diff --git a/knacks.tex b/knacks.tex index 8e8398dda74a913ffff7b9f8a6976f2722d2fea0..2c9a261b4f719304af98ab9870405bdcab44cfb0 100644 --- a/knacks.tex +++ b/knacks.tex @@ -77,10 +77,6 @@ The character can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus w Those being guarded must be close beside or behind them, as usual. -\subsubsection{Hardened} - -The character is particularly tough and gains +2 \glspl{hp} and immunity to the Knack: Stunning Strike. - \subsubsection{Last Stand} Any time the character loses \glspl{hp} they immediately gain +2 \glspl{ap} plus one per Knack the character has. @@ -120,13 +116,15 @@ They then take a -1 penalty to Attack, but if they successfully hit an opponent, \subsubsection{Unstoppable} -The character does not fall incapacitated when falling below 1 \gls{hp} they makes the usual Vitality Check and if they survive they continue to act until the end of combat, though they also has to take the usual penalty: -1 per Damage beyond 0 \gls{hp}, in addition to any \gls{fatigue} penalties. -Once combat ends, they fall unconscious. -Each time they suffer further Damage a new Vitality Check is made. +The character is particularly tough and gains +2 \glspl{hp} and immunity to the Knack: Stunning Strike. + +The character does not fall incapacitated when falling below 1 \gls{hp} -- they simply make the usual Vitality Check and if they survive they continue to act until the end of combat. + During this time, they ignore all penalties from \glspl{fatigue}, but take a -1 penalty for every 2 \glspl{hp} they have lost. +Each time they lose \glspl{hp} prompts a new Vitality check. -Additionally, the character receives a bonus to all Vitality Checks equal to half their number of Knacks they have, rounded up. +Once combat ends, even Unstoppable characters fall unconscious if they have less than 1 \glspl{hp}. -Finally, the character gains +2 \glspl{hp}. +All Vitality checks receive a bonus equal to half the number of knacks the character has, rounded up. \subsubsection{Voice of Wrath}