diff --git a/cc.tex b/cc.tex index 4bdc2c46364871815ed99401b7a56372ef02acf7..245c07045fc3736c79ae6b737599f8c95857362e 100644 --- a/cc.tex +++ b/cc.tex @@ -441,8 +441,8 @@ One might also add this Skill to Intelligence to spot important facts written on \begin{multicols}{2} \noindent -If you're used to a more class-based system, or just want some suggestions getting started, you can use the following starting defaults. -An alchemist is just someone with spells, and a rogue is just someone with skills. +There are no `character classes' in BIND, but if you want some sensible defaults to make a `fighter', or `thief', you can start with these values. +An alchemist is just someone with spells, and a rogue is just someone with the Sneak Skill. To apply a template, you can add the racial bonuses to the characters as they are, or roll up a random race and random Attributes, then apply the template. Once the game starts, you can continue with the same concept, or morph the character into something else.