From 80abd6a2f74406b189d1c9d72afd12c207de10fe Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Fri, 14 May 2021 00:50:56 +0200
Subject: [PATCH] section up gm tactics headers

---
 gm.tex | 12 +++++++++---
 1 file changed, 9 insertions(+), 3 deletions(-)

diff --git a/gm.tex b/gm.tex
index 268686b0..e0e16394 100644
--- a/gm.tex
+++ b/gm.tex
@@ -375,7 +375,7 @@ Similarly, if a player attempts to cast an illusion of a strong man, and the hor
 Nobody like an opponent who's always letting them win.
 A \gls{gm} pulling out three basilisks on new \glspl{pc} is bad form, but it's even worse when the players are allowed to win by poor tactics.
 
-\subsubsection{Basic Tactics}
+\subsubsection{Focus}
 
 Basic tactics include two things: it's best to focus all attacks on single targets, and it's good to flank opponents whenever possible.
 
@@ -384,8 +384,14 @@ Don't parcel up opponents in a fair and even-handed way -- they're there to dest
 
 If the \glspl{pc} want to survive, they'll need to take start stepping back at the right time, guarding each other, and killing faster.
 
+\subsubsection{Throw}
+
 Next up, remember the use of ranged weapons.
 Everyone from thieves to goblins can throw spears, and if no spears are available, they can throw rocks.
+If the creatures have no Projectiles Skill, they'll have a -1 penalty, but twelve goblins throwing rocks can still cause some damage.
+Players will have to choose between spending Initiative on Keeping Edgy%
+\footnote{See page \pageref{edgy}}
+then evasion, or taking the hits and rushing forwards.
 
 \subsubsection{Duel Wield \& Kick}
 
@@ -395,7 +401,7 @@ This costs only 4 Initiative, putting you on 1 or 2, so you still get a chance t
 
 This secondary attack is often a bad idea for obvious reasons, but sometimes it's a great idea, and it's a good way to surprise players.
 
-\subsubsection{Advanced Tactics}
+\subsubsection{Manoeuvres}
 
 So you have twenty goblins facing off against four of the \glspl{pc}, but the \glspl{pc} have plate armour, a round shield, and a bad attitude.
 They're invincible.
@@ -418,7 +424,7 @@ Once a \gls{pc} has run out of initiative, keep attacking so that the \gls{pc} g
 \subsubsection{Magical Chicanery}
 
 At some point, the party spellcaster may put together a \textit{Massive, Range, Sentient, Murder-Spell}, and destroy anything in their path.
-This isn't a breach of the rules -- it's just good use of them.
+This isn't an abuse of the rules -- it's just intelligent use.
 
 Firstly, remember that \glspl{xp} is limited to the first three creatures killed in a single go.%
 \footnote{See \nameref{xpCreatureMax}, page \pageref{xpCreatureMax}.}
-- 
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