diff --git a/combat.tex b/combat.tex index 9c2fc8b57f565b98a17dc3b98c2dd14f1643ceca..7f5ee0196508d3af554a9ec569fff1f63e46ff97 100644 --- a/combat.tex +++ b/combat.tex @@ -510,7 +510,7 @@ Stacked armour can consist of both partial and complete layers, meaning a roll c For example, a basilisk with \gls{dr} 4 might die, and then get raised from the dead by a necromancer. The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5. - If the mage were crazy enough to add plate armour to the basilisk, the total \gls{dr} would be $5 + \frac{4}{2} + \frac{2}{4} = 7.25$, or `7'. + If the mage were crazy enough to add plate armour to the basilisk, the total \gls{dr} would be $5 + \frac{4}{2} + \frac{2}{4} = 7.5$, or `8'. Of course if this were \textit{partial} plate armour, any roll which gets 3 over the basilisk's \gls{tn} would only get the \gls{dr} of 5. }{}