Strike\addtocounter{knacks}{1}}
-\newcommand{\quickshot}{Quick Shot\addtocounter{knacks}{1}}
-\newcommand{\stunningstrike}{Stunning Strike\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
-\newcommand{\charge}{\addtocounter{knacks}{1}\setcounter{track}{\value{knacks}}\addtocounter{track}{1}\divide\value{track} by 2\addtocounter{attb}{\value{track}}\addtocounter{strb}{\value{track}}\addtocounter{spdb}{\value{track}}Extreme Charge}
-\newcommand{\snapshot}{Snap Shot\addtocounter{knacks}{1}\addtocounter{strb}{2}}
-\newcommand{\defender}{Defender\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
-\newcommand{\dodger}{Dodger\addtocounter{knacks}{1}}
-\newcommand{\foxhop}{Fox Hop\addtocounter{knacks}{1}\setcounter{foxhop}{1}}
-\newcommand{\mightydraw}{Mighty Draw\addtocounter{knacks}{1}}
-\newcommand{\finishingblow}{Finishing Blow\addtocounter{knacks}{1}}
-\newcommand{\unstoppable}{Unstoppable\addtocounter{hp}{2}\addtocounter{knacks}{1}}
-
-%%%%% Weapons
-
-\newcommand{\javelin}{Javelin\addtocounter{str}{1}\addtocounter{spd}{2}}
-\newcommand{\Dagger}{Dagger\addtocounter{str}{1}}
-\newcommand{\shortsword}{Shortsword\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{2}}
-\newcommand{\club}{Club\addtocounter{str}{2}\addtocounter{spd}{1}\addtocounter{dex}{1}}
-\newcommand{\rapier}{Rapier\addtocounter{str}{1}\addtocounter{spd}{2}\addtocounter{dex}{1}}
-\newcommand{\longsword}{Longsword\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{3}}
-\newcommand{\greatsword}{Greatsword\addtocounter{str}{2}\addtocounter{spd}{1}\addtocounter{dex}{2}}
-\newcommand{\spear}{Spear\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{2}\addtocounter{spdb}{2}}
-\newcommand{\quarterstaff}{Quarterstaff\addtocounter{spd}{1}\addtocounter{dex}{2}\addtocounter{spdb}{2}}
-\newcommand{\greataxe}{Greataxe\addtocounter{str}{3}\addtocounter{spd}{1}\addtocounter{dex}{1}}
-\newcommand{\woodaxe}{Wood axe\addtocounter{str}{2}\addtocounter{dex}{1}}
-\newcommand{\greatclub}{Greatclub\addtocounter{str}{4}\addtocounter{spd}{1}\addtocounter{dex}{1}}
-\newcommand{\longbow}{Longbow}
-\newcommand{\shield}{\addtocounter{dex}{1}shield}
-\newcommand{\bucklar}{\addtocounter{dex}{1}bucklar shield}
-
-% ARMOUR
-
-\newcommand{\partialelvish}{partial leather armour%
-	\ifnumcomp{\value{dr}}{>}{2}%
-	{\addtocounter{dr}{1}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{2}}%
-}
-
-\newcommand{\partialleather}{partial leather armour%
-	\ifnumcomp{\value{dr}}{>}{3}%
-	{\addtocounter{dr}{2}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{3}}%
-}
-
-\newcommand{\completeleather}{full leather armour\gdef\armourtype{C}%
-	\ifnumcomp{\value{dr}}{>}{3}%
-	{\addtocounter{dr}{2}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{3}}%
-}
-
-\newcommand{\partialchain}{partial chainmail%
-	\ifnumcomp{\value{dr}}{>}{4}%
-	{\addtocounter{dr}{2}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{4}}%
-}
-
-\newcommand{\completechain}{complete chain armour\gdef\armourtype{C}%
-	\ifnumcomp{\value{dr}}{>}{4}%
-	{\addtocounter{dr}{2}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{4}}%
-}
-
-\newcommand{\partialplate}{partial plate armour%
-	\ifnumcomp{\value{dr}}{>}{5}%
-	{\addtocounter{dr}{3}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{5}}%
-}
-
-\newcommand{\completeplate}{complete plate armour\gdef\armourtype{C}%
-	\ifnumcomp{\value{dr}}{>}{5}%
-	{\addtocounter{dr}{3}}%
-	{\divide\value{dr} by 2 \addtocounter{dr}{5}}%
-}
-
-% 
-% _ __   ___ _ __ ___  ___  _ __  
-%| '_ \ / _ \ '__/ __|/ _ \| '_ \ 
-%| |_) |  __/ |  \__ \ (_) | | | |
-%| .__/ \___|_|  |___/\___/|_| |_|
-%|_|                              
-% 
-%
-%       _                          _            
-%%  ___| |__   __ _ _ __ __ _  ___| |_ ___ _ __ 
-%% / __| '_ \ / _` | '__/ _` |/ __| __/ _ \ '__|
-%%| (__| | | | (_| | | | (_| | (__| ||  __/ |   
-%% \___|_| |_|\__,_|_|  \__,_|\___|\__\___|_|   
-%%                                              
-%%  optional counters, such as mana, are cleaned
-%%  clear: weaponsknack1 and 2, 
-%% 
-%
-\newcommand{\mind}[3]{
-\setcounter{int}{#1}\setcounter{wts}{#2}\setcounter{cha}{#3}
-}
-%
-
-%%%%%%%%%%% Person
-%
-\newcommand{\person}[9]{\settoggle{mind}{true}
-\setcounter{str}{#1}
-\setcounter{dex}{#2}
-\setcounter{spd}{#3}
-\mind#4
-\setcounter{dr}{#5}
-\setcounter{att}{#6}
-\renewcommand{\skills}{#7}
-\renewcommand{\equipment}{#8}
-\renewcommand{\mods}{#9}
-
-\clean
-
-\renewcommand{\armourtype}{P}
-\gdef\armourtype{P}
-
-\begin{tcolorbox}[title={\name}, before upper={\parindent0pt}, halign=flush left, left=2mm, watermark text=\npcsymbol]
-
-\iftoggle{personality}{
-
-\textbf{Archetype:} \archetype
-
-\textbf{Personality:} \personality
-
-\textbf{Mannerism:} \mannerism
-
-\vspace{1em}
-
-\settoggle{personality}{false}}%
-{}
-\creaturestats
-
-\derivedstats
-\end{tcolorbox}
-	\settoggle{debug}{false}
-	\settoggle{examplecharacter}{false}
-
-}
-
-\newcommand{\animal}[9]{\settoggle{mind}{false}
-\setcounter{str}{#1}
-\setcounter{dex}{#2}
-\setcounter{spd}{#3}
-\setcounter{wts}{#4}
-\setcounter{dr}{#5}
-\setcounter{att}{#6}
-\renewcommand{\skills}{#7}
-\renewcommand{\abilities}{#8}
-\renewcommand{\mods}{#9}
-
-\clean
-
-\renewcommand{\armourtype}{C}
-
-\begin{tcolorbox}[title={\name},before upper={\parindent0pt},watermark text=\npcsymbol]
-
-\iftoggle{personality}{
-
-\textbf{Personality:} \personality
 
