From 8a98f95d255cf2690db182f3eebd82ed87e2dec4 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Tue, 5 Jan 2021 20:15:38 +0100 Subject: [PATCH] make first strike a fixed +2 bonus --- knacks.tex | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/knacks.tex b/knacks.tex index 56389f5f..40df538f 100644 --- a/knacks.tex +++ b/knacks.tex @@ -68,15 +68,16 @@ Other Knacks from weapons do not count towards the total. \subsubsection{First Strike}\label{firststrike} -The character is well practised at getting the first hit in. -They receive an Initiative bonus on the first \gls{round} of combat equal to half the character's Knacks. - \iftoggle{verbose}{% -This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative. -For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +2 Initiative on the first \gls{round} if attacking with the spear. -}{}% + The character is well practised at getting the first hit in, and receives a +2 Initiative Bonus on the first round of combat if they are not surprised. + + This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative. + For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +2 Initiative on the first \gls{round} if attacking with the spear. +}{ + The character gains a +2 Initiative Bonus on the first round of Combat if not surprised, and an additional +1 Initiative Bonus for each First Strike knack. +} -The knack resets if the \gls{pc} ever spends a full round of combat moving. +The knack resets if the character ever spends a full round of combat moving. \subsubsection{Flashing Blades} -- GitLab