diff --git a/gm.tex b/gm.tex index 7be5bead2261b0a4b0305dba799a264ba67290bc..9c8a6b2ddaf4e7496cdee2fb40ace8b6297cb9f1 100644 --- a/gm.tex +++ b/gm.tex @@ -426,7 +426,7 @@ Once a \gls{pc} has run out of initiative, keep attacking so that the \gls{pc} g At some point, the party spellcaster may put together a \textit{Massive, Range, Sentient, Murder-Spell}, and destroy anything in their path. This isn't an abuse of the rules -- it's just intelligent use. -Firstly, remember that \glspl{xp} is limited to the first three creatures killed in a single go.% +Firstly, remember that \glspl{xp} is limited to the first ten creatures killed in a single go.% \footnote{See \nameref{xpCreatureMax}, page \pageref{xpCreatureMax}.} Secondly, it's time to up the ante and miss out encounters. If the party mage can handle 30 goblins with a single spell, just gloss over goblin encounters with a brief roll of the dice. diff --git a/rules.tex b/rules.tex index 656f0e88ca1887b3eb7c41624603104d074fbc03..6d991fbd343e0135a51412bdfd93ca5ca02b420c 100644 --- a/rules.tex +++ b/rules.tex @@ -235,11 +235,11 @@ If players need to discount multiple adversaries, they are counted from highest \iftoggle{verbose}{% Sufficiently powerful characters can take out entire armies with a single spell. - However, only the first three enemies killed by a single action give \glspl{xp}. + However, only the first 10 enemies killed by a single action give \glspl{xp}. Any further enemies give no \glspl{xp}. - Killing 80 goblins with a \textit{Massive Fireball} grants the same \glspl{xp} as killing 3. + Killing 80 goblins with a \textit{Massive Fireball} grants the same \glspl{xp} as killing 10. }{ - Players may receive \glspl{xp} for killing up to 3 creatures within a single Initiative click. + Players may receive \glspl{xp} for killing up to 10 creatures within a single Initiative click. The highest \gls{xp} total is taken first, then the second highest, and then the third. }