From 936068c05f01c576ee62dbfb3cfb886e872c28c0 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Mon, 30 Mar 2020 02:21:55 +0200 Subject: [PATCH] rephrase passing attacks --- combat.tex | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/combat.tex b/combat.tex index 0138a1b3..3d818d75 100644 --- a/combat.tex +++ b/combat.tex @@ -616,7 +616,9 @@ Deep darkness can provide a maximum penalty of -6, while twilight is limited to \subsubsection{Passing Attacks}\index{Combat!Passing Attacks} -When someone is attempting to run past others, they have some opportunity to hit when the character is passing. This can be any normal attack, but counts as a Quick Action, jumping ahead in the Initiative Score. The attack costs the normal amount of Initiative. +If you try to run past an opponent during combat, they may make an attack against you as a Quick Action. + +This might happen when someone is surrounded, but wants to run away. \subsubsection{Spell Casting in Combat}\index{Combat!Spell Casting} -- GitLab