From 8bca90b908b4e3101d1ce120c26af9a2193f7407 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 5 Feb 2023 21:45:03 +0100 Subject: [PATCH] unify knacks language --- knacks.tex | 53 +++++++++++++++++++++++++++-------------------------- 1 file changed, 27 insertions(+), 26 deletions(-) diff --git a/knacks.tex b/knacks.tex index 54c4e13c..d35b785d 100644 --- a/knacks.tex +++ b/knacks.tex @@ -23,11 +23,11 @@ Adrenaline surge can be used once each scene for each knack the character has, a \subsubsection{Berserker} -You enter a bloodthirsty rage when in battle. -On the second round, you gain a +1 bonus to Speed. -On the third round, you gain a +1 bonus to Strength. +The character can enter a bloodthirsty rage when in battle. +On the second round, they gain a +1 bonus to Speed. +On the third round, they gain a +1 bonus to Strength. -You lose the bonuses if you spend a round without attacking. +They lose the bonuses if they spend a round without attacking. \subsubsection{Brawler} @@ -48,8 +48,8 @@ This knack can only be used with missile weapons if enemies are standing in a di \subsubsection{Disarm} -With a flick of your sword into an opponent's wrist or by trapping the hilt you can throw an opponent's sword away. -When making a standard attack roll, with more \glspl{ap} than an opponent, you can take a -1 penalty to your roll to use this manoeuvre. +The character can disarm an opponent with the flick of any weapon with an attack bonus of +1 or more. +When making a standard attack roll, with more \glspl{ap} than an opponent, they can take a -1 penalty to the roll to use this manoeuvre. If the disarm attempt is successful, the weapon is thrown $1D3$ squares in a random direction. \subsubsection{Dodger} @@ -61,10 +61,10 @@ This Knack grants immunity to all Sneak Attacks from Ranged weapons, such as bow \subsubsection{Fast Charge} -If you start at least 6 squares from an enemy, you can charge them. -You may do nothing but move towards them at your full pace. +If the character starts at least 6 squares from an enemy, they can charge them. +They may do nothing but move towards the enemy at your full pace. -If you arrive uninterrupted, you gain a bonus to your Strength, Dexterity, and Speed, equal to half the number of Knacks you have (rounded up), for a single, immediate, attack. +If they arrive uninterrupted, they gain a bonus to Strength, Dexterity, and Speed, equal to half the number of Knacks they have (rounded up), for a single, immediate, attack. \subsubsection{Finishing Blow}\label{finishingblow} @@ -72,7 +72,7 @@ Any attack the character makes of 12 Damage or more gains a number of additional \subsubsection{Guardian} -You can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus when defending someone from attack (but only when someone attempts to hit them -- not when they try to hit \emph{you}). +The character can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus when defending someone from attack (but only when someone attempts to hit the target -- not when they try to hit the defending character). Those being guarded must be close beside or behind them, as usual. @@ -88,34 +88,34 @@ The character also gains a number of \gls{mp} equal to the number of Knacks they \subsubsection{Mighty Draw} -You can pull back a longbow at lightning speed. -Reduce the \gls{ap} cost by a number equal to half the Knacks you have (rounded up). +The character can pull back a longbow at lightning speed. +They reduce the \gls{ap} cost by a number equal to half the Knacks they have (rounded up). Those with a crossbow can reload it one round faster than normal, but the minimum is 1 round.% \footnote{This would normally be 6 rounds minus the character's Strength score. See page \pageref{crossbow} for more.} \subsubsection{Perfect Sneak Attack} -Any Sneak Attacks you complete inflicts an additional +1 Damage for each Knack you have. +Any Sneak Attacks the character completes inflicts an additional +1 Damage for each Knack they have. Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflict +5 Damage. \subsubsection{Precise Strike}\label{precisestrike} -You require 1 less to achieve a Vitals Shot (see page \pageref{vitals}). +The character requires 1 less to achieve a Vitals Shot (see page \pageref{vitals}). \iftoggle{verbose}{ - For example, when targeting an opponent with an Attack score of +2 and Partial armour, they would normally require a score of 9 to hit and a score of 12 to make a Vitals Shot which ignores all armour. - With this Knack you still require a score of 9 to hit but only a score of 11 to make a Vitals Shot. + For example, when targeting an opponent with an Attack score of +2 and Partial armour, someone would normally require a score of 9 to hit and a score of 12 to make a Vitals Shot which ignores all armour. + With this Knack they still require a score of 9 to hit but only a score of 11 to make a Vitals Shot. }{} People with this Knack can also bypass Perfect armour by rolling 6 points above the target's \gls{tn}. \subsubsection{Snap Shot} -You pay 0 \glspl{ap} to reload an arrow onto your bow or draw a weapon. +The character pays 0 \glspl{ap} to reload an arrow onto a bow or draw a weapon. \subsubsection{Stunning Strike}\label{stunningstrike} -You can declare that you are attempting to stun opponents. -You then take a -1 penalty to Attack, but if you successfully hit an opponent, they lose a number of \gls{ap} equal to half the Damage dealt (not \glspl{hp} lost). +The character can declare that they are attempting to stun an opponent. +They then take a -1 penalty to Attack, but if they successfully hit an opponent, they lose a number of \gls{ap} equal to half the Damage dealt (not \glspl{hp} lost). \subsubsection{Unstoppable} @@ -129,18 +129,19 @@ Finally, the character gains +2 \glspl{hp}. \subsubsection{Voice of Wrath} -Your battle cries and demeanour are particularly fearsome. Enemies receive a -2 penalty when taking Morale Checks where you are their enemy. +The character's battle cries and demeanour are particularly fearsome. +Enemies receive a -2 penalty when taking Morale Checks. \subsubsection{Weapon Master} \iftoggle{verbose}{ - You have trained long and hard with a particular weapon, such as a longsword, spear, shortbow, or rocks. - Gain +1 to your Combat or Projectiles Bonus when using that weapon. + The character has trained long and hard with a particular weapon, such as a longsword, spear, shortbow, or rocks. + They gain +1 to your Combat or Projectiles Bonus when using that weapon. }{ - Gain +1 to the Combat or Projectiles score when using a specialized weapon. + The character gains +1 to the Combat or Projectiles score when using a specialized weapon. }% - The character can specialize in a number of weapons equal to half the number of knacks they have. + The character can specialize in a number of weapons equal to half the number of knacks they have (rounded up). \end{multicols} @@ -160,7 +161,6 @@ Alchemists cannot naturally intuit how the next level of any sphere works. Instead they must pick up levels slowly and through intense study. They only receive new levels during \gls{downtime}. - \subsubsection{Blood Caster} \textbf{Spheres:} Aldaron, Enchantment, Force, Invocation, Polymorph @@ -303,7 +303,8 @@ Characters who wish to swap out a chosen enemy can remove one any time, but can \subsubsection{Fast Healer} -You regenerate unusually fast. Any scene which you end with a rest allows you to heal 2 additional \glspl{fatigue} and 2MP. +The character regenerates unusually fast. +Any scene which they end with a rest allows them to heal 2 additional \glspl{fatigue} and 2MP. \subsubsection{Specialist} \label{specialist} -- GitLab