diff --git a/cc.tex b/cc.tex index ab4eda26d7a875a4808083d7c6d19f62b9b0fae2..a64270f0b45c2255f8270da74b88815430118484 100644 --- a/cc.tex +++ b/cc.tex @@ -514,7 +514,7 @@ Their starting equipment includes partial leather armour, camping equipment, a s {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics~1, Beast~Ken~1, Survival~1 +{Academics~1, Athletics~1, Beast~Ken~1, Survival~1 \Path{Divinity}{\aldaron~1, \polymorph~1}}% SKILLS {\spear, \partialleather, dagger}% EQUIPMENT {} @@ -537,9 +537,9 @@ Water can be turned to slime or webbing, webs could be turned to water, and the {0}% DR {1}% COMBAT {Academics~1, Beast~Ken~2, Survival~1 -\Path{Divinity}{\aldaron~2, \conjuration~1, \polymorph~3}}% SKILLS +\Path{Divinity (\gls{naturegod})}{\aldaron~2, \conjuration~1, \polymorph~3}}% SKILLS {\spear, \partialleather, dagger, 1 x adventuring equipment}% EQUIPMENT -{} +{\addtocounter{fp}{5}}} \subsection{Priest of \Glsentrytext{justicegod}} @@ -560,10 +560,10 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics~1, Medicine~1 +{Academics~1, Empathy~1, Medicine~1 \Path{Divinity}{\fate~2}}% SKILLS {\quarterstaff, \partialleather}% EQUIPMENT -{} +{\addtocounter{fp}{5}} \subsubsection{Cleric} @@ -577,12 +577,13 @@ Those fighting could be forced to continue until they die from a sword or drop d \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED -{{1}% INTELLIGENCE +{{2}% INTELLIGENCE {0}% WITS {0}}% CHARISMA {0}% DR {1}% COMBAT {Academics~1, Empathy~1, Deceit~1, Medicine~1 +\knacks{\combatcaster} \Path{Divinity}{\enchantment~3, \fate~2}}% SKILLS {\quarterstaff, \partialchain, medical equipment, 2 x adventuring equipment}% EQUIPMENT {\addtocounter{fp}{5}}