diff --git a/combat.tex b/combat.tex
index 18f9137761a4384f2a51ef0b05a38871b1edcda4..911c88aed7e7aef67f7301506c93727a33f75fc7 100644
--- a/combat.tex
+++ b/combat.tex
@@ -703,13 +703,13 @@ Such is life.
 
 \begin{multicols}{2}
 
-\subsection[Falling Damage]{Falling Damage}
+\subsection{Falling Damage}
 
 \index{Falling}
-Characters who fall from a height suffer 2 Damage per `step' the character fell.
-2 Damage alone converts to $1D6-2$ Damage, while 4 Damage would simply be $1D6$ and so on.
+Characters who fall from a height suffer 2 Damage when falling from the height of a building.
+This 2 Damage alone converts to $1D6-2$ Damage, while 4 Damage would simply be $1D6$ and so on.
 Characters falling straight downward can attempt to mitigate 4 Damage by rolling Dexterity + Athletics at \gls{tn} 9.
-Those falling forward and down in an arc can try to roll along the ground to mitigate the Damage; they roll Dexterity + Athletics at \gls{tn} 7 and a successful roll indicates that they reduce incoming Damage by 4.
+Those falling forward and down in an arc can try to roll along the ground to mitigate the Damage; they roll \roll{Dexterity}{Athletics} at \tn[7] and a successful roll indicates that they reduce incoming Damage by 4.
 
 The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$.