From 6fbc81b54e3e1ba8ac10204772ea8afb5bc03ce3 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 7 Mar 2023 20:57:41 +0100
Subject: [PATCH] combine knacks unstoppable and hardened

---
 knacks.tex | 16 +++++++---------
 1 file changed, 7 insertions(+), 9 deletions(-)

diff --git a/knacks.tex b/knacks.tex
index 8e8398dd..2c9a261b 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -77,10 +77,6 @@ The character can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus w
 
 Those being guarded must be close beside or behind them, as usual.
 
-\subsubsection{Hardened}
-
-The character is particularly tough and gains +2 \glspl{hp} and immunity to the Knack: Stunning Strike.
-
 \subsubsection{Last Stand}
 
 Any time the character loses \glspl{hp} they immediately gain +2 \glspl{ap} plus one per Knack the character has.
@@ -120,13 +116,15 @@ They then take a -1 penalty to Attack, but if they successfully hit an opponent,
 
 \subsubsection{Unstoppable}
 
-The character does not fall incapacitated when falling below 1 \gls{hp} they makes the usual Vitality Check and if they survive they continue to act until the end of combat, though they also has to take the usual penalty: -1 per Damage beyond 0 \gls{hp}, in addition to any \gls{fatigue} penalties.
-Once combat ends, they fall unconscious.
-Each time they suffer further Damage a new Vitality Check is made.
+The character is particularly tough and gains +2 \glspl{hp} and immunity to the Knack: Stunning Strike.
+
+The character does not fall incapacitated when falling below 1 \gls{hp} -- they simply make the usual Vitality Check and if they survive they continue to act until the end of combat.
+ During this time, they ignore all penalties from \glspl{fatigue}, but take a -1 penalty for every 2 \glspl{hp} they have lost.
+Each time they lose \glspl{hp} prompts a new Vitality check.
 
-Additionally, the character receives a bonus to all Vitality Checks equal to half their number of Knacks they have, rounded up.
+Once combat ends, even Unstoppable characters fall unconscious if they have less than 1 \glspl{hp}.
 
-Finally, the character gains +2 \glspl{hp}.
+All Vitality checks receive a bonus equal to half the number of knacks the character has, rounded up.
 
 \subsubsection{Voice of Wrath}
 
-- 
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