diff --git a/combat.tex b/combat.tex
index 3afe1e0b47207326c342253eabb11b5748b58340..987f6732f77f774a3813feb4a1b8a29f5311c675 100644
--- a/combat.tex
+++ b/combat.tex
@@ -374,7 +374,13 @@ To use a bow, the archer must have a Strength Bonus at least as high as the bow'
 So if a hunting bow deals $1D6+2$ Damage, the archer will need at least a Strength of +2 to draw the arrow properly (or at all).
 Having a Strength of 3 will not increase the Damage, but it can decrease the firing time.
 
-To pull back the heavy load on a long bow requires 2 \glspl{ap}, plus the bow's Damage bonus, so a bow which deals +3 Damage requires 5 \glspl{ap} to fire.
+To pull back the heavy load on a long bow requires 2 \glspl{ap}, plus the bow's Damage bonus, so a bow which deals +3 Damage requires 5 \glspl{ap} to fire.%
+\footnote{
+  This may seem harsh, but bows really are harsh.  Archers pointing their bow downwards and drawing an arrow back must pull a weight similar to lifting a human by their foot.
+
+  Oh, and nobody can aim a bow and just keep the arrow held like a gun.
+  Nobody's that strong.
+}
 
 Long bows can be fired for hundreds of yards -- the maximum range is generally more determined by the archer's ability to aim rather than the bow.
 
diff --git a/config b/config
index 70a43257ac99a312e928dd06139e97364bd0611b..8c7d099c6eab24bfe32f2a667f44c98cf4cd2e75 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit 70a43257ac99a312e928dd06139e97364bd0611b
+Subproject commit 8c7d099c6eab24bfe32f2a667f44c98cf4cd2e75