-\textbf{Mannerism:} \mannerism
-
-\vspace{1em}
-
-\settoggle{personality}{false}}%
-{}
-\creaturestats
-
-\derivedstats
-
-\end{tcolorbox}
-
-}
-
-\newcommand{\clean}{
-	\setcounter{fp}{5}
-	\setcounter{sp}{0}
-	\setcounter{knacks}{0}
-	\renewcommand{\armourtype}{N}
-	\renewcommand{\weaponknackone}{}
-	\renewcommand{\weaponknacktwo}{}
-	\setcounter{mp}{0}
-	\setcounter{mpb}{0}
-	\setcounter{xpbonus}{0}
-	\settoggle{team}{false}
-
-}
-
-%%       _   _        _ _           _            
-%%  __ _| |_| |_ _ __(_) |__  _   _| |_ ___  ___ 
-%% / _` | __| __| '__| | '_ \| | | | __/ _ \/ __|
-%%| (_| | |_| |_| |  | | |_) | |_| | ||  __/\__ \
-%% \__,_|\__|\__|_|  |_|_.__/ \__,_|\__\___||___/
-%% 
-%% Print the line,
-%% print the attributes.
-%% print the skills
-%% print the knacks
-%% print the equipment
-%
-\newcommand{\creaturestats}{
-	\vspace{.1cm}
-
-\setcounter{strb}{0}
-\setcounter{spdb}{0}
-\setcounter{dexb}{0}
-
-\iftoggle{mind}{
-\begin{tabularx}{\textwidth}{lrlrlr}
-	Strength & \arabic{str} & Dexterity & \arabic{dex} & Speed & \arabic{spd} \\
-	Intelligence & \arabic{int}  & Wits & \arabic{wts} & Charisma & \arabic{cha}  \\}{%
-\begin{tabularx}{\textwidth}{lrlrlr}
-	Strength & \arabic{str} & Dexterity & \arabic{dex} & Speed & \arabic{spd} \\ 
-	Wits & \arabic{wts} \\
-	}
-	\setcounter{hp}{\value{str}}
-\end{tabularx}
-\hrule
-	\addtocounter{hp}{6}
-
-	\iftoggle{examplecharacter}{}{
-		\addtocounter{dex}{7}
-}
-\vspace{.1cm}
-\raggedright
-\noindent\begin{tabular}{p{.3\textwidth}>{\raggedright\arraybackslash}p{.65\textwidth}}
-
-	\ent{Skills:} & \ifnumcomp{\value{att}}{=}{0}{\setcounter{att}{-1}}{\iftoggle{mind}{Combat \arabic{att}, }{Aggression \arabic{att}, }} \skills \\
-	\iftoggle{mind}{\ent{Equipment:} & \equipment \\}{\ent{Abilities:} & \abilities \\}
-
-	\addtocounter{strb}{\value{str}}
-	\addtocounter{dexb}{\value{dex}}
-	\addtocounter{spdb}{\value{spd}}
-	\setcounter{damb}{\value{dam}}
-	\setcounter{attb}{\value{att}}
-
-	\mods
-
-\end{tabular}
-
-	\weaponknackone
-	\weaponknacktwo
-
-\iftoggle{examplecharacter}{}{
-	\addtocounter{att}{8}
-	\addtocounter{attb}{8}
-}
-
-\vspace{.1cm}
-
-}
-
-%%     _               _        _
-%%  __| | ___ _ __ ___| |_ __ _| |_ ___ 
-%% / _` |/ _ \ '__/ __| __/ _` | __/ __|
-%%| (_| |  __/ |  \__ \ || (_| | |_\__ \
-%% \__,_|\___|_|  |___/\__\__,_|\__|___/
-%% 
-%% 
-%% dice instead of Damage
-%% print out att, spd, DAM, dex, dr (type), str
-%%
-%
-\newcommand{\derivedstats}{
-	\iftoggle{debug}{str is \arabic{str}, strb is \arabic{strb}.}{}
-
-	\hrule
-
-	\vspace{.1cm}
-
-\noindent Attack \arabic{att}\ifnumcomp{\value{att}}{=}{\value{attb}}{}{ (\arabic{attb})},
-	Initiative \arabic{spd}\ifnumcomp{\value{spd}}{=}{\value{spdb}}{}{ (\arabic{spdb})},
-	Damage \calculatedamage{\value{str}}\ifnumcomp{\value{str}}{=}{\value{strb}}{}{ (\calculatedamage{\value{strb}})}, 
-	\iftoggle{examplecharacter}{\mbox{Defence \arabic{dex},} }{
-	TN \arabic{dex}%
-	\ifnumcomp{\value{dr}}{>}{0}{\ifnum\pdfstrcmp{\armourtype}{P}=0\addtocounter{dexb}{3} (\arabic{dexb})\fi\ifnum\pdfstrcmp{\armourtype}{C}=0\addtocounter{dexb}{5} (\arabic{dexb})\fi}{}, 
-	}%
-	\ifnumcomp{\value{dr}}{>}{0}{DR \arabic{dr}~\armourtype, }{}%
-	\ifnum\value{mp}>0%
-		\addtocounter{mp}{\value{int}}%
-		\mbox{
-		\ifnum\value{mpb}=0%
-			\arabic{mp}~MP%
-		\else%
-			\addtocounter{mpb}{\value{mp}}%
-			\arabic{mpb} / \arabic{mp} MP%
-		\fi
-		\iftoggle{bestiarychapter}%
-			{, }%
-			{ \Repeat{\value{mp}}{\ding{111}}, }%
-		}
-	\fi
-	\mbox{\arabic{hp} HP \iftoggle{bestiarychapter}{}{%
-	\ \Repeat{\value{hp}}{\ding{111}}%
-		}%
-	}%
-	\ifnumcomp{\value{sp}}{>}{0}%
-		{, \mbox{%
-			\arabic{sp} SP %
-			\iftoggle{bestiarychapter}{}{\Repeat{\value{sp}}{\ding{111}}}%
-		}%
-		}%
-	{}%
-\iftoggle{examplecharacter}{\addtocounter{fp}{\value{cha}}, \arabic{fp} FP}{}
-
-
-
-
-	\iftoggle{examplecharacter}{}{
-		\calculateXP
-	}
-	}
-%
-%
-%% __  ______  
-%% \ \/ /  _ \ 
-%%  \  /| |_) |
-%%  /  \|  __/ 
-%% /_/\_\_|    
-%%  
-	\newcommand{\calculateXP}{
-%% Sanitize: init+5, dam+5, 
