From 7febbcf5c85cdc99df540b541c5e4771cc32641e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Tue, 19 May 2020 03:36:29 +0200
Subject: [PATCH] reword magic intro

---
 magic.tex | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/magic.tex b/magic.tex
index 88fa8d60..d168d0e3 100644
--- a/magic.tex
+++ b/magic.tex
@@ -3,9 +3,8 @@
 \begin{multicols}{2}
 
 \noindent
-There are five path of magic -- five ways to learn how to cast spells.
-Each path gives access to different kinds of magic Spheres, but mechanically they all work the same way.
-We'll cover the paths in the next chapter.  Here we're just going to cover raw magic.
+A novice miracle worker begins by selecting one of the five paths of magic.
+Each path grants access to five spheres -- five collections of spells.
 
 Each level of a sphere typically grants access to a few different spells.
 For example, the first level of the Aldaron sphere allows the caster to affect local weather conditions, enchant animals, and summon light.
-- 
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