From 672342d5eb983c9404cc554154228efa9c9d3bb5 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Tue, 27 Feb 2024 01:33:47 +0100 Subject: [PATCH] clarify roll before role system --- systems.tex | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/systems.tex b/systems.tex index 34f0488c..d71f2d4e 100644 --- a/systems.tex +++ b/systems.tex @@ -477,7 +477,8 @@ It's also hard playing a non-social character. You have been lumped with a character with a Charisma Penalty of -4 and by all the gods you intend to roleplay it, so it's time to ask the town \gls{warden} which lady he stole his robe from and then wipe your mouth with the tablecloth. But the other players are not impressed; all they can see is someone intentionally ruining the encounter rather than the fun-loving, amazing improviser that you are. -Consider the following solution: tell the players that if they wish to speak, they must roll \roll{Charisma}{Empathy} or \roll{Wits}{Whatever}, then set the \gls{tn} for the encounter. +Consider the following solution: when players want their character to speak, \gls{gm} tells them to roll \roll{Charisma}{Empathy} or \roll{Wits}{Whatever}, then sets the \gls{tn} for the encounter. +The dice determine the results, but the player \emph{interprets} the dice. \subsubsection{Interpretation over Performance} -- GitLab