diff --git a/combat.tex b/combat.tex index 3afe1e0b47207326c342253eabb11b5748b58340..987f6732f77f774a3813feb4a1b8a29f5311c675 100644 --- a/combat.tex +++ b/combat.tex @@ -374,7 +374,13 @@ To use a bow, the archer must have a Strength Bonus at least as high as the bow' So if a hunting bow deals $1D6+2$ Damage, the archer will need at least a Strength of +2 to draw the arrow properly (or at all). Having a Strength of 3 will not increase the Damage, but it can decrease the firing time. -To pull back the heavy load on a long bow requires 2 \glspl{ap}, plus the bow's Damage bonus, so a bow which deals +3 Damage requires 5 \glspl{ap} to fire. +To pull back the heavy load on a long bow requires 2 \glspl{ap}, plus the bow's Damage bonus, so a bow which deals +3 Damage requires 5 \glspl{ap} to fire.% +\footnote{ + This may seem harsh, but bows really are harsh. Archers pointing their bow downwards and drawing an arrow back must pull a weight similar to lifting a human by their foot. + + Oh, and nobody can aim a bow and just keep the arrow held like a gun. + Nobody's that strong. +} Long bows can be fired for hundreds of yards -- the maximum range is generally more determined by the archer's ability to aim rather than the bow. diff --git a/config b/config index 70a43257ac99a312e928dd06139e97364bd0611b..8c7d099c6eab24bfe32f2a667f44c98cf4cd2e75 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit 70a43257ac99a312e928dd06139e97364bd0611b +Subproject commit 8c7d099c6eab24bfe32f2a667f44c98cf4cd2e75