From 62652ccb4b4e6df22043c7f6e7a724f95d889d01 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Fri, 21 May 2021 20:17:13 +0200
Subject: [PATCH] change class intro

---
 cc.tex | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/cc.tex b/cc.tex
index 4bdc2c46..245c0704 100644
--- a/cc.tex
+++ b/cc.tex
@@ -441,8 +441,8 @@ One might also add this Skill to Intelligence to spot important facts written on
 \begin{multicols}{2}
 
 \noindent
-If you're used to a more class-based system, or just want some suggestions getting started, you can use the following starting defaults.
-An alchemist is just someone with spells, and a rogue is just someone with skills.
+There are no `character classes' in BIND, but if you want some sensible defaults to make a `fighter', or `thief', you can start with these values.
+An alchemist is just someone with spells, and a rogue is just someone with the Sneak Skill.
 To apply a template, you can add the racial bonuses to the characters as they are, or roll up a random race and random Attributes, then apply the template.
 
 Once the game starts, you can continue with the same concept, or morph the character into something else.
-- 
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