-	\addtocounter{spdb}{5}
-	\addtocounter{strb}{5}
-	\addtocounter{dex}{5}
-	\addtocounter{dr}{2}
-
-
-% Sanitize: dex+5, dr+1,  
-% attackXPtotal= strb x spdb x damb
-\vspace{.1cm}
-
-\hrule
-\vspace{.1cm}
-	\setcounter{attackXPtotal}{\value{attb}}
-
-	\multiply\value{attackXPtotal} by \value{spdb}
-
-	
-	\multiply\value{attackXPtotal} by \value{strb}
-
-	\iftoggle{debug}{Attack total: \arabic{attackXPtotal}}{}
- 
-% defenceXPtotal= dex x dr x hp
-	\setcounter{defenceXPtotal}{\value{dex}}
-	\multiply\value{defenceXPtotal} by \value{dr}
-	\multiply\value{defenceXPtotal} by \value{hp}
-
-\iftoggle{debug}{Defence total: \arabic{defenceXPtotal}}{}
-
-% XP = attackXPtotal + defenceXPtotal
-	\setcounter{xp}{\value{attackXPtotal}}
-	\addtocounter{xp}{\value{defenceXPtotal}}
-	\addtocounter{xp}{-350}
-	\multiply\value{mp} by 100
-	\addtocounter{xp}{\value{mp}}
-\ifnumcomp{\value{xp}}{<}{120}{\ifnumcomp{\value{xp}}{>}{100}{$1/2$ XP}{$1/3$}}{%
-	\divide\value{xp} by 120%
-	\addtocounter{xp}{\value{xpbonus}}%
-\arabic{xp} XP}%
-% if {mind} print fate points.
-%
-\iftoggle{examplecharacter}{%
-}{
-	\iftoggle{mind}%
-		{\addtocounter{fp}{\value{cha}} \arabic{fp} FP %
-		\iftoggle{bestiarychapter}%
-			{}%
-			{\Repeat{\value{fp}}{\ding{111}}}
-}{}
-	\vspace{.1cm}
-	\hrule
-}
-
-	\vspace{.1cm}
-
-	}
-%
-%%%%%%%%%%%%%%%%%%%% Creature Abilities
-
-\newcommand{\abilities}[1]{ \\
-	\ent{Abilities:} & #1 
-	}
-
-\newcommand{\claws}{
-	Claws (+1 Damage) \addtocounter{str}{1}
-	}
-
-\newcommand{\quadraped}{%
-	Quadraped (double movement)%
-}
-
-\newcommand{\teeth}{%
-	Teeth (+1 Damage after grapple)\addtocounter{str}{1}%
-}
-
-	\newcommand{\web}{
-		\setcounter{track}{6}\addtocounter{track}{\value{str}}
-		Web (Strength + Athletics, TN \arabic{track} to break free as a movement action)
-		}
-
-
-%%%%%%%%%%%%%%%%%%%%% Magic Path
-\newcommand{\Path}[2]{ \\
-	\raggedright \ent{Path of #1:} & #2
-	}
 %%                      _                       
 %%   ___ _ __ ___  __ _| |_ _   _ _ __ ___  ___ 
 %%  / __| '__/ _ \/ _` | __| | | | '__/ _ \/ __|
diff --git a/config/stats.sty b/config/stats.sty
new file mode 100644
index 0000000000000000000000000000000000000000..22cc22c3e726e2b65504ece6c62547d8f6052f5b
--- /dev/null
+++ b/config/stats.sty
@@ -0,0 +1,604 @@
+\ProvidesPackage{monsters}
+%%%%%%%%%%%%%%%%%%%% Introduction
+% This is a list of monster-commands.  You put in the command, like "\dragon", and a dragon will be conjured unto your pdf.
+% If you're unhapy with your dragon, copy-paste the bit where it says \dragon{blah}{bla}, then change those numbers.
+
+%%%%%%%%%%%%%%%%%%%% LOOT %%%%%%%%%%%%%%%%%%%%
+\newtoggle{bestiarychapter}
+\settoggle{bestiarychapter}{false}
+
+\newcommand{\lootSmall}{%
+\iftoggle{bestiarychapter}{%
+\ifodd\value{r2}$3D6$\else$2D6$\fi cp}{
+\randomdozen\arabic{r12} cp}%
+}
+
+\newcommand{\lootMedium}{%
+\iftoggle{bestiarychapter}{%
+\ifodd\value{r2}$3D6$\else$2D6$\fi~sp}{%
+\addtocounter{gold}{\thepage}\divide\value{gold} by \value{r4}%
+\ifnum\value{gold}<4%
+	\setcounter{gold}{7}\fi%
+\arabic{gold}~sp}%
+}
+
+\newcommand{\lootBig}{%
+\iftoggle{bestiarychapter}{%
+\ifodd\thepage $3D6-2$\else$2D6+4$\fi gp}{%
+\randomdozen\addtocounter{r12}{8}\arabic{r12}gp}%
+}
+
+\newcommand{\lootMagic}{%
+	\iftoggle{team}{Mana stone holding 2 MP}%
+	{\iftoggle{bestiarychapter}{}%
+	{\ifnumcomp{\value{r2}}{>}{1}%
+	{\ifodd\value{r3}%
+		\ifodd\value{r4}%
+			\ifodd\value{r3b}%
+				Sorcerer's Eye%
+			\else%
+		Deck of Cards\fi\else Wild Seeds\fi\else\ifodd\value{r2b}Bag of Holding%
+		\else%
+			Defensive Heart%
+		\fi%
+	\fi}%
+	{\ifodd\value{r3}%
+		\ifodd\value{r4}%
+			Portal Scroll%
+		\else%
+			Sleeping Dust%
+		\fi%
+	\else%
+		\ifodd\value{r2b}%
+			\ifnum\value{dr}>0%
+				Ring of Asphyxiation%
+			\else
+				Ghost Shield%
+			\fi%
+		\else%
+			Bag of Tricks%
+		\fi%
+	\fi}%
+}}}
+
+\newcommand{\lootJewellery}{%
+\iftoggle{bestiarychapter}{jewellery worth \ifodd\value{r2}$3D6$sp\else$1D6+2$gp\fi}%
+	{\ifnumcomp{\value{r2}}{>}{1}{\ifodd\value{r3}%
+		\ifodd\value{r4}%
