diff --git a/combat.tex b/combat.tex index 98fcfc05bd0c87aa5df8d55f7269e25272ad24f4..d60bbd5d60f1a6f38893511204f39d3638eda182 100644 --- a/combat.tex +++ b/combat.tex @@ -98,6 +98,7 @@ Each \gls{round} you select your tactics anew and have a range of options for ma \begin{multicols}{2} \subsection{Initiative} +\label{initiative} At the start of each \gls{round} the leader of each group rolls $2D6$ and the result is the group's Initiative.\footnote{The ``party leader'', here means `whoever rolls the Initiative dice first'.} Each character then adds their \textit{Initiative Factor} to get their Initiative Score. @@ -409,6 +410,7 @@ Those who are certain they can strike the shambling undead might focus more on d Others, hoping to bring down a massive basilisk in one hit might put all their resources into an accurate attack with a high Initiative score. To keep track of all this, we track three `Factors'. The \textit{Strike Factor} is to attack, the \textit{Evasion Factor} to avoid being attacked, and the \textit{Initiative Factor} to add to Initiative. +\label{combat_factor} \subsection{Stances}\label{stances} \index{Stance} @@ -1176,16 +1178,19 @@ With their FP now replenishing quickly, the group can rest and worry less about \begin{multicols}{2} \begin{enumerate} - \item Characters publicly declare stances. If no stance is declared, assume a Defensive stance. The \gls{gm} rolls for enemy Morale if appropriate. - \item Each character divides the Combat score (if any) between Initiative, Strike and Evasion. - \item The leader of each group rolls Initiative and each character adds their own Initiative Factor. -\item Actions are resolved in order of Initiative, each reducing the Initiative score. + \item{Characters publicly declare stances. If no stance is declared, assume a Defensive stance. The \gls{gm} rolls for enemy Morale if appropriate. + See page \pageref{stances}.} + \item{Each character divides the Combat score (if any) between Initiative, Strike and Evasion. Page \pageref{combat_factor}.} + \item{The leader of each group rolls Initiative and each character adds their own Initiative Factor. Page \pageref{initiative}} + \item{Actions are resolved in order of Initiative, each reducing the Initiative score.} \begin{itemize} \item{Attacking with a medium weapon costs 6 Initiative.} \item{Attacking with a small weapon costs 4 Initiative.} \item{Defence costs 2 Initiative.} \item{Guarding another character costs 2 Initiative.} \item{Movement costs 2 Initiative.} + \item{Speaking costs 2 Initiative.} + \item{Ramming into someone costs 3 Initiative.} \end{itemize} \end{enumerate}