diff --git a/combat.tex b/combat.tex
index c11872b3f084d3ba2f878b45e27583d7e620dbf6..3afe1e0b47207326c342253eabb11b5748b58340 100644
--- a/combat.tex
+++ b/combat.tex
@@ -109,9 +109,11 @@ Once someone reaches 0 \glspl{ap}, they cannot initiate any actions, but they ca
 \subsubsection{Negative \Glsfmtlongpl{ap}}
 Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a penalty to all actions equal to their negative score.
 
-A character on 2 \glspl{ap} who attacks with a greatsword (which costs 4 \glspl{ap}) would then go to -2 \glspl{ap}.
-If someone attacked them, they would have to respond with a -2 penalty to their action, then reduce to -6 \glspl{ap}.
-Using big weapons gives big bonuses, but they bring their own dangers!
+\begin{exampletext}
+  A character on 2 \glspl{ap} who attacks with a greatsword (which costs 4 \glspl{ap}) would then go to -2 \glspl{ap}.
+  If someone attacked them, they would have to respond with a -2 penalty to their action, then reduce to -6 \glspl{ap}.
+  Using big weapons gives big bonuses, but they bring their own dangers!
+\end{exampletext}
 
 \subsubsection{Initiative \& Interruptions}
 \index{Initiative}
@@ -189,6 +191,8 @@ Each weapon has the following properties:
 
 \end{multicols}
 
+\bigLine
+
 \weaponsChart
 
 \label{weaponschart}
@@ -284,7 +288,7 @@ Of course it stinks, and weighs a tonne, so best leave it until the most despera
 
 \ifnum\value{r4}=3
   \paragraph{Elvish Ceramic}
-  has very little strength on a piece-by-piece basic, but once worn in the correct arrangement, it gains surprising strength.
+  has very little strength on a piece-by-piece basic, but once worn in the correct arrangement, it gains surprising strength, and makes a pleasant `clinking' sound.
   It also sells well to human nobles who want to armour their children for long road trips. 
 \fi
 
@@ -321,7 +325,7 @@ Stacked armour can consist of different levels of Covering, meaning a roll could
 
 Consider this convoluted example: a basilisk with natural \gls{dr} 4 dies, and then get raised from the dead by a necromancer.
 The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5.
-If the mage were crazy enough to add plate armour to the basilisk, the total \gls{dr} would be\ldots
+If the necromancer fashioned plate armour to the basilisk, the total \gls{dr} would be\ldots
 
 \begin{center}
 {
diff --git a/config b/config
index bc8d601dbae1c5662f338d0309f3a8797e7bfe54..70a43257ac99a312e928dd06139e97364bd0611b 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit bc8d601dbae1c5662f338d0309f3a8797e7bfe54
+Subproject commit 70a43257ac99a312e928dd06139e97364bd0611b