+			golden necklace worth \arabic{r12}~sp\else%
+			golden ring worth \thechapter~sp\fi\else%
+		jewel encrusted dagger worth \thepage~sp\fi}%
+	{\ifodd\value{r3}%
+		\ifodd\value{r4}%
+			ornate silver earrings worth 1 gp\else
+			gem encrusted broach worth \thechapter gp\fi\else%
+		\randomthreeB saphire pendant worth \arabic{r3b}gp\fi}}}
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%                           _
+% _ __ ___   ___  _ __  ___| |_ ___ _ __
+%| '_ ` _ \ / _ \| '_ \/ __| __/ _ \ '__|
+%| | | | | | (_) | | | \__ \ ||  __/ |
+%|_| |_| |_|\___/|_| |_|___/\__\___|_|
+%
+%     _        _
+% ___| |_ __ _| |_ ___
+%/ __| __/ _` | __/ __|
+%\__ \ || (_| | |_\__ \
+%|___/\__\__,_|\__|___/
+%
+
+\newtoggle{mind}
+\newtoggle{examplecharacter}
+\settoggle{examplecharacter}{false}
+\newtoggle{debug}\settoggle{debug}{false}
+\newcommand{\ent}[1]{\textbf{#1}}
+\newcommand{\test}{}
+\newcommand{\skills}{}
+\newcommand{\equipment}{}
+\newcommand{\mods}{}
+\newcommand{\printknacks}{}
+\newcommand{\weaponknackone}{}
+\newcommand{\weaponknacktwo}{}
+
+\newcommand{\calculatedamage}[1]{%
+	\setcounter{damagebonus}{#1}%
+	\setcounter{numberofdice}{1}%
+\whileboolexpr{
+		test {\ifnumcomp{\value{damagebonus}}{>}{3}}
+	}%
+	{\addtocounter{damagebonus}{-4}\addtocounter{numberofdice}{1}}%
+	{$\arabic{numberofdice}D6\ifnumcomp{\value{damagebonus}}{>}{0}{+\arabic{damagebonus}$}{\ifnumcomp{\value{damagebonus}}{<}{0}{\arabic{damagebonus}$}{$}}}%
+	}
+
+
+%%%%%%%%%%%%%%%%%%%% Character Generation %%%%%%%%%%%%%%%%%%%%
+%
+%                       _                
+%  ___ ___  _   _ _ __ | |_ ___ _ __ ___ 
+% / __/ _ \| | | | '_ \| __/ _ \ '__/ __|
+%| (_| (_) | |_| | | | | ||  __/ |  \__ \
+% \___\___/ \__,_|_| |_|\__\___|_|  |___/
+%                                        
+%
+% Attributes: str, dex, spd, int, wts, cha
+% secondary str, dex and spd
+\newcounter{str}
+\newcounter{dex}
+\newcounter{spd}
+\newcounter{int}
+\newcounter{wts}
+\newcounter{cha}
+\newcounter{att}
+\newcounter{dam}
+\newcounter{dr}
+\newcounter{knacks}
+\newcounter{foxhop}% set to '1' if the character has fox hop
+\setcounter{foxhop}{0}
+
+
+\newcounter{strb}
+\newcounter{dexb}
+\newcounter{spdb}
+\newcounter{attb}
+\newcounter{damb}
+% 
+% Extras: MP hp fp
+% Derived: dicenumber, dicebonus,
+\newcounter{mp}
+\newcounter{mpb}
+\newcounter{sp}
+\newcounter{hp}
+\newcounter{fp}
+\newcounter{numberofdice}
+\newcounter{damagebonus}
+\newcounter{xp}
+\newcounter{xpbonus}
+\newcounter{attackXPtotal}
+\newcounter{defenceXPtotal}
+
+%                                                _
+%   ___ ___  _ __ ___  _ __ ___   __ _ _ __   __| |___
+%  / __/ _ \| '_ ` _ \| '_ ` _ \ / _` | '_ \ / _` / __|
+% | (_| (_) | | | | | | | | | | | (_| | | | | (_| \__ \
+%  \___\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|___/
+% 
+
+
+
+% magic
+\newcommand{\mana}[1]{\setcounter{mp}{#1}}
+\newcommand{\aldaron}{\addtocounter{mp}{2}Aldaron}
+\newcommand{\conjuration}{\addtocounter{mp}{2}Conjuration}
+\newcommand{\enchantment}{\addtocounter{mp}{2}Enchantment}
+\newcommand{\fate}{\addtocounter{mp}{2}Fate}
+\newcommand{\force}{\addtocounter{mp}{2}Force}
+\newcommand{\invocation}{\addtocounter{mp}{2}Invocation}
+\newcommand{\illusion}{\addtocounter{mp}{2}Illusion}
+\newcommand{\necromancy}{\addtocounter{mp}{2}Necromancy}
+\newcommand{\polymorph}{\addtocounter{mp}{2}Polymorph}
+\newcommand{\saurecanta}{\addtocounter{mp}{2}Saurecanta}
+\newcommand{\lockedmana}[1]{\setcounter{mpb}{-#1}}
+\newcommand{\armourtype}{N}
+
+\newcommand{\knacks}[1]{ \\
+	\ent{Knacks:} & #1 
+}
+
+%%%%%%%%%%%%%%%%%%%%% Knacks
+%
+\newcommand{\adrenalinesurge}{Adrenaline Surge\addtocounter{strb}{1}\addtocounter{knacks}{1}}
+\newcommand{\disarm}{Disarm\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
+\newcommand{\guardian}{Guardian\addtocounter{knacks}{1}}
+\newcommand{\furiousblows}{Furious Blows\addtocounter{knacks}{1}}
+\newcommand{\firststrike}{First Strike\addtocounter{spd}{1}\addtocounter{spdb}{2}\addtocounter{knacks}{1}}
+\newcommand{\specialist}[1]{Specialist (#1)\addtocounter{knacks}{1}}
