diff --git a/combat.tex b/combat.tex index c11872b3f084d3ba2f878b45e27583d7e620dbf6..3afe1e0b47207326c342253eabb11b5748b58340 100644 --- a/combat.tex +++ b/combat.tex @@ -109,9 +109,11 @@ Once someone reaches 0 \glspl{ap}, they cannot initiate any actions, but they ca \subsubsection{Negative \Glsfmtlongpl{ap}} Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a penalty to all actions equal to their negative score. -A character on 2 \glspl{ap} who attacks with a greatsword (which costs 4 \glspl{ap}) would then go to -2 \glspl{ap}. -If someone attacked them, they would have to respond with a -2 penalty to their action, then reduce to -6 \glspl{ap}. -Using big weapons gives big bonuses, but they bring their own dangers! +\begin{exampletext} + A character on 2 \glspl{ap} who attacks with a greatsword (which costs 4 \glspl{ap}) would then go to -2 \glspl{ap}. + If someone attacked them, they would have to respond with a -2 penalty to their action, then reduce to -6 \glspl{ap}. + Using big weapons gives big bonuses, but they bring their own dangers! +\end{exampletext} \subsubsection{Initiative \& Interruptions} \index{Initiative} @@ -189,6 +191,8 @@ Each weapon has the following properties: \end{multicols} +\bigLine + \weaponsChart \label{weaponschart} @@ -284,7 +288,7 @@ Of course it stinks, and weighs a tonne, so best leave it until the most despera \ifnum\value{r4}=3 \paragraph{Elvish Ceramic} - has very little strength on a piece-by-piece basic, but once worn in the correct arrangement, it gains surprising strength. + has very little strength on a piece-by-piece basic, but once worn in the correct arrangement, it gains surprising strength, and makes a pleasant `clinking' sound. It also sells well to human nobles who want to armour their children for long road trips. \fi @@ -321,7 +325,7 @@ Stacked armour can consist of different levels of Covering, meaning a roll could Consider this convoluted example: a basilisk with natural \gls{dr} 4 dies, and then get raised from the dead by a necromancer. The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5. -If the mage were crazy enough to add plate armour to the basilisk, the total \gls{dr} would be\ldots +If the necromancer fashioned plate armour to the basilisk, the total \gls{dr} would be\ldots \begin{center} { diff --git a/config b/config index bc8d601dbae1c5662f338d0309f3a8797e7bfe54..70a43257ac99a312e928dd06139e97364bd0611b 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit bc8d601dbae1c5662f338d0309f3a8797e7bfe54 +Subproject commit 70a43257ac99a312e928dd06139e97364bd0611b