diff --git a/knacks.tex b/knacks.tex index c47dae5eacc11b76d79a3ed505fa5f32e618d32e..6b02c25bd3859fdffedccbc2d914bf54147d7791 100644 --- a/knacks.tex +++ b/knacks.tex @@ -70,7 +70,7 @@ Any time the character loses \glspl{hp} they immediately gain +2 \glspl{ap} plus The character also gains a number of \gls{mp} equal to the number of Knacks they have. This Knack can only be used when there is a legitimate grievance. -The mage does not gain the bonus when they have harmed themself. +The character does not gain the bonus when they have harmed themself. \subsubsection{Lucky} @@ -129,11 +129,16 @@ The character can specialize in a number of weapons equal to half the number of \begin{multicols}{2} +\subsubsection{Blood Caster} + +The character can choose to gain \glspl{fatigue} instead of spending \gls{mp} when casting a spell, even while still having plenty of \gls{mp}. +Normally, characters can cast a spell by gaining \glspl{fatigue} only if they have insufficient \gls{mp} for that spell. + \subsubsection{Extreme Focus} The spell caster can focus on a spell to the exclusion of all else. During this time they automatically fail any checks to notice things. -All ritual spells cast with this focus grant a bonus to the caster's Intelligence score for the purpose of casting spells equal to half the number of Knacks the character has (rounded up). +All ritual spells cast with this focus grant a bonus to the caster's chosen casting Attribute score for the purpose of casting spells equal to half the number of Knacks the character has (rounded up). \subsubsection{Snap Caster} @@ -143,7 +148,7 @@ The character is particularly adept at casting spells quickly, and therefore in \subsubsection{Vengeful} The caster's magic is fuelled by hatred and tenacity. -If the character has 0 \gls{fp} and loses a single \gls{hp} then they gain +2 to their effective Intelligence Bonus until the end of the scene. +If the character has 0 \gls{fp} and loses a single \gls{hp} then they gain +2 to their effective chosen casting Attribute Bonus until the end of the scene. If they have lost half their \gls{hp} then they gain an additional bonus equal to the number of Knacks they have. For example, a caster with just this knack might lose 2 \glspl{hp} then gain an effective +2 bonus to casting Fireball spells and a +2 bonus to the Damage inflicted by such spells.