+\newcommand{\bloodcaster}{Blood Caster\addtocounter{knacks}{1}}
+\newcommand{\combatcaster}{Combat Caster\addtocounter{knacks}{1}}
+\newcommand{\backtothewall}{Back to the Wall\addtocounter{knacks}{1}}
+\newcommand{\laststand}{Last Stand\addtocounter{knacks}{1}}
+\newcommand{\perfectsneakattack}{Perfect Sneak Attack\addtocounter{knacks}{1}\addtocounter{strb}{\value{knacks}}\addtocounter{strb}{2}}
+\newcommand{\precisestrike}{Precise Strike\addtocounter{knacks}{1}}
+\newcommand{\quickshot}{Quick Shot\addtocounter{knacks}{1}}
+\newcommand{\stunningstrike}{Stunning Strike\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
+\newcommand{\charge}{\addtocounter{knacks}{1}\setcounter{track}{\value{knacks}}\addtocounter{track}{1}\divide\value{track} by 2\addtocounter{attb}{\value{track}}\addtocounter{strb}{\value{track}}\addtocounter{spdb}{\value{track}}Extreme Charge}
+\newcommand{\snapshot}{Snap Shot\addtocounter{knacks}{1}\addtocounter{strb}{2}}
+\newcommand{\defender}{Defender\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
+\newcommand{\dodger}{Dodger\addtocounter{knacks}{1}}
+\newcommand{\foxhop}{Fox Hop\addtocounter{knacks}{1}\setcounter{foxhop}{1}}
+\newcommand{\mightydraw}{Mighty Draw\addtocounter{knacks}{1}}
+\newcommand{\finishingblow}{Finishing Blow\addtocounter{knacks}{1}}
+\newcommand{\unstoppable}{Unstoppable\addtocounter{hp}{2}\addtocounter{knacks}{1}}
+
+%%%%% Weapons
+
+\newcommand{\javelin}{Javelin\addtocounter{str}{1}\addtocounter{spd}{2}}
+\newcommand{\Dagger}{Dagger\addtocounter{str}{1}}
+\newcommand{\shortsword}{Shortsword\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{2}}
+\newcommand{\club}{Club\addtocounter{str}{2}\addtocounter{spd}{1}\addtocounter{dex}{1}}
+\newcommand{\rapier}{Rapier\addtocounter{str}{1}\addtocounter{spd}{2}\addtocounter{dex}{1}}
+\newcommand{\longsword}{Longsword\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{3}}
+\newcommand{\greatsword}{Greatsword\addtocounter{str}{2}\addtocounter{spd}{1}\addtocounter{dex}{2}}
+\newcommand{\spear}{Spear\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{2}\addtocounter{spdb}{2}}
+\newcommand{\quarterstaff}{Quarterstaff\addtocounter{spd}{1}\addtocounter{dex}{2}\addtocounter{spdb}{2}}
+\newcommand{\greataxe}{Greataxe\addtocounter{str}{3}\addtocounter{spd}{1}\addtocounter{dex}{1}}
+\newcommand{\woodaxe}{Wood axe\addtocounter{str}{2}\addtocounter{dex}{1}}
+\newcommand{\greatclub}{Greatclub\addtocounter{str}{4}\addtocounter{spd}{1}\addtocounter{dex}{1}}
+\newcommand{\longbow}{Longbow}
+\newcommand{\shield}{\addtocounter{dex}{1}shield}
+\newcommand{\bucklar}{\addtocounter{dex}{1}bucklar shield}
+
+% ARMOUR
+
+\newcommand{\partialelvish}{partial leather armour%
+	\ifnumcomp{\value{dr}}{>}{2}%
+	{\addtocounter{dr}{1}}%
+	{\divide\value{dr} by 2 \addtocounter{dr}{2}}%
+}
+
+\newcommand{\partialleather}{partial leather armour%
+	\ifnumcomp{\value{dr}}{>}{3}%
+	{\addtocounter{dr}{2}}%
+	{\divide\value{dr} by 2 \addtocounter{dr}{3}}%
+}
+
+\newcommand{\completeleather}{full leather armour\gdef\armourtype{C}%
+	\ifnumcomp{\value{dr}}{>}{3}%
+	{\addtocounter{dr}{2}}%
+	{\divide\value{dr} by 2 \addtocounter{dr}{3}}%
+}
+
+\newcommand{\partialchain}{partial chainmail%
+	\ifnumcomp{\value{dr}}{>}{4}%
+	{\addtocounter{dr}{2}}%
+	{\divide\value{dr} by 2 \addtocounter{dr}{4}}%
+}
+
+\newcommand{\completechain}{complete chain armour\gdef\armourtype{C}%
+	\ifnumcomp{\value{dr}}{>}{4}%
+	{\addtocounter{dr}{2}}%
+	{\divide\value{dr} by 2 \addtocounter{dr}{4}}%
+}
+
+\newcommand{\partialplate}{partial plate armour%
+	\ifnumcomp{\value{dr}}{>}{5}%
+	{\addtocounter{dr}{3}}%
+	{\divide\value{dr} by 2 \addtocounter{dr}{5}}%
+}
+
+\newcommand{\completeplate}{complete plate armour\gdef\armourtype{C}%
+	\ifnumcomp{\value{dr}}{>}{5}%
+	{\addtocounter{dr}{3}}%
+	{\divide\value{dr} by 2 \addtocounter{dr}{5}}%
+}
+
+% 
+% _ __   ___ _ __ ___  ___  _ __  
+%| '_ \ / _ \ '__/ __|/ _ \| '_ \ 
+%| |_) |  __/ |  \__ \ (_) | | | |
+%| .__/ \___|_|  |___/\___/|_| |_|
+%|_|                              
+% 
+%
