diff --git a/play.tex b/play.tex index e4cd68754cc8d33467ffe5fae0c4ab79198b8824..6c671ac9319db407e1e45c5a7eb50543f4090ad4 100644 --- a/play.tex +++ b/play.tex @@ -275,7 +275,6 @@ This never entirely succeeds, so \glspl{pc} will often find themselves trying to Grogfen has the highest Speed, so I think she would be. Can you roll \roll{Wits}{Vigilance} (\tn[13])? \item[Player 2:] - \dicef{3}\dicef{2} Crap\ldots \end{description} }{ @@ -289,7 +288,7 @@ This never entirely succeeds, so \glspl{pc} will often find themselves trying to \sideBySide{ \begin{description} \item[Player 2:] - I rolled a `4', so what happens to me? + I can't make the roll, so what happens to me? \item[\gls{gm}:] A bleach-white tentacle grabs you by the neck, another around your left leg, then the great woodspy rises. \item[Player 3:] @@ -304,7 +303,7 @@ This never entirely succeeds, so \glspl{pc} will often find themselves trying to If you want to, spend \pgls{ap}. You can roll \roll{Speed}{Athletics} at \tn[11]. \item[Player 3:] - Okay, \dicef{7} \ldots sorry, Player 2\ldots + Okay, \dicef{7} \ldots sorry, Grogfen\ldots \end{description} }{ Everyone starts combat with 3~\glsentryfullpl{ap} plus their Speed Bonus. @@ -436,7 +435,7 @@ This never entirely succeeds, so \glspl{pc} will often find themselves trying to The next \gls{segment} in the forests will be the reckoning, but if the players decide to stick to their mission, on the roads, the \gls{gm} will have to start a new \gls{sq} to throw at them. Running multiple \glspl{sq} isn't a problem. - The old plot can wait, and new \glspl{guard} will hear about the important background from the \glspl{jotter} records. + The old plot can wait, and new \glspl{guard} will hear about the important background from the \glspl{jotter}' records. } \end{multicols} diff --git a/traits.tex b/traits.tex index 934d5d9a3268c5fce2d6ffb2e022756c1604c794..4c39feb815e1acb55c096113bdbddf66e92c8729 100644 --- a/traits.tex +++ b/traits.tex @@ -93,20 +93,26 @@ A lot of Wyldcrafting means that someone can farm plants, and probably hunts, an Each Skill pairs up with different Attributes to show different overall ability levels. A craftsman with great Dexterity may create beautiful and intricate items, but won't always craft with Speed, and if their Intelligence is poor, they may not be able to create new moulds well. -Have a look at this talented soldier: +Have a look at this talented member of the \gls{guard}: -\npc{\F\Hu}{Soldier \# 285} +\npc{\F\Hu}{Grogfen} \person{1}% STRENGTH - {2}% DEXTERITY - {-1}% SPEED - {{-2}% INTELLIGENCE - {2}% WITS + {0}% DEXTERITY + {1}% SPEED + {{-1}% INTELLIGENCE + {-1}% WITS {1}}% CHARISMA {0}% DR - {1}% COMBAT - {Deceit~3, Empathy~1, Larceny~2}% SKILLS - {\longsword, dagger, \gls{wheatGuild} brooch.}% EQUIPMENT - {} + {0}% COMBAT + {}% SKILLS + {\shortsword, cheese, pies, 50' rope}% EQUIPMENT + { + \setcounter{Brawl}{1} + \setcounter{Empathy}{2} + \setcounter{Deceit}{3} + \setcounter{Larceny}{1} + \setcounter{Vigilance}{0} + } With only a few Skills, we can see a wealth of abilities. @@ -114,25 +120,25 @@ With only a few Skills, we can see a wealth of abilities. \item[\roll{Strength}{Deceit}] allows her to intimidate with +4 to the roll. \item[\roll{Dexterity}{Empathy}] - gives her +3 to dancing. + gives her +2 to dancing. \item[\roll{Dexterity}{Larceny}] - gives her +4 to picking pockets. + gives her +1 to picking pockets. \item[\roll{Speed}{Larceny}] - shows +1 to snatch-and-run attempts. + shows +2 to snatch-and-run attempts. \item[\roll{Intelligence}{Deceit}] - gives +1 to planning a plausible lie. + gives +2 to planning a plausible lie. \item[\roll{Intelligence}{Empathy}] - means a -1 penalty to negotiations. + means a 0 penalty to negotiations. \item[\roll{Intelligence}{Larceny}] has her at +0 to plan a heist. \item[\roll{Wits}{Deceit}] - gives her +5 to pull out a plausible lie on the spot. + gives her +2 to pull out a plausible lie on the spot. \item[\roll{Wits}{Empathy}] - gives her +3 to see when someone lies to her. + gives her +1 to see when someone lies to her. \item[\roll{Charisma}{Deceit}] gives her +4 to confidently sell someone on an idea. \item[\roll{Charisma}{Empathy}] - gives her +2 when ingratiating herself with a new crowd. + gives her +3 when ingratiating herself with a new crowd. \end{description} Many pairings of an Attribute plus Skill will not come up very often, but you should think of each likely pairing as an individual talent.