From 8a98f95d255cf2690db182f3eebd82ed87e2dec4 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Tue, 5 Jan 2021 20:15:38 +0100
Subject: [PATCH] make first strike a fixed +2 bonus

---
 knacks.tex | 15 ++++++++-------
 1 file changed, 8 insertions(+), 7 deletions(-)

diff --git a/knacks.tex b/knacks.tex
index 56389f5f..40df538f 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -68,15 +68,16 @@ Other Knacks from weapons do not count towards the total.
 
 \subsubsection{First Strike}\label{firststrike}
 
-The character is well practised at getting the first hit in.
-They receive an Initiative bonus on the first \gls{round} of combat equal to half the character's Knacks.
-
 \iftoggle{verbose}{%
-This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative.
-For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +2 Initiative on the first \gls{round} if attacking with the spear.
-}{}%
+	The character is well practised at getting the first hit in, and receives a +2 Initiative Bonus on the first round of combat if they are not surprised.
+	
+	This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative.
+	For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +2 Initiative on the first \gls{round} if attacking with the spear.
+}{
+	The character gains a +2 Initiative Bonus on the first round of Combat if not surprised, and an additional +1 Initiative Bonus for each First Strike knack.
+}
 
-The knack resets if the \gls{pc} ever spends a full round of combat moving.
+The knack resets if the character ever spends a full round of combat moving.
 
 \subsubsection{Flashing Blades}
 
-- 
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