+%       _                          _            
+%%  ___| |__   __ _ _ __ __ _  ___| |_ ___ _ __ 
+%% / __| '_ \ / _` | '__/ _` |/ __| __/ _ \ '__|
+%%| (__| | | | (_| | | | (_| | (__| ||  __/ |   
+%% \___|_| |_|\__,_|_|  \__,_|\___|\__\___|_|   
+%%                                              
+%%  optional counters, such as mana, are cleaned
+%%  clear: weaponsknack1 and 2, 
+%% 
+%
+\newcommand{\mind}[3]{
+\setcounter{int}{#1}\setcounter{wts}{#2}\setcounter{cha}{#3}
+}
+%
+
+%%%%%%%%%%% Person
+%
+\newcommand{\person}[9]{\settoggle{mind}{true}
+\setcounter{str}{#1}
+\setcounter{dex}{#2}
+\setcounter{spd}{#3}
+\mind#4
+\setcounter{dr}{#5}
+\setcounter{att}{#6}
+\renewcommand{\skills}{#7}
+\renewcommand{\equipment}{#8}
+\renewcommand{\mods}{#9}
+
+\clean
+
+\renewcommand{\armourtype}{P}
+\gdef\armourtype{P}
+
+\begin{tcolorbox}[title={\name}, before upper={\parindent0pt}, halign=flush left, left=2mm, watermark text=\npcsymbol]
+
+\iftoggle{personality}{
+
+\textbf{Archetype:} \archetype
+
+\textbf{Personality:} \personality
+
+\textbf{Mannerism:} \mannerism
+
+\vspace{1em}
+
+\settoggle{personality}{false}}%
+{}
+\creaturestats
+
+\derivedstats
+\end{tcolorbox}
+	\settoggle{debug}{false}
+	\settoggle{examplecharacter}{false}
+
+}
+
+\newcommand{\animal}[9]{\settoggle{mind}{false}
+\setcounter{str}{#1}
+\setcounter{dex}{#2}
+\setcounter{spd}{#3}
+\setcounter{wts}{#4}
+\setcounter{dr}{#5}
+\setcounter{att}{#6}
+\renewcommand{\skills}{#7}
+\renewcommand{\abilities}{#8}
+\renewcommand{\mods}{#9}
+
+\clean
+
+\renewcommand{\armourtype}{C}
+
+\begin{tcolorbox}[title={\name},before upper={\parindent0pt},watermark text=\npcsymbol]
+
+\iftoggle{personality}{
+
+\textbf{Personality:} \personality
+
+\textbf{Mannerism:} \mannerism
+
+\vspace{1em}
+
+\settoggle{personality}{false}}%
+{}
+\creaturestats
+
+\derivedstats
+
+\end{tcolorbox}
+
+}
+
+\newcommand{\clean}{
+	\setcounter{fp}{5}
+	\setcounter{sp}{0}
+	\setcounter{knacks}{0}
+	\renewcommand{\armourtype}{N}
+	\renewcommand{\weaponknackone}{}
+	\renewcommand{\weaponknacktwo}{}
+	\setcounter{mp}{0}
+	\setcounter{mpb}{0}
+	\setcounter{xpbonus}{0}
+	\settoggle{team}{false}
+
+}
+
+%%       _   _        _ _           _            
+%%  __ _| |_| |_ _ __(_) |__  _   _| |_ ___  ___ 
+%% / _` | __| __| '__| | '_ \| | | | __/ _ \/ __|
+%%| (_| | |_| |_| |  | | |_) | |_| | ||  __/\__ \
+%% \__,_|\__|\__|_|  |_|_.__/ \__,_|\__\___||___/
+%% 
+%% Print the line,
+%% print the attributes.
+%% print the skills
+%% print the knacks
+%% print the equipment
+%
+\newcommand{\creaturestats}{
+	\vspace{.1cm}
+
+\setcounter{strb}{0}
+\setcounter{spdb}{0}
+\setcounter{dexb}{0}
+
+\iftoggle{mind}{
+\begin{tabularx}{\textwidth}{lrlrlr}
+	Strength & \arabic{str} & Dexterity & \arabic{dex} & Speed & \arabic{spd} \\
+	Intelligence & \arabic{int}  & Wits & \arabic{wts} & Charisma & \arabic{cha}  \\}{%
+\begin{tabularx}{\textwidth}{lrlrlr}
+	Strength & \arabic{str} & Dexterity & \arabic{dex} & Speed & \arabic{spd} \\ 
+	Wits & \arabic{wts} \\
+	}
+	\setcounter{hp}{\value{str}}
+\end{tabularx}
+\hrule
+	\addtocounter{hp}{6}
+
+	\iftoggle{examplecharacter}{}{
+		\addtocounter{dex}{7}
+}
+\vspace{.1cm}
+\raggedright
+\noindent\begin{tabular}{p{.3\textwidth}>{\raggedright\arraybackslash}p{.65\textwidth}}
+
+	\ent{Skills:} & \ifnumcomp{\value{att}}{=}{0}{\setcounter{att}{-1}}{\iftoggle{mind}{Combat \arabic{att}, }{Aggression \arabic{att}, }} \skills \\
+	\iftoggle{mind}{\ent{Equipment:} & \equipment \\}{\ent{Abilities:} & \abilities \\}
+
+	\addtocounter{strb}{\value{str}}
+	\addtocounter{dexb}{\value{dex}}
+	\addtocounter{spdb}{\value{spd}}
+	\setcounter{damb}{\value{dam}}
+	\setcounter{attb}{\value{att}}
+
+	\mods
+
+\end{tabular}
+
+	\weaponknackone
+	\weaponknacktwo
+
+\iftoggle{examplecharacter}{}{
+	\addtocounter{att}{8}
+	\addtocounter{attb}{8}
+}
+
+\vspace{.1cm}
+
+}
+
+%%     _               _        _
+%%  __| | ___ _ __ ___| |_ __ _| |_ ___ 
+%% / _` |/ _ \ '__/ __| __/ _` | __/ __|
+%%| (_| |  __/ |  \__ \ || (_| | |_\__ \
+%% \__,_|\___|_|  |___/\__\__,_|\__|___/
