diff --git a/magic.tex b/magic.tex index 88fa8d601ef37f81be414d8a5d03e445072d24a5..d168d0e3d86af8b7cd71c398ad7b69613bfcc182 100644 --- a/magic.tex +++ b/magic.tex @@ -3,9 +3,8 @@ \begin{multicols}{2} \noindent -There are five path of magic -- five ways to learn how to cast spells. -Each path gives access to different kinds of magic Spheres, but mechanically they all work the same way. -We'll cover the paths in the next chapter. Here we're just going to cover raw magic. +A novice miracle worker begins by selecting one of the five paths of magic. +Each path grants access to five spheres -- five collections of spells. Each level of a sphere typically grants access to a few different spells. For example, the first level of the Aldaron sphere allows the caster to affect local weather conditions, enchant animals, and summon light.