diff --git a/combat.tex b/combat.tex index 76fc08c8d52e8550f16b6ca028b3ae80aa7470af..97bcdb593d5e213efc2a921ea8141a25527b7c59 100644 --- a/combat.tex +++ b/combat.tex @@ -740,11 +740,15 @@ Switching away from one's focus on spells or martial combat must be decided at t \subsubsection{Trapped or Entangled} Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could. -They cannot take any \gls{quickaction} except speaking, and receive no benefits from their Dexterity Bonus or the Knack: Fox Hop. +All attacks against them count as Sneak Attacks and they can no longer use the Knack: Fox Hop. -\subsubsection{Falling Prone}\index{Prone}\label{prone} +\subsubsection{Falling Prone} +\index{Prone} +\label{prone} -Characters who fall over lose their ability to defend themselves, as above. However, they can get up at the cost of 2 Initiative by using up their movement action. If they've already moved this \gls{round}, they have to wait until the next \gls{round}. +Characters who fall over lose their ability to defend themselves, as above. +However, they can get up at the cost of 2 Initiative by using up their movement action. +If they've already moved this \gls{round}, they have to wait until the next \gls{round}. \subsection{Manoeuvres}