From 814642dc62cc56d84ac41850cca9e1f5b38ece9a Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 3 Dec 2023 04:16:12 +0100 Subject: [PATCH] add new life spells --- config | 2 +- spells.tex | 78 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 79 insertions(+), 1 deletion(-) diff --git a/config b/config index b52dab8b..205a2f48 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit b52dab8b43927726091409953cdac2fcfc75613b +Subproject commit 205a2f486ae9601216a6b18dfe5c6c2f8a3da650 diff --git a/spells.tex b/spells.tex index 7501a793..a2c1f4fd 100644 --- a/spells.tex +++ b/spells.tex @@ -67,6 +67,46 @@ A good witch leaves no part of her prey unused. \showSpells{Life1} +\spell{Forest Crown}% Name + {}% Enhancements + {Warp}% Action + {Earth, Water}% Spheres + {\roll{Strength}{Athletics}}% Resist with + {The target hears how good they would look with antlers, and antlers start to grow. + They grant +1 to Damage while using the Brawl Skill}% Description + { + The antlers will stop the target wearing a helmet, so they cannot wear Complete armour. + The antlers shed over any cold season.} + +\spell{Slashers}% Name + {}% Enhancements + {Warp}% Action + {Earth, Water}% Spheres + {\roll{Strength}{Athletics}}% Resist with + {The caster makes accusations of vile language, and the target grows needle-sharp claws. + They grant +1 Damage when using Brawl, but inflict a -1 penalty to using weapons or other tools}% Description + { + The claws grow out naturally, or can be cut off at any time.} + +\spell{Tweak}% Name + {}% Enhancements + {Warp}% Action + {Earth, Water}% Spheres + {target's \glspl{hp}}% Resist with + {The caster lists how the target looks like a different race, and their features begin to shift to match}% Description + {The target must have Attributes within the racial maximums and minimums of the target race, so a human with Strength +1 could become an elf, but Strength +3 would stop them looking remotely elf-like. + + The spell lasts until the target makes use of any characteristic of their own race. + For humans, this means their ability to walk long-distances, and for gnomes it means trying to focus on anything.} + +\spell{Regeneration}% Name + {detailed}% Enhancements + {Wax}% Action + {Earth, Water}% Spheres + {current lost \glspl{hp} + 7}% Resist with + {The caster gathers tiny gifts for the target, and they begin to regenerate Damage faster, recuperating an extra \arabic{spellCost} \glspl{hp} each week.}% Description + {During this time, the target's appetite grows substantially, and they need an extra \arabic{spellCost} meals every day to keep the spell going.} + \pic{Roch_Hercka/polymorph} \subsection{Mind} @@ -147,6 +187,44 @@ A good witch leaves no part of her prey unused. \showSpells{Life2} +\spell{Breaths in the Air}% Name + {distant}% Enhancements + {Witness}% Action + {Earth, Water}% Spheres + {target's strangeness}% Resist with + {Focussing on the air, and sniffing the wind, the caster asks politely if it will say whether or not some creature sits around \spellRange\ away}% Description + {Other humanoids are \tn[7] to detect, beasts are \tn[9], and stranger creatures present a greater challange.} + +\spell{Herd Protection}% Name + {duplicated, distant}% Enhancements + {Warp}% Action + {Earth, Water}% Spheres + {current \glspl{hp}}% Resist with + {The caster yells warnings, and the targets gain \gls{dr}~\arabic{spellCost} as their skin becomes thick}% Description + {Unfortunately, the tough hide feels heavy, and effectively counts as an item with \pgls{weight} of \arabic{spellCost}. + The hide usually comes with fur, and protects against the cold as well as Damage. + + When the spell combines with others, to boost the target's Strength and grant claws, they eventually look just like a regular bear. + + The strange skin fades to normal once the target takes Damage and heals.} + +\spell{Crowded Limbs}% Name + {duplicated, detailed}% Enhancements + {Warp}% Action + {Earth, Water}% Spheres + {\glspl{hp}}% Resist with + {The caster demands the targets steal, grab, and snatch, and their hands deform into \arabic{spellCost} tentacles. + The tentacles grant +\arabic{spellCost} to Brawl, but inflict a -\arabic{spellCost} penalty to using tools}% Description + { + If the tentacles ever receive \arabic{spellCost} Damage or more, they begin to revert to normal limbs.} +\spell{Regeneration}% Name + {detailed}% Enhancements + {Wax}% Action + {Earth, Water}% Spheres + {current lost \glspl{hp} + 7}% Resist with + {The caster gathers tiny gifts for the target, and they begin to regenerate Damage faster, recuperating an extra \arabic{spellCost} \glspl{hp} each week.}% Description + {During this time, the target's appetite grows substantially, and they need an extra \arabic{spellCost} meals every day to keep the spell going.} + \subsection{Light} \showSpells{Light2} -- GitLab