From 81df15b55c95e67e06a251958c419cc85aaddda2 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 15 Sep 2024 16:05:39 +0200
Subject: [PATCH] fix gls entries

---
 combat.tex | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/combat.tex b/combat.tex
index d68b58bc..11108451 100644
--- a/combat.tex
+++ b/combat.tex
@@ -146,7 +146,7 @@ At that point use the following method to determine who goes first:
 \paragraph{Guarding}
 \label{guarding}
 allows any character to move up to 1~\gls{step}, position themselves in front of another player, and receive all attacks from their front.
-Anyone attacking a guarded character must first make a standard combat roll against the guardian, and if that attack succeeds they deal no Damage, but have the option to make a second attack, as a \gls{quickaction}, against the guarded character.
+Anyone attacking a guarded character must first make a standard combat roll against the guardian, and if that attack succeeds they deal no Damage, but have the option to make a second attack, as \pgls{quickaction}, against the guarded character.
 
 If a guarded character moves, they lose the benefits of their guardian.
 
@@ -345,7 +345,7 @@ Allowing someone to move within this pile of metal requires rare artisans.
 
 \paragraph{Natural Armour}
 means tough skin (or scales, or chitin\ldots) thick enough to push back blades.
-Natural armour always has \pgls{covering} of 4 unless otherwise specified, because it covers almost all of the body, but still leaves weak spots open such as the eyes or the kneecaps.
+Natural armour always has \pgls{covering} of 5 unless otherwise specified, because it covers almost all of the body, but still leaves weak spots open such as the eyes or the kneecaps.
 
 \subsubsection{Banding \Glsfmttext{dr}}
 \label{bandingArmour}
@@ -360,7 +360,7 @@ So a ghast with chain armour (\gls{dr}~5) and their undead resistance (\gls{dr}~
 Stacked armour can consist of different levels of \gls{covering}, meaning a roll could bypass one set of armour by rolling 3 over the creature's \gls{tn}, while another type of armour (with \pgls{covering} of 4) still applies.
 
 Consider this convoluted example: \pgls{basilisk} with its natural \gls{dr} of 4 dies, and then an over-curious \gls{seeker} raises it from the dead.
-The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5.
+The undead naturally have \pgls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5.
 If the \gls{seeker} fashioned plate armour to the \gls{basilisk} the total \gls{dr} would be\ldots
 
 \begin{center}
@@ -371,7 +371,7 @@ If the \gls{seeker} fashioned plate armour to the \gls{basilisk} the total \gls{
 
 \ldots or `8' (after rounding up).
 
-If the plate armour had \pgls{covering} of only 3 then rolling 3 over the creature's \gls{tn} would leave it with a \gls{dr} of only 5.
+If the plate armour had \pgls{covering} of only 3 then rolling 3 over the creature's \gls{tn} would leave it with \pgls{dr} of only 5.
 
 \end{multicols}
 
-- 
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