From 7269805f39d00fe77289ceec33c2f66d7a7feb46 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Thu, 28 Jan 2021 12:49:33 +0100 Subject: [PATCH] add notes on double dr types --- combat.tex | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/combat.tex b/combat.tex index d866fe2c..057d471c 100644 --- a/combat.tex +++ b/combat.tex @@ -448,11 +448,14 @@ Some creatures have a natural \gls{dr}, which would then stack with their armour The primary armour counts for its full value, and the lower \gls{dr} score counts for half. Any tertiary armour counts for a quarter, and so on. Once you have a total, round up anything over half. +Stacked armour can consist of both partial and complete layers, meaning a roll could bypass one set of armour by rolling 3 over the creature's \gls{tn}, but bypass all armour with a roll of 5 over the \gls{tn}. \iftoggle{verbose}{ For example, a basilisk with \gls{dr} 4 might die, and then get raised from the dead by a necromancer. The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5. If the mage were crazy enough to add plate armour to the basilisk, the total \gls{dr} would be $5 + \frac{4}{2} + \frac{2}{4} = 7.25$, or `7'. + + Of course if this were \textit{partial} plate armour, any roll which gets 3 over the basilisk's \gls{tn} would only get the \gls{dr} of 5. }{} \subsection{Weight} @@ -483,11 +486,6 @@ Lifting a gnome with a \gls{weightrating} of 4, and a club with a \gls{weightrat \index{Combat!Perfect Strikes}Rolling a \gls{natural} `12' in combat, i.e. rolling two 6's, means the roll was a Perfect Strike. A Perfect Strike is guaranteed to hit even if it doesn't reach the opponent's \gls{tn}, it ignores both Partial and Complete armour (covered below) and it grants +2 Damage. -\subsection{Stacking Armour} - -Characters gain \gls{dr} from armour, but animals can gain \gls{dr} from a thick hide, while the undead gain \gls{dr} from having less need of a functioning body. -When multiple types of \gls{dr} stack, the second counts for only half (rounded up), and any tertiary damage types count for a quarter, and so on. - \end{multicols} \section{\glsentrylongpl{fp}}\label{fate_points}\index{Fate Points} @@ -510,7 +508,6 @@ When multiple types of \gls{dr} stack, the second counts for only half (rounded \end{wraptable} - At this point you might be wondering how anyone is going to survive past their first battle. 6 or 7 \glspl{hp} is not a lot when the Damage is often $2D6$ or higher. The mechanism which saves the plot-important character is \glsentryfullpl{fp}. -- GitLab