diff --git a/CS/CS.tex b/CS/CS.tex
index 1561c69dde78d4fb5047aa583fa0860b91bd29f1..61b9008473eec186339a94665f657b64aed5c25b 100644
--- a/CS/CS.tex
+++ b/CS/CS.tex
@@ -1,7 +1,3 @@
-% !TeX root = main.tex
-
-
-
 \pagestyle{empty}
 
 \begin{tcbposter}[
@@ -34,7 +30,6 @@
 		\vspace{0.3cm}
 }
 
-
 %----
 	\posterbox[adjusted title=Attributes]{name=attributes,column=1,row=2,span=4,rowspan=2}{\vspace{-.3cm}\begin{tabular}{ll}
 		& {\tiny Penalties \hspace{1cm} Bonuses} \\
@@ -146,9 +141,10 @@
 
 	\posterbox{name=initbox,column=1,row=7,span=3.7,rowspan=1.1}{\begin{multicols}{2}{\tiny \begin{tabular}{lc}
 		{\bf Action} & {\bf Cost} \\\hline
-		Med. Weapon & 6 \\
-		Light Weapon & 4 \\
 		Draw Weapon & 2 \\
+		Guarding & 2 \\
+		Light Weapon & 4 \\
+		Med. Weapon & 6 \\
 		Projectile & 4 \\
 		Use Item & 8 \\
 		Spell & 3+lv. \\
@@ -156,8 +152,7 @@
 	\end{tabular}}
 		{\tiny \begin{tabular}{lc}
 		{\textbf Quick Actions} & \\\hline
-		Defence & 4 \\
-		Guard & 2 \\
+		Evasion & 2 \\
 		Keep Edgy & 2 \\
 		Move & 2 \\
 		Speak & 2 \\
diff --git a/combat.tex b/combat.tex
index c88acf1da1e7c05f64864337f73249888dc11651..79e1f10a24d73b63a618ca3ded6dfc69b3bc5e67 100644
--- a/combat.tex
+++ b/combat.tex
@@ -32,7 +32,7 @@
 
 	Defence & 2 \\
 
-	Guard Someone & 4 \\
+	Guard Someone & 2 \\
 
 	Keeping Edgy & 2 \\
 
@@ -730,8 +730,8 @@ A successful roll implies the character can break the grapple and move freely, o
 If you guard someone by standing in front of them then all attacks have to go through you first.\footnote{This includes missile attacks only if you could otherwise evade them.}
 Any enemy making a successful attack on you can choose to damage you, or to make another roll (as a free action, costing no Initiative) at their real target.
 
-Guarding costs 4 Initiative, as the character must both focus on helping a companion and focus on their own defence.
-To put it another way, guarding someone costs 2 Initiative, and defence costs 2 Initiative as normal.
+Guarding costs 2 Initiative, and after than any defence incurs the usual Initiative cost.
+If either character moves away from the other, the guarding stops.
 
 \subsubsection{Half Swording}\index{Combat!Half Swording}
 
@@ -1137,10 +1137,15 @@ With their FP now replenishing quickly, the group can rest and worry less about
 	\item Characters publicly declare stances. If no stance is declared, assume a Defensive stance. The \gls{gm} rolls for enemy Morale if appropriate.
 	\item Each character divides the Combat score (if any) between Initiative, Strike and Evasion.
 	\item The leader of each group rolls Initiative and each character adds their own Initiative Factor.
-	\item Actions are resolved in order of Initiative, each reducing the Initiative score.
+\item Actions are resolved in order of Initiative, each reducing the Initiative score.
+	\begin{itemize}
+		\item{Attacking with a medium weapon costs 6 Initiative.}
+		\item{Attacking with a small weapon costs 4 Initiative.}
+		\item{Defence costs 2 Initiative.}
+		\item{Guarding another character costs 2 Initiative.}
+		\item{Movement costs 2 Initiative.}
+	\end{itemize}
 \end{enumerate}
 
-
 \end{multicols}
 
-