diff --git a/rules.tex b/rules.tex
index ae097c6b55e6954bb7ef037b22c65d0f4fd8567d..f64f5df1248b1f0639519e120b835ba45158f2e5 100644
--- a/rules.tex
+++ b/rules.tex
@@ -524,15 +524,17 @@ An average villager will make little spare money -- perhaps 10 \gls{sp} in a yea
 
 We measure weight in broad terms.  Characters have a \textit{weight rating} equal to their \gls{hp}, so elves tend to have 5, while humans tend to have a weight rating of 7.  Items work similarly, with weight ratings between -4 (for very light items) and +11 (for wardrobes, carts, and boulders).
 
-If an item's weight rating is equal or below your character's Strength, you can lift it easily.  However, if the items has a greater weight rating than your Strength Bonus, you gain a point of Encumbrance for every increment that item is above your Strength Bonus.  Encumbrance slows you down and makes you tired, detracting from your Speed Bonus, and adding to your Fatigue each Scene.
-
-Characters can carry items with a maximum weight rating of their Strength Bonus plus 6, so a man with 7 \gls{hp} could only be carried with a Strength Bonus of +1 or greater.  Depending upon the circumstances, the \gls{gm} may allow heavier objects to be dragged or rolled.
-
 \iftoggle{verbose}{
 	\noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/dwarf_encumbrance.jpg}
 	\label{roch:dwarf}
 }{} 
 
+If an item's weight rating is equal or below your character's Strength, you can lift it easily.
+However, if the items has a greater weight rating than your Strength Bonus, you gain a point of Encumbrance for every increment that item is above your Strength Bonus.
+Encumbrance slows you down and makes you tired, detracting from your Speed Bonus, and adding to your Fatigue each Scene.
+
+Characters can carry items with a maximum weight rating of their Strength Bonus plus 6, so a man with 7 \gls{hp} could only be carried with a Strength Bonus of +1 or greater.  Depending upon the circumstances, the \gls{gm} may allow heavier objects to be dragged or rolled.
+
 \subsection{Services}
 
 Money can buy you more than things.  In fact, for the right money in a large city, characters can buy a full entourage.  Villages, however, will not admit of the same opportunities.