From 80abd6a2f74406b189d1c9d72afd12c207de10fe Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Fri, 14 May 2021 00:50:56 +0200 Subject: [PATCH] section up gm tactics headers --- gm.tex | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/gm.tex b/gm.tex index 268686b0..e0e16394 100644 --- a/gm.tex +++ b/gm.tex @@ -375,7 +375,7 @@ Similarly, if a player attempts to cast an illusion of a strong man, and the hor Nobody like an opponent who's always letting them win. A \gls{gm} pulling out three basilisks on new \glspl{pc} is bad form, but it's even worse when the players are allowed to win by poor tactics. -\subsubsection{Basic Tactics} +\subsubsection{Focus} Basic tactics include two things: it's best to focus all attacks on single targets, and it's good to flank opponents whenever possible. @@ -384,8 +384,14 @@ Don't parcel up opponents in a fair and even-handed way -- they're there to dest If the \glspl{pc} want to survive, they'll need to take start stepping back at the right time, guarding each other, and killing faster. +\subsubsection{Throw} + Next up, remember the use of ranged weapons. Everyone from thieves to goblins can throw spears, and if no spears are available, they can throw rocks. +If the creatures have no Projectiles Skill, they'll have a -1 penalty, but twelve goblins throwing rocks can still cause some damage. +Players will have to choose between spending Initiative on Keeping Edgy% +\footnote{See page \pageref{edgy}} +then evasion, or taking the hits and rushing forwards. \subsubsection{Duel Wield \& Kick} @@ -395,7 +401,7 @@ This costs only 4 Initiative, putting you on 1 or 2, so you still get a chance t This secondary attack is often a bad idea for obvious reasons, but sometimes it's a great idea, and it's a good way to surprise players. -\subsubsection{Advanced Tactics} +\subsubsection{Manoeuvres} So you have twenty goblins facing off against four of the \glspl{pc}, but the \glspl{pc} have plate armour, a round shield, and a bad attitude. They're invincible. @@ -418,7 +424,7 @@ Once a \gls{pc} has run out of initiative, keep attacking so that the \gls{pc} g \subsubsection{Magical Chicanery} At some point, the party spellcaster may put together a \textit{Massive, Range, Sentient, Murder-Spell}, and destroy anything in their path. -This isn't a breach of the rules -- it's just good use of them. +This isn't an abuse of the rules -- it's just intelligent use. Firstly, remember that \glspl{xp} is limited to the first three creatures killed in a single go.% \footnote{See \nameref{xpCreatureMax}, page \pageref{xpCreatureMax}.} -- GitLab