diff --git a/charts.tex b/charts.tex index 0afb45335f8dc14ad83c7b3b95395b7ec809a687..cd0201b5f8a3daf6997e15d52b66f8577b38d7bf 100644 --- a/charts.tex +++ b/charts.tex @@ -877,3 +877,23 @@ \end{xpchart} } + +\newcommand\pathsSummary{ + \begin{boxtable}[lp{.25\textwidth}X] + + Path & Spheres & Flavour \\\hline + + Alchemy & Conjuration, Invocation, Force, Illusion, Necromancy & Alchemists use sacred geometry and the power of precious metals and minerals to twist the world around them. \\ + + Blood & Aldaron, Enchantment, Force, Invocation, Polymorph & Creatures with innate magic simply call to the world to change the weather, change targets' species, and move items with the power of their minds. It is used by elves, dragons, and sorcerers with elven blood. \\ + + Devotion (\glsentrytext{naturegod}) & Aldaron, Conjuration, Fate, Polymorph & \glsentrytext{naturegod} blesses rare priests of the forest with the ability to change local weather conditions, and cast divine light. \\ + + Devotion (\glsentrytext{justicegod}) & Aldaron, Enchantment, Fate, Force & Followers of \gls{justicegod} channel their god to protect the innocent and righteous with blessings and raw magical force. Evil creatures can be detected, then be ordered to stop, turn and flee. \\ + + Runes & Conjuration, Fate, Force, Illusion, Necromancy & Rune magics take a long time as the spells must literally be painted or carved into items. The resulting spells are often placed into items for a quick release, or cast ahead of time. Rune magics are powerful but require craft and preparation. \\ + + Song & Aldaron, Enchantment, Fate, Illusion & Song magic must be cast slowly, as the spells are literally songs. The spells have subtle effects but song magic is no less powerful than other spheres. \\ + + \end{boxtable} +} diff --git a/magic.tex b/magic.tex index 2efd404b781d5cee09d58de0fe34d64f575e1742..6b966f65086570f79f742379d5160e08482b2dbe 100644 --- a/magic.tex +++ b/magic.tex @@ -7,25 +7,7 @@ \iftoggle{verbose}{% \begin{figure*}[b!] - -\begin{boxtable}[lp{.25\textwidth}X] - - Path & Spheres & Flavour \\\hline - - Alchemy & Conjuration, Invocation, Force, Illusion, Necromancy & Alchemists use sacred geometry and the power of precious metals and minerals to twist the world around them. \\ - - Blood & Aldaron, Enchantment, Force, Invocation, Polymorph & Creatures with innate magic simply call to the world to change the weather, change targets' species, and move items with the power of their minds. It is used by elves, dragons, and sorcerers with elven blood. \\ - - Devotion (\glsentrytext{naturegod}) & Aldaron, Conjuration, Fate, Polymorph & \glsentrytext{naturegod} blesses rare priests of the forest with the ability to change local weather conditions, and cast divine light. \\ - - Devotion (\glsentrytext{justicegod}) & Aldaron, Enchantment, Fate, Force & Followers of \gls{justicegod} channel their god to protect the innocent and righteous with blessings and raw magical force. Evil creatures can be detected, then be ordered to stop, turn and flee. \\ - - Runes & Conjuration, Fate, Force, Illusion, Necromancy & Rune magics take a long time as the spells must literally be painted or carved into items. The resulting spells are often placed into items for a quick release, or cast ahead of time. Rune magics are powerful but require craft and preparation. \\ - - Song & Aldaron, Enchantment, Fate, Illusion & Song magic must be cast slowly, as the spells are literally songs. The spells have subtle effects but song magic is no less powerful than other spheres. \\ - -\end{boxtable} - + \pathsSummary \end{figure*} \begin{multicols}{2}