+%% 
+%% 
+%% dice instead of Damage
+%% print out att, spd, DAM, dex, dr (type), str
+%%
+%
+\newcommand{\derivedstats}{
+	\iftoggle{debug}{str is \arabic{str}, strb is \arabic{strb}.}{}
+
+	\hrule
+
+	\vspace{.1cm}
+
+\noindent Attack \arabic{att}\ifnumcomp{\value{att}}{=}{\value{attb}}{}{ (\arabic{attb})},
+	Initiative \arabic{spd}\ifnumcomp{\value{spd}}{=}{\value{spdb}}{}{ (\arabic{spdb})},
+	Damage \calculatedamage{\value{str}}\ifnumcomp{\value{str}}{=}{\value{strb}}{}{ (\calculatedamage{\value{strb}})}, 
+	\iftoggle{examplecharacter}{\mbox{Defence \arabic{dex},} }{
+	TN \arabic{dex}%
+	\ifnumcomp{\value{dr}}{>}{0}{\ifnum\pdfstrcmp{\armourtype}{P}=0\addtocounter{dexb}{3} (\arabic{dexb})\fi\ifnum\pdfstrcmp{\armourtype}{C}=0\addtocounter{dexb}{5} (\arabic{dexb})\fi}{}, 
+	}%
+	\ifnumcomp{\value{dr}}{>}{0}{DR \arabic{dr}~\armourtype, }{}%
+	\ifnum\value{mp}>0%
+		\addtocounter{mp}{\value{int}}%
+		\mbox{
+		\ifnum\value{mpb}=0%
+			\arabic{mp}~MP%
+		\else%
+			\addtocounter{mpb}{\value{mp}}%
+			\arabic{mpb} / \arabic{mp} MP%
+		\fi
+		\iftoggle{bestiarychapter}%
+			{, }%
+			{ \Repeat{\value{mp}}{\ding{111}}, }%
+		}
+	\fi
+	\mbox{\arabic{hp} HP \iftoggle{bestiarychapter}{}{%
+	\ \Repeat{\value{hp}}{\ding{111}}%
+		}%
+	}%
+	\ifnumcomp{\value{sp}}{>}{0}%
+		{, \mbox{%
+			\arabic{sp} SP %
+			\iftoggle{bestiarychapter}{}{\Repeat{\value{sp}}{\ding{111}}}%
+		}%
+		}%
+	{}%
+\iftoggle{examplecharacter}{\addtocounter{fp}{\value{cha}}, \arabic{fp} FP}{}
+
+
+
+
+	\iftoggle{examplecharacter}{}{
+		\calculateXP
+	}
+	}
+%
+%
+%% __  ______  
+%% \ \/ /  _ \ 
+%%  \  /| |_) |
+%%  /  \|  __/ 
+%% /_/\_\_|    
+%%  
+	\newcommand{\calculateXP}{
+%% Sanitize: init+5, dam+5, 
+	\addtocounter{spdb}{5}
+	\addtocounter{strb}{5}
+	\addtocounter{dex}{5}
+	\addtocounter{dr}{2}
+
+
+% Sanitize: dex+5, dr+1,  
+% attackXPtotal= strb x spdb x damb
+\vspace{.1cm}
+
+\hrule
+\vspace{.1cm}
+	\setcounter{attackXPtotal}{\value{attb}}
+
+	\multiply\value{attackXPtotal} by \value{spdb}
+
+	
+	\multiply\value{attackXPtotal} by \value{strb}
+
+	\iftoggle{debug}{Attack total: \arabic{attackXPtotal}}{}
+ 
+% defenceXPtotal= dex x dr x hp
+	\setcounter{defenceXPtotal}{\value{dex}}
+	\multiply\value{defenceXPtotal} by \value{dr}
+	\multiply\value{defenceXPtotal} by \value{hp}
+
+\iftoggle{debug}{Defence total: \arabic{defenceXPtotal}}{}
+
+% XP = attackXPtotal + defenceXPtotal
+	\setcounter{xp}{\value{attackXPtotal}}
+	\addtocounter{xp}{\value{defenceXPtotal}}
+	\addtocounter{xp}{-350}
+	\multiply\value{mp} by 100
+	\addtocounter{xp}{\value{mp}}
+\ifnumcomp{\value{xp}}{<}{120}{\ifnumcomp{\value{xp}}{>}{100}{$1/2$ XP}{$1/3$}}{%
+	\divide\value{xp} by 120%
+	\addtocounter{xp}{\value{xpbonus}}%
+\arabic{xp} XP}%
+% if {mind} print fate points.
+%
+\iftoggle{examplecharacter}{%
+}{
+	\iftoggle{mind}%
+		{\addtocounter{fp}{\value{cha}} \arabic{fp} FP %
+		\iftoggle{bestiarychapter}%
+			{}%
+			{\Repeat{\value{fp}}{\ding{111}}}
+}{}
+	\vspace{.1cm}
+	\hrule
+}
+
+	\vspace{.1cm}
+
+	}
+%
+%%%%%%%%%%%%%%%%%%%% Creature Abilities
+
+\newcommand{\abilities}[1]{ \\
+	\ent{Abilities:} & #1 
+	}
+
+\newcommand{\claws}{
+	Claws (+1 Damage) \addtocounter{str}{1}
+	}
+
+\newcommand{\quadraped}{%
+	Quadraped (double movement)%
+}
+
+\newcommand{\teeth}{%
+	Teeth (+1 Damage after grapple)\addtocounter{str}{1}%
+}
+
+	\newcommand{\web}{
+		\setcounter{track}{6}\addtocounter{track}{\value{str}}
+		Web (Strength + Athletics, TN \arabic{track} to break free as a movement action)
+		}
+
+
+%%%%%%%%%%%%%%%%%%%%% Magic Path
+\newcommand{\Path}[2]{ \\
+	\raggedright \ent{Path of #1:} & #2
+	}
diff --git a/config/example.tex b/config/test.tex
similarity index 64%
rename from config/example.tex
rename to config/test.tex
index e5e8ec0fe3cf3512825d2d4964c6192e3cdd0cb9..48c722b6697b5c581d9e51408cdf794a50a1e085 100644
--- a/config/example.tex
+++ b/config/test.tex
@@ -1,5 +1,6 @@
 \documentclass[a4paper,openany]{book}
-\usepackage{bind}
+\usepackage{layout}
+\usepackage{stats}
 \usepackage{monsters}
 \usepackage{lipsum}
 
