diff --git a/First_Blood.tex b/First_Blood.tex
index 7cfda8fabfb8b9cef535aaf81f7c34b43183c7ef..e3674861f2eaf017d74f13b4fea0943b39b82736 100644
--- a/First_Blood.tex
+++ b/First_Blood.tex
@@ -2328,7 +2328,9 @@ The force sphere does not come with discrete spells at each level. Instead, the
 
 \spell{Mage Armour}{Continuous}{Academics}
 
-The mage casts a shield of force around the target -- usually themself. The shield appears as a shimmering dome around the mage, parting where they wish to attack then closing back up. The barrier can shatter if attacked but can take a serious beating before breaking. Each barrier counts as a having a number of \index{Shield Points}\gls{SP}, which are destroyed by Damage like FP, but always before FP are targeted. The target gains a number of \gls{SP} equal to the level of spell used times 3 plus their Intelligence bonus.
+The mage casts a shield of crackling energy around the target to protect from all harm, and most often mages target themselves.  The barrier can shatter if attacked but can take a serious beating before breaking. Each barrier counts as a having a number of \index{Shield Points}\gls{SP}, which are destroyed by Damage like \gls{fp}, but always before \gls{fp} are targeted. The target gains a number of \gls{SP} equal to the level of spell used times 3 plus their Intelligence bonus.
+
+Those protected by the shield cannot attack others as the shield stops all attacks.  Casters are able to focus enough to use missile weapons and spells.\footnote{Allowing a target to use a missile weapon requies complete focus, and a Wits + Empathy roll.}
 
 For example, Annabel the alchemist has the force sphere at level 3 and Intelligence +2. She's low on \gls{mp} so she casts it at level 2, gaining 8 \gls{SP}. On the very next Initiative Count she's hit for 10 Damage and loses all 8 \gls{SP} then 2 FP.
 
@@ -2342,7 +2344,8 @@ The mage can `feel' by delicately touching things with mental movement rather th
 
 The mage rolls Intelligence and Vigilance at \gls{tn} 6 plus the spell's level. The spell covers a progressively larger area depending upon the level used. No roll is required -- the spell is automatic and lasts until dispelled.
 
-	\vspace{.3cm}
+\vspace{.3cm}
+
 \begin{tcolorbox}[arc=1mm,tabularx={ll}]
 
 	Level & Radius of Sight \\\hline
@@ -2358,6 +2361,7 @@ The mage rolls Intelligence and Vigilance at \gls{tn} 6 plus the spell's level.
 	5 & Five full sequential areas plus the caster's Wits. \\
 
 	\vspace{.3cm}
+
 \end{tcolorbox}
 
 Mages able to perceive events multiple areas away make for legendary spies.
diff --git a/preamble.tex b/preamble.tex
index b699f184c773084568a6c4773c31fa2c6b1f57d1..00ea43bf34b43161ee4325ab300507219ce3a46b 100644
--- a/preamble.tex
+++ b/preamble.tex
@@ -136,7 +136,7 @@
 \newcommand{\currentsphere}{magic}
 \newcommand{\sphere}[1]{\setcounter{spelllevel}{0}\renewcommand{\currentsphere}{#1}\index{#1}\section{\currentsphere}}
 \newcommand{\spelllevel}{\addtocounter{spelllevel}{1}\subsection{\currentsphere~ Level \arabic{spelllevel}}}
-\newcommand{\enhancement}{\paragraph{(#1) #2:}}
+\newcommand{\enhancement}[2]{\paragraph{(#1) #2:}}
 
 \newcommand{\spell}[3]{\subsubsection{#1}