diff --git a/combat.tex b/combat.tex
index d5b74a825a4192777a0784c94a16b6af15ffa8f4..6d3eed2ba903de709baafadee952866223955be7 100644
--- a/combat.tex
+++ b/combat.tex
@@ -483,7 +483,7 @@ when used in combat, but only
 
 \subsubsection{Impromptu Thrown Weapons}
 are available only to the rich, as sensible people don't throw swords, axes, knives, or cups away.
-But if a player insists on ballistic financial decisions, they can inflict cuts, bruises, and serious headaches on enemies; the weapon receives a -2~Penalty to hit and -2 Damage, and another -1~Penalty per~\gls{step} thrown.
+But if a player insists on ballistic financial decisions, they can inflict cuts, bruises, and serious headaches on enemies; the weapon receives a -2~Penalty to hit and -2 Damage.
 \longsword\weaponName s don't make great projectiles, but they deal
 \addtocounter{weaponDamage}{4}
 \dmg{weaponDamage} Damage
diff --git a/config b/config
index f66051e281d5dd6c18a62a680edd7bd80300433e..7e6de6a8fb4278ff7ff0a12dfffc28aa9e9dccae 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit f66051e281d5dd6c18a62a680edd7bd80300433e
+Subproject commit 7e6de6a8fb4278ff7ff0a12dfffc28aa9e9dccae