From 8472a9d01c6d4ff31a4a83c0aae85427cf9c007a Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 26 Jul 2023 02:46:04 +0200 Subject: [PATCH] remove old knacks --- knacks.tex | 89 +----------------------------------------------------- 1 file changed, 1 insertion(+), 88 deletions(-) diff --git a/knacks.tex b/knacks.tex index cede890d..f248a8ef 100644 --- a/knacks.tex +++ b/knacks.tex @@ -136,82 +136,6 @@ The character can specialize in a number of weapons equal to half the number of \begin{multicols}{2} -\subsubsection{Alchemist} - -\paragraph{Spheres:} Conjuration, Invocation, Force, Illusion - -\noindent The alchemist learns magic through rote repetition and formulae which are usually be invoked through precise hand-gestures and mystical words which are attuned to the background harmonics of the universe. Alchemy was invented by the gnomes but has since become popular with various upper-class humans. This is the typical magic of a standard town wizard. Alchemy requires one slot of Academics in order to be learnt. - -\paragraph{Special Considerations} - -Alchemists cannot naturally intuit how the next level of any sphere works. -Instead they must pick up levels slowly and through intense study. -They only receive new levels during \gls{downtime}. - -\subsubsection{Blood Caster} - -\textbf{Spheres:} Aldaron, Enchantment, Force, Invocation, Polymorph - -\noindent Certain races, such as elves and dragons, are naturally magical and can learn forms of innate magic. Some humans with a touch of elven (or even draconic) blood have been known to walk the Path of Blood. - - -\paragraph{Special Considerations} - -Most elves look down upon people who learn magic through rote facts and dusty tomes, seeing their innate connection to the magic of the world as a higher and purer form of magical ability. - -Blood sorcerers are barred from ritual spells -- spending all day trying to cast a spell will not help in the slightest. - - -\subsubsection{Divine Caster} - -\paragraph{Spheres:} -Aldaron, Fate, and two from the deity's schools of choice. - -\noindent The character is devoted to a god and studies with priests in how to unlock the magic of the deity. The character's god will determine their additional spheres of magic and their appearance. - -To start on the path of devotion, the character requires a level in Academics in order to properly study the teachings of the god. - -The appearance of spells and the form of mana stones varies depending upon deity. - -This path is most commonly taken by humans and the occasional gnoll. Gnomes don't acknowledge gods, elves think they \emph{are} gods and dwarves tend to view their own rune magic as divine in a very general sense. - -\paragraph{Special Considerations} - -Casters of devotion cannot use \glspl{hp} to cast once they run out of \glspl{mp}. -If they do not have the \glspl{mp} to cast a spell, they simply cannot cast. - -New levels in spheres may only be bought when the character shows great devotion to the deity. -Specifically, the character can only raise those spheres at the exact moment they earn \glspl{xp} from following that deity. - -A first level sphere requires only earning 1 \gls{xp}, a second level spell requires earning 3 \glspl{xp}, a third level spell requires earning 5 \glspl{xp}, a fourth level spell requires earning 10 \glspl{xp}, and finally, a fifth level spell requires earning 15 \glspl{xp}. - -\subsubsection{Rune Caster} - -\index{Runes} -\paragraph{Spheres:} Conjuration, Fate, Force, Illusion, Necromancy - -Dwarves are skilled in the art of summoning magics through carving elaborate runes. -Typically they are chiselled, but it is possible to simply `paint a spell' onto a surface. - -Their mana stones are always precious metals inscribed with runes such as armour with platinum runes or swords with golden runic inlays. -Those mana stones which have an imprinted spell can be activated by either a command word or a condition. - -\paragraph{Special Considerations} - -Runecasters cannot cast spells in the heat of combat -- inscribing runes just takes far too long for \textit{Fast} spell. -They cannot use the \textit{Fast} enhancement. - -However, in return for this deficit, rune casters can learn their craft far more easily. -Each level of a sphere they purchase costs 5 \gls{xp} less than it normally would. -While buying Fate 2 would normally cost 10 for the first level and 15 for the second, rune casters merely need to spend 5 \gls{xp} for the first level and 10 for the second. -If they ever want to use those same sphere through a different path of magic, they must spend 5 \gls{xp} to `repurchase' each level. -For example, someone who could cast both alchemical and runic magic might purchase Conjuration at the second level for a total of 15 \gls{xp}. -They could only use it for runic magics, but later they could spend 5 \gls{xp} to be able to cast the first level with either the alchemy path or the rune casting path. - -Runes can never be cast in a subtle way. All castings will be entirely obvious. Ritual castings are a particularly long affair, often taking an entire day's work and always require runes to be dented or impressed into something rather than just written out. - -\pic{Roch_Hercka/dwarvish_runes} - \subsubsection{Extreme Focus} The spell caster can focus on a spell to the exclusion of all else. @@ -223,18 +147,6 @@ All ritual spells cast with this focus grant a bonus to the caster's Intelligenc The character is particularly adept at casting spells quickly, and therefore in Combat. \Glspl{miracleworker} with this knack spend 1 less \gls{ap} when casting \textit{Fast} spells. -\subsubsection{Song Caster} -\paragraph{Spheres:} Aldaron, Enchantment, Fate, Illusion - -The character has learnt the magic of song. They can sing illusions into existence, inspire people with great tales and enchant people with a lute. Any instrument, song or performance suffices for casting a spell so long as it is appropriate -- a flute is not usually a good way to magically make people scared. - -In order to learn the Path of Song, the mage must have the second level of the Performance Skill. - -\paragraph{Special Considerations} - -Just as with rune magic, song magic can never be cast in an instant. -Like those on the Path of Runes, Song mages cannot use the \textit{Fast} Enhancement, but need to spend 5 less \gls{xp} each time they buy a level of some magic sphere. - \subsubsection{Vengeful} The caster's magic is fuelled by hatred and tenacity. @@ -251,6 +163,7 @@ It lasts only until the end of the scene and can reactivate only once the mage h The Knack might also be used when a member of the party has died, or when someone the character has spent \glspl{storypoint} on has been killed.% \footnote{See page \pageref{stories} for \glspl{storypoint}.} +\pic{Roch_Hercka/dwarvish_runes} \end{multicols} -- GitLab