From 8472a9d01c6d4ff31a4a83c0aae85427cf9c007a Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 26 Jul 2023 02:46:04 +0200
Subject: [PATCH] remove old knacks

---
 knacks.tex | 89 +-----------------------------------------------------
 1 file changed, 1 insertion(+), 88 deletions(-)

diff --git a/knacks.tex b/knacks.tex
index cede890d..f248a8ef 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -136,82 +136,6 @@ The character can specialize in a number of weapons equal to half the number of
 
 \begin{multicols}{2}
 
-\subsubsection{Alchemist}
-
-\paragraph{Spheres:} Conjuration, Invocation, Force, Illusion
-
-\noindent The alchemist learns magic through rote repetition and formulae which are usually be invoked through precise hand-gestures and mystical words which are attuned to the background harmonics of the universe.  Alchemy was invented by the gnomes but has since become popular with various upper-class humans. This is the typical magic of a standard town wizard. Alchemy requires one slot of Academics in order to be learnt.
-
-\paragraph{Special Considerations}
-
-Alchemists cannot naturally intuit how the next level of any sphere works.
-Instead they must pick up levels slowly and through intense study.
-They only receive new levels during \gls{downtime}.
-
-\subsubsection{Blood Caster}
-
-\textbf{Spheres:} Aldaron, Enchantment, Force, Invocation, Polymorph
-
-\noindent Certain races, such as elves and dragons, are naturally magical and can learn forms of innate magic. Some humans with a touch of elven (or even draconic) blood have been known to walk the Path of Blood.
-
-
-\paragraph{Special Considerations}
-
-Most elves look down upon people who learn magic through rote facts and dusty tomes, seeing their innate connection to the magic of the world as a higher and purer form of magical ability.
-
-Blood sorcerers are barred from ritual spells -- spending all day trying to cast a spell will not help in the slightest.
-
-
-\subsubsection{Divine Caster}
-
-\paragraph{Spheres:}
-Aldaron, Fate, and two from the deity's schools of choice.
-
-\noindent The character is devoted to a god and studies with priests in how to unlock the magic of the deity. The character's god will determine their additional spheres of magic and their appearance.
-
-To start on the path of devotion, the character requires a level in Academics in order to properly study the teachings of the god.
-
-The appearance of spells and the form of mana stones varies depending upon deity.
-
-This path is most commonly taken by humans and the occasional gnoll. Gnomes don't acknowledge gods, elves think they \emph{are} gods and dwarves tend to view their own rune magic as divine in a very general sense.
-
-\paragraph{Special Considerations}
-
-Casters of devotion cannot use \glspl{hp} to cast once they run out of \glspl{mp}.
-If they do not have the \glspl{mp} to cast a spell, they simply cannot cast.
-
-New levels in spheres may only be bought when the character shows great devotion to the deity.
-Specifically, the character can only raise those spheres at the exact moment they earn \glspl{xp} from following that deity.
-
-A first level sphere requires only earning 1 \gls{xp}, a second level spell requires earning 3 \glspl{xp}, a third level spell requires earning 5 \glspl{xp}, a fourth level spell requires earning 10 \glspl{xp}, and finally, a fifth level spell requires earning 15 \glspl{xp}.
-
-\subsubsection{Rune Caster}
-
-\index{Runes}
-\paragraph{Spheres:} Conjuration, Fate, Force, Illusion, Necromancy
-
-Dwarves are skilled in the art of summoning magics through carving elaborate runes.
-Typically they are chiselled, but it is possible to simply `paint a spell' onto a surface.
-
-Their mana stones are always precious metals inscribed with runes such as armour with platinum runes or swords with golden runic inlays.
-Those mana stones which have an imprinted spell can be activated by either a command word or a condition.
-
-\paragraph{Special Considerations}
-
-Runecasters cannot cast spells in the heat of combat -- inscribing runes just takes far too long for \textit{Fast} spell.
-They cannot use the \textit{Fast} enhancement.
-
-However, in return for this deficit, rune casters can learn their craft far more easily.
-Each level of a sphere they purchase costs 5 \gls{xp} less than it normally would.
-While buying Fate 2 would normally cost 10 for the first level and 15 for the second, rune casters merely need to spend 5 \gls{xp} for the first level and 10 for the second.
-If they ever want to use those same sphere through a different path of magic, they must spend 5 \gls{xp} to `repurchase' each level.
-For example, someone who could cast both alchemical and runic magic might purchase Conjuration at the second level for a total of 15 \gls{xp}.
-They could only use it for runic magics, but later they could spend 5 \gls{xp} to be able to cast the first level with either the alchemy path or the rune casting path.
-
-Runes can never be cast in a subtle way. All castings will be entirely obvious. Ritual castings are a particularly long affair, often taking an entire day's work and always require runes to be dented or impressed into something rather than just written out.
-
-\pic{Roch_Hercka/dwarvish_runes}
-
 \subsubsection{Extreme Focus}
 
 The spell caster can focus on a spell to the exclusion of all else.
@@ -223,18 +147,6 @@ All ritual spells cast with this focus grant a bonus to the caster's Intelligenc
 The character is particularly adept at casting spells quickly, and therefore in Combat.
 \Glspl{miracleworker} with this knack spend 1 less \gls{ap} when casting \textit{Fast} spells.
 
-\subsubsection{Song Caster}
-\paragraph{Spheres:} Aldaron, Enchantment, Fate, Illusion
-
-The character has learnt the magic of song. They can sing illusions into existence, inspire people with great tales and enchant people with a lute. Any instrument, song or performance suffices for casting a spell so long as it is appropriate -- a flute is not usually a good way to magically make people scared.
-
-In order to learn the Path of Song, the mage must have the second level of the Performance Skill. 
-
-\paragraph{Special Considerations}
-
-Just as with rune magic, song magic can never be cast in an instant.
-Like those on the Path of Runes, Song mages cannot use the \textit{Fast} Enhancement, but need to spend 5 less \gls{xp} each time they buy a level of some magic sphere.
-
 \subsubsection{Vengeful}
 
 The caster's magic is fuelled by hatred and tenacity.
@@ -251,6 +163,7 @@ It lasts only until the end of the scene and can reactivate only once the mage h
 The Knack might also be used when a member of the party has died, or when someone the character has spent \glspl{storypoint} on has been killed.%
 \footnote{See page \pageref{stories} for \glspl{storypoint}.}
 
+\pic{Roch_Hercka/dwarvish_runes}
 
 \end{multicols}
 
-- 
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