diff --git a/combat.tex b/combat.tex
index 2dc7c654e5b1ea1fa8f30d3b27d4de2a2cffb748..ef95d6765e758d6a886ba82394ec9a4af56b6b21 100644
--- a/combat.tex
+++ b/combat.tex
@@ -312,7 +312,7 @@ is a rating used for certain creatures which have natural armour without weak sp
     Assuming the player's total \gls{tn} is `7', the possible results will look like this:
 
   }{
-    \pic{Roch_Hercka/vitals_shot}{\label{roch:vitals}}
+    \pic{Roch_Hercka/vitals_shot}
   }
 }{}
 
diff --git a/intro.tex b/intro.tex
index 6fd50e9f08729e4e8a3cbfc3d126d634d6c55efa..c71fe4d79feb81b9f1f10376130655b7f59f4963 100644
--- a/intro.tex
+++ b/intro.tex
@@ -81,15 +81,15 @@ If you're looking for a pre made campaign world, monsters, and stories to tell,
 
 \paragraph{Roch Hercka} for the myriad wonderful pencil sketches (pages 
 \pageref{Roch_Hercka/five_races}, 
-\pageref{roch:dwarf}, 
+\pageref{Roch_Hercka/dwarf_encumbrance}, 
 \pageref{Roch_Hercka/stances}, 
-\pageref{roch:vitals}, 
-\pageref{roch:xp1}, 
-\pageref{roch:xp2}, 
+\pageref{Roch_Hercka/vitals_shot}, 
+\pageref{Roch_Hercka/xp-1}, 
+\pageref{Roch_Hercka/xp-2}, 
 \pageref{Roch_Hercka/elvish_enchanter}, 
-\pageref{roch:invocation}, 
-\pageref{roch:polymorph}, 
-\pageref{roch:runes}, 
+\pageref{Roch_Hercka/conjuration_left}, 
+\pageref{Roch_Hercka/polymorph}, 
+\pageref{Roch_Hercka/dwarvish_runes}, 
 \pageref{Roch_Hercka/illusion_trogdor}, 
 \pageref{Roch_Hercka/flashing_light}
 ).
diff --git a/knacks.tex b/knacks.tex
index 22e62c45abf10b1e7356d047a188049b8e4ecab3..495b610f426124683bb591827154f5e68288acdc 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -233,7 +233,7 @@ They could only use it for runic magics, but later they could spend 5 \gls{xp} t
 Runes can never be cast in a subtle way. All castings will be entirely obvious. Ritual castings are a particularly long affair, often taking an entire day's work and always require runes to be dented or impressed into something rather than just written out.
 
 \iftoggle{verbose}{
-  \pic{Roch_Hercka/dwarvish_runes}{\label{roch:runes}}
+  \pic{Roch_Hercka/dwarvish_runes}
 }{}
 
 \subsubsection{Extreme Focus}
diff --git a/rules.tex b/rules.tex
index a8872ad27d425d19d526c7700c758850b0613a79..2fee20d45c45571adc3344ac1f5a821a1e31eaca 100644
--- a/rules.tex
+++ b/rules.tex
@@ -245,7 +245,9 @@ For every member of the party, that many points are deducted from one monster's
 If the party has two members, the first two monsters have 2 \gls{xp} deducted from their total value.
 If the party has five members, the first five monsters have 5 \gls{xp} deducted from their total.
 
-\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}}
+\iftoggle{verbose}{
+  \sidepic{Roch_Hercka/xp-1}
+}{}
 
 If a single warrior defeats a dragon worth 22 \gls{xp}, then the warrior receives 21 \gls{xp}, because 1 \gls{xp} is removed from the total.
 If he fights 10 ghouls worth 2 \gls{xp} each, then he receives 1 for the first, and 2 for the rest, for a total of 19 \gls{xp}.
@@ -273,7 +275,7 @@ If players need to discount multiple adversaries, they are counted from highest
 
 \subsection{Spending \gls{xp}}
 
-\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}}
+\sidepic{Roch_Hercka/xp-2}
 
 At the end of each session, players can spend their \glspl{xp} to improve their characters.
 Spending \glspl{xp} suddenly can only be done by spending a \gls{storypoint}.%
@@ -427,7 +429,7 @@ War horses aren't much faster than regular horses, but they won't become so easi
 Hunting dogs are mostly useless in warfare, but they make excellent watchmen.
 
 \iftoggle{verbose}{
-  \pic{Roch_Hercka/dwarf_encumbrance}{\label{roch:dwarf}}
+  \pic{Roch_Hercka/dwarf_encumbrance}
 }{} 
 
 \iftoggle{verbose}{
diff --git a/spheres.tex b/spheres.tex
index 533272cb7f32f74f796d7def4690c1997196a0df..58efd23ea101cf1758048084964527d096377f87 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -1035,7 +1035,7 @@ Larger fires require a \textit{Wide Extinguish} spell.
 \label{fireball}
 
 \iftoggle{verbose}{
-  \sidepic[40]{Roch_Hercka/conjuration_left}{\label{roch:invocation}}
+  \sidepic[40]{Roch_Hercka/conjuration_left}
 }{}
 The mage throws out a ball of flaming, crackling ball of energy, which strikes and burns the target.
 The Damage is 3 Damage, plus the spell's Level, plus the caster's Intelligence Bonus.
@@ -1253,7 +1253,7 @@ See \autopageref{raceRoll}.}
 \label{spellChimaera}
 
 \iftoggle{verbose}{
-  \sidepic{Roch_Hercka/polymorph}{\label{roch:polymorph}}
+  \sidepic{Roch_Hercka/polymorph}
 }{}
 
 A polymorphing mage can copy the whiskers from a mouse, a bull's thick skin, or a tadpole's gills, and throw that animalistic pattern onto any target.