From 81df15b55c95e67e06a251958c419cc85aaddda2 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 15 Sep 2024 16:05:39 +0200 Subject: [PATCH] fix gls entries --- combat.tex | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/combat.tex b/combat.tex index d68b58bc..11108451 100644 --- a/combat.tex +++ b/combat.tex @@ -146,7 +146,7 @@ At that point use the following method to determine who goes first: \paragraph{Guarding} \label{guarding} allows any character to move up to 1~\gls{step}, position themselves in front of another player, and receive all attacks from their front. -Anyone attacking a guarded character must first make a standard combat roll against the guardian, and if that attack succeeds they deal no Damage, but have the option to make a second attack, as a \gls{quickaction}, against the guarded character. +Anyone attacking a guarded character must first make a standard combat roll against the guardian, and if that attack succeeds they deal no Damage, but have the option to make a second attack, as \pgls{quickaction}, against the guarded character. If a guarded character moves, they lose the benefits of their guardian. @@ -345,7 +345,7 @@ Allowing someone to move within this pile of metal requires rare artisans. \paragraph{Natural Armour} means tough skin (or scales, or chitin\ldots) thick enough to push back blades. -Natural armour always has \pgls{covering} of 4 unless otherwise specified, because it covers almost all of the body, but still leaves weak spots open such as the eyes or the kneecaps. +Natural armour always has \pgls{covering} of 5 unless otherwise specified, because it covers almost all of the body, but still leaves weak spots open such as the eyes or the kneecaps. \subsubsection{Banding \Glsfmttext{dr}} \label{bandingArmour} @@ -360,7 +360,7 @@ So a ghast with chain armour (\gls{dr}~5) and their undead resistance (\gls{dr}~ Stacked armour can consist of different levels of \gls{covering}, meaning a roll could bypass one set of armour by rolling 3 over the creature's \gls{tn}, while another type of armour (with \pgls{covering} of 4) still applies. Consider this convoluted example: \pgls{basilisk} with its natural \gls{dr} of 4 dies, and then an over-curious \gls{seeker} raises it from the dead. -The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5. +The undead naturally have \pgls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5. If the \gls{seeker} fashioned plate armour to the \gls{basilisk} the total \gls{dr} would be\ldots \begin{center} @@ -371,7 +371,7 @@ If the \gls{seeker} fashioned plate armour to the \gls{basilisk} the total \gls{ \ldots or `8' (after rounding up). -If the plate armour had \pgls{covering} of only 3 then rolling 3 over the creature's \gls{tn} would leave it with a \gls{dr} of only 5. +If the plate armour had \pgls{covering} of only 3 then rolling 3 over the creature's \gls{tn} would leave it with \pgls{dr} of only 5. \end{multicols} -- GitLab