diff --git a/combat.tex b/combat.tex index f1dfc0cc14e72945b79f0a49a559facf4f73c0e7..286b83859c387858ff56dcf8fc56adf77da57145 100644 --- a/combat.tex +++ b/combat.tex @@ -165,6 +165,7 @@ The \gls{tn} is 7 plus your opponent's Dexterity. }{} \subsubsection{Aggression} +\label{aggression} \index{Aggression} Animals use a \gls{skill} called Aggression. diff --git a/spheres.tex b/spheres.tex index 331649a269e620bd34cb6f44bd9c86b7fe343989..12f4ef0f066968255430e30d6d36ce94dcc1d075 100644 --- a/spheres.tex +++ b/spheres.tex @@ -917,7 +917,17 @@ Mages of this sphere begin by imitating the dead, becoming half dead themselves, \spelllevel -\spell{Ghoul}{Instant}{Medicine}{Summon a hungry spirit into a corpse, creating a ghoul. Maximum Str of $3 + Lv. + Int$ \glspl{hp}}\\ +\spell{Command the Dead}{Continuous}{Academics}{Give any order to the dead, as per Level 4 of the Enchantment sphere. Intelligence + Academics vs Wits + Academics}\\ +The necromancer learns to command the undead with short, simple, commands. +The mage can also command any one undead creature to perform any simple action -- a basic phrase without caveats and no more than one verb. +`Dig',\footnote{The undead are the worst workers due to their stupidity, and typically destroy their own hands before they dig very far. +They can be used for anything, but are not necessarily good for much.} +`kill them all' or `wait here' are all appropriate commands. +To execute the spell, the mage rolls with Intelligence and their Academics score at \gls{tn} 7 -- undead creatures resist with their Wits + Academics. + +This spell replicates the fourth level of the Enchantment sphere, except that it targets the undead. + +\spell{Ghoul Calling}{Instant}{Medicine}{Summon a hungry spirit into a corpse, creating a ghoul. Maximum Str of $3 + Lv. + Int$ \glspl{hp}}\\ The mage can create their own ghouls from easily accessible realms of malicious spirits. \iftoggle{verbose}{% Small animals such as cats or frogs are easy, while larger creatures such as humans or basilisks are extremely difficult. @@ -925,6 +935,8 @@ Small animals such as cats or frogs are easy, while larger creatures such as hum The spell is cast on a corpse and the corpse is imbued with one such malicious spirit. It retains the Strength score (and therefore \gls{hp}) it had in life. The corpse has Dexterity, Speed and Wits scores of -2 -- it can run, but not terribly quickly. +It also gains an Aggression score of +2.% +\footnote{See page \autoref{aggression} for Aggression.} The creature has neither Intelligence nor Charisma scores. Most will attack all living things on sight. @@ -939,15 +951,32 @@ Cast a \textit{Potent Ghoul} at level 2 with Intelligence +2, the mage could rai Once the spell has been cast, it need not be maintained -- once a soul has inhabited a body it remains there like the permanent resident of a house. }{} -\spell{Command the Dead}{Continuous}{Academics}{Give any order to the dead, as per Level 4 of the Enchantment sphere. Intelligence + Academics vs Wits + Academics}\\ -The necromancer learns to command the undead with short, simple, commands. -The mage can also command any one undead creature to perform any simple action -- a basic phrase without caveats and no more than one verb. -`Dig',\footnote{The undead are the worst workers due to their stupidity, and typically destroy their own hands before they dig very far. -They can be used for anything, but are not necessarily good for much.} -`kill them all' or `wait here' are all appropriate commands. -To execute the spell, the mage rolls with Intelligence and their Academics score at \gls{tn} 7 -- undead creatures resist with their Wits + Aggression. +\paragraph{Sentient Ghoul Calling} +spells summon sentient undead, typically referred to as `ghasts'. -This spell replicates the fourth level of the Enchantment sphere, except that it targets the undead. +The ghast gains a number of additional points equal to the spell's level, plus the caster's Intelligence Bonus. +For each margin on the roll, the caster assigns 1 point to any Attribute, Skill, or magic sphere. +The \gls{gm} then assigns the rest. + +These ghouls have a basic Intelligence and Wits score of 0. + +Summoned ghouls with magic spheres can only use the Paths of Alchemy, Runes, or Divinity (\gls{deathgod}). + +\iftoggle{verbose}{}{ + \begin{exampletext} + + Sirius attempts to call a ghoul, with a \textit{Potent, Sentient, Ghoul Calling}. + With his +2 Intelligence Bonus, the ghast will have 6 points. + + Initially, Sirius plans to summon a ghast to cast spells for him, so he plans to spend those 6 points on Academics (so he can summon someone on the Path of Alchemy), and 5 points in Invocation. + + Unfortunately, he rolls a `10', which is precisely the \gls{tn}, leaving him with only 1 point to assign. + He goes for `Combat 1' instead, and the crafty \gls{gm} spends the rest of the points on the ghast's Wits and Academics. + + With Wits +2 and Academics +3, the ghouls will not succumb to Sirius' \textit{Command the Dead} spell so easily, as it requires \gls{tn} `12' to control. + + \end{exampletext} +}{} \spell{Preservation}{Instant}{Survival}{Slow the target's rot}\\ Trainee artists and necromancers have one thing in common -- fruit.