From 7febbcf5c85cdc99df540b541c5e4771cc32641e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Tue, 19 May 2020 03:36:29 +0200 Subject: [PATCH] reword magic intro --- magic.tex | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/magic.tex b/magic.tex index 88fa8d60..d168d0e3 100644 --- a/magic.tex +++ b/magic.tex @@ -3,9 +3,8 @@ \begin{multicols}{2} \noindent -There are five path of magic -- five ways to learn how to cast spells. -Each path gives access to different kinds of magic Spheres, but mechanically they all work the same way. -We'll cover the paths in the next chapter. Here we're just going to cover raw magic. +A novice miracle worker begins by selecting one of the five paths of magic. +Each path grants access to five spheres -- five collections of spells. Each level of a sphere typically grants access to a few different spells. For example, the first level of the Aldaron sphere allows the caster to affect local weather conditions, enchant animals, and summon light. -- GitLab