diff --git a/combat.tex b/combat.tex index e745822d44cc06a8db59345b5ddecdd3acbf45df..8f822a2c0a33afa85afa3fda803040a8c5848114 100644 --- a/combat.tex +++ b/combat.tex @@ -199,9 +199,6 @@ Each weapon has the following properties: \end{itemize} \weaponsChart - -\bigLine - \label{weaponschart} \index{Weapons} diff --git a/config b/config index 65f86f50b1de93510b80c4d8a6e86e5aca18f3bd..a25fdfdf77d787667ca05a83d64fce750df2e388 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit 65f86f50b1de93510b80c4d8a6e86e5aca18f3bd +Subproject commit a25fdfdf77d787667ca05a83d64fce750df2e388 diff --git a/spells.tex b/spells.tex index 33f83271c2c61aeae60eb6a08a1d720de9beec74..b43072c326cb2b139f00730c33db91f9eeb8f25b 100644 --- a/spells.tex +++ b/spells.tex @@ -31,6 +31,7 @@ A good witch leaves no part of her prey unused. \subsection{Air} \showSpells{Air1} + \showSpells{Air1} \subsection{Fate} @@ -51,10 +52,12 @@ A good witch leaves no part of her prey unused. \showSpells{Death1} \showSpells{Death1} +\Needspace{6\baselineskip} \subsection{Force} \showSpells{Force1} +\null \subsection{Light} \spell{Little Big}% Name @@ -307,6 +310,7 @@ A good witch leaves no part of her prey unused. \footnote{Look up `the paperclip maximizer' for an explanation of how this kind of spell can easily go horribly wrong.} } +\null \spell{Fear}% Name {detailed}% Enhancements {Wane}% Action @@ -316,10 +320,12 @@ A good witch leaves no part of her prey unused. If the target ever finds themselves facing the danger the caster described, they take a -\arabic{spellPlusOne} penalty to Mind Attributes}% Description {The spell lasts until the character gains \pgls{xp} for following their Code.} +\stepcounter{diceNo} \showSpells{Mind2} \showSpells{Mind2} +\null \spell{Social Spell}% Name {detailed}% Enhancements {Warp}% Action @@ -336,6 +342,8 @@ A good witch leaves no part of her prey unused. } +\pic{Roch_Hercka/elvish_enchanter} + \subsection{Divergent} \spell{Barrel Blast}% Name @@ -522,7 +530,6 @@ A good witch leaves no part of her prey unused. \showSpells{Mind3} \showSpells{Mind3} -\needspace{18em} \subsection{Divergent} \spell{Asking Rock}% Name @@ -565,18 +572,19 @@ A good witch leaves no part of her prey unused. \showSpells{FireWater3} -\pic{Roch_Hercka/elvish_enchanter} - \end{multicols} +\filbreak \section{Fourth Level Spells} +\filbreak \begin{multicols}{2} \subsection{Air} \showSpells{Air4} +\null \subsection{Earth} \showSpells{Earth4} @@ -597,10 +605,13 @@ A good witch leaves no part of her prey unused. \showSpells{Water4} +\filbreak \subsection{Force} \showSpells{Force4} +\filbreak +\nobreak \subsection{Life} \showSpells{Life4} diff --git a/systems.tex b/systems.tex index 6c097500c5175e85d7f427b9cc17403f62772507..eb7cf1096205fee4044a02dfbd8621aab5387ee6 100644 --- a/systems.tex +++ b/systems.tex @@ -300,6 +300,7 @@ If the roll is an 8, the actual journey would be 18 miles. \makeRule{navigate_ocean}{Navigation open oceans}{Intelligence}{Seafaring}{12} \index{Sailing!Navigation} +\vfill\null \makeRule{run_in_dark}{Running in the Dark}{Wits}{Caving}{12} \index{Spelunking!Running in the dark}% @@ -350,7 +351,7 @@ A tie means they can see the danger coming, and choose to rest instead of taking \makeRule{calm_animal}{Calm an animal}{Intelligence}{Wyldcrafting}{set by animal's \roll{Wits}{Brawl}} -\paragraph{Intimidating someone into backing off} -- \roll{Strength}{Deceit} vs the target's \roll{Strength}{Empathy}. +\makeRule{intimidation}{Intimidating someone into backing off}{Intelligence}{Deceit}{9 plus the enemy's \roll{Strength}{Deceit}} \index{Intimidation} \makeRule{scout}{Scouting for an enemy camp}{Speed}{Vigilance}{9 plus the enemy's \roll{Wits}{Vigilance}} @@ -369,7 +370,7 @@ Noticing patterns in the rules can help you to remember them. Make the following principles a habit, and you'll find your role becomes a lot easier. And speaking of rolls, let's start with dice stats, and why `7' is the magic number. -\vspace{10pt} +\vspace{1\baselineskip} \noindent \begin{scriptsize}% \begin{boxtable}[clXX] @@ -394,7 +395,7 @@ And speaking of rolls, let's start with dice stats, and why `7' is the magic num \paragraph{Always round up} -- whether someone is helping another character with half their Bonus, or combat calls for half Damage, or just any time someone divides a number, they round up at 0.5. One quarter of a +1 bonus is still 0, but half of a +3 bonus is always +2. -Every rule in the book keeps to this pattern, so you will never have to wonder about which rules round up, and which down. +Every rule in BIND holds to this pattern, so you will never have to wonder about which results should round up, and which down. You always round up. \paragraph{Dangerous actions are not Resting actions} @@ -432,6 +433,16 @@ If you interpret the dice rolls as just how well a character has performed that But if the first player to roll understands that the town \gls{warden}'s raging toothache has put him in a foul mood, the rest should understand that the result (or at least the roll) will remain no matter who tries to speak with him. This leaves room for some other \gls{pc}, with better stats, to succeed in the endeavour (by using the same roll), but does not encourage a ring of players rolling dice like a bunch of bored gamblers. +\end{multicols} + +\Needspace{12\baselineskip} +\begin{boxtable}[Lccccccccccc] + \roll{Speed}{Athletics}, \tn[9] & Fail & Fail & Fail & Fail & Draw & Win & Win & Win & Win & Win & Win \\ + & \rollDice{2} & \rollDice{3} & \rollDice{4} & \rollDice{5} & \rollDice{6} & \rollDice{7} & \rollDice{8} & \rollDice{9} & \rollDice{10} & \rollDice{11} & \rollDice{12} \\ + \roll{Dexterity}{Projectiles}, \tn[10] & Fail & Fail & Fail & Fail & Fail & Fail & Draw & Win & Win & Win & Win \\ +\end{boxtable} + +\begin{multicols}{2} \subsubsection{Everything is a Mirror} \begin{exampletext} @@ -457,12 +468,6 @@ Mechanically, the same roll has occurred in each instance. \end{multicols} -\begin{boxtable}[Lccccccccccc] - \roll{Speed}{Athletics}, \tn[9] & Fail & Fail & Fail & Fail & Draw & Win & Win & Win & Win & Win & Win \\ - & \rollDice{2} & \rollDice{3} & \rollDice{4} & \rollDice{5} & \rollDice{6} & \rollDice{7} & \rollDice{8} & \rollDice{9} & \rollDice{10} & \rollDice{11} & \rollDice{12} \\ - \roll{Dexterity}{Projectiles}, \tn[10] & Fail & Fail & Fail & Fail & Fail & Fail & Draw & Win & Win & Win & Win \\ -\end{boxtable} - \section{Rolling for the Role} \label{rollForRoles} @@ -490,16 +495,16 @@ Asking for `roleplaying' in order to make an encounter go smoothly tells players Rolling a total of `1' won't get you into the keep. What exactly does Corbelch say to the guards? \end{quotation} - This method of players rolling before roleplaying to indicate their roll gives value to the social characters' Traits and legitimacy to the antics of more socially clumsy players saying all the wrong things. The roll of the dice also acts as a way of saying `I am about to speak', so people can pace conversation without interruption. \end{multicols} +\Needspace{18\baselineskip} \section*{The Right to Improve} \begin{multicols}{2} -\noindent + This book has problems, and that's fine. I've put this under a share-alike licence,\footnote{\tt GNU General Public License 3 or (at your option) any later version.} so anyone can grab a copy of the basic \LaTeX~ document it's written in and make improvements. This isn't the Open Gaming Licence of D20 where they magnanimously allow you to use their word for a mechanic and let you publish things for their products -- this is a publicly owned book. diff --git a/traits.tex b/traits.tex index 2be770f4f2b27cb49cb5a07b7b104756b10254b9..724efdaef1f473d9f9d74ff070830c6693a1c4bd 100644 --- a/traits.tex +++ b/traits.tex @@ -240,7 +240,6 @@ This `study of study', can involve reading, mnemonics, and teaching. \end{description} \begin{exampletext} - The \gls{jotter}'s purple veins throbbed, from his ears to his eyeballs. ``Third time. @@ -267,7 +266,6 @@ This `study of study', can involve reading, mnemonics, and teaching. The \gls{jotter}'s pulsing veins changed direction, and he resolved to kill each of these miscreants one way or another. But at least they'd be well armed\ldots - \end{exampletext} \subsection{Athletics}