@@ -7,76 +8,31 @@
 
 \begin{document}
 
-\chapter{How to Make Monsters}
+\chapter{Random Stuff}
 
 \section{Introduction}
 
 \begin{multicols}{2}
 
-\subsection{All about Dragons}
+\subsection{This Document}
 
-\begin{boxtext}
+This is a test document, to make sure new code works before sticking it in a project.
 
-As you embark upon your first adventure, you summon your first monster with a simple backstroke.  You write down {\tt {\tt\textbackslash dragon}}, and behold!
-
-\end{boxtext}
-
-\dragon
-
-Each time you conjure the dragon, it will look a little different.
-The next one might look like this:
-
-\dragon
-
-If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslash NPC command}, like this:
-
-{\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] }
-
-Which then makes a male dragon called ``Bob'':
-
-\dragon[\npc{\M}{Bob the Dragon}]
-
-The first field can also indicate a female with an {\tt\textbackslash F} (\F), a team of people with a {\tt\textbackslash T} (\T), or undead with \textbackslash D (\D).
-
-With a little study, you can summon dozens of monsters, including {\tt\textbackslash human fighter}, {\tt\textbackslash basilisk}, and {\tt \textbackslash ghoul}.
-
-\subsection{Individual NPCs}
-
-Individual characters can be created by using the {\tt\textbackslash npc} command then the \textbackslash person command, with its nine arguments:
-
-\begin{verbatim}
-
-\npc{\M}{Alice}
-
-\person{0}% STRENGTH
+\npc{\M}{Random Guy}
+\person{1}% STRENGTH
 {1}% DEXTERITY 
-{-1}% SPEED
-{{2}% INTELLIGENCE
-{0}% WITS
+{1}% SPEED
+{{-2}% INTELLIGENCE
+{-1}% WITS
 {0}}% CHARISMA
 {0}% DR
 {1}% COMBAT
-{Academics 1, Survival 1}% SKILLS
-{\longsword, adventuring equipment}% EQUIPMENT
+{Academics 1, Survival 1
+\Path{Alchemy}{\illusion~3, \invocation~1}
+}% SKILLS
+{\Dagger, pieces of string}% EQUIPMENT
 {}
 
-\end{verbatim}
-
-\npc{\M}{Alice}
-\person{0}% STRENGTH
-{1}% DEXTERITY 
-{-1}% SPEED
-{{2}% INTELLIGENCE
-{0}% WITS
-{0}}% CHARISMA
-{0}% DR
-{1}% COMBAT
-{Academics 1, Survival 1}% SKILLS
-{\longsword, adventuring equipment}% EQUIPMENT
-{}
-
-You can add things for these people to say with a {\tt\textbackslash begin\{speechtext\}} command:
-
 \begin{speechtext}
 
 	``Would you tell me, please, which way I ought to go from here?''
@@ -87,8 +43,6 @@ You can add things for these people to say with a {\tt\textbackslash begin\{spee
 
 \subsection{And now for something completely different}
 
-This is a magical item.
-
 \magicitem{Noodle of Death}% NAME
 	{Extinguish}% SPELL
 	{Divinity (FSM)}% PATH
@@ -429,16 +383,6 @@ When using a bestiary chapter, the stats appear as dice rolls, rather than fixed
 \lipsum
 
 
-\end{multicols}
-
-\chapter{Lots More Text}
-
-\begin{multicols}{2}
-
-\noindent
-\lipsum
-
-
 \end{multicols}
 
 \end{document}