From 737a729be09eb690a7ecf6f280a1317d5413e278 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 17 Mar 2025 01:48:14 +0100 Subject: [PATCH] reduce penalty for impromptu thrown weapons --- combat.tex | 2 +- config | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/combat.tex b/combat.tex index d5b74a82..6d3eed2b 100644 --- a/combat.tex +++ b/combat.tex @@ -483,7 +483,7 @@ when used in combat, but only \subsubsection{Impromptu Thrown Weapons} are available only to the rich, as sensible people don't throw swords, axes, knives, or cups away. -But if a player insists on ballistic financial decisions, they can inflict cuts, bruises, and serious headaches on enemies; the weapon receives a -2~Penalty to hit and -2 Damage, and another -1~Penalty per~\gls{step} thrown. +But if a player insists on ballistic financial decisions, they can inflict cuts, bruises, and serious headaches on enemies; the weapon receives a -2~Penalty to hit and -2 Damage. \longsword\weaponName s don't make great projectiles, but they deal \addtocounter{weaponDamage}{4} \dmg{weaponDamage} Damage diff --git a/config b/config index f66051e2..7e6de6a8 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit f66051e281d5dd6c18a62a680edd7bd80300433e +Subproject commit 7e6de6a8fb4278ff7ff0a12dfffc28aa9e9dccae -- GitLab