diff --git a/combat.tex b/combat.tex index 9e0536144b089a33781447c23074dbdc28b0c783..826cde88670b8a33f2c186e743ae465799a145dc 100644 --- a/combat.tex +++ b/combat.tex @@ -346,11 +346,11 @@ See Chapter \ref{knacks} for a full list of knacks. \textbf{Shields} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline - Bucklar Shield & +0 & \ 0 & +1 & -2 & 4 sp & Solid Defence (page \pageref{soliddefence})\\ + Bucklar Shield & +0 & \ 0 & +2 & -2 & 4 sp & \\ - Kite Shield & +1 & \ 0 & +3 & 2/4 & 8 sp & Solid Defence, Dodge (page \pageref{soliddefence}) \\ + Kite Shield & 0 & \ 0 & +3 & 2/4 & 8 sp & Solid Defence (page \pageref{soliddefence}), Dodger (page \pageref{dodger}) \\ - Round Shield & +1 & \ 0 & +2 & 0/2 & 5 sp & Solid Defence, Dodge (page \pageref{soliddefence}) \\ + Round Shield & +1 & \ 0 & +2 & 0/2 & 5 sp & Dodger (page \pageref{dodger}) \\ \end{tcolorbox}} @@ -390,6 +390,7 @@ Shields work like any other weapon, so they are useful both for attack and defen However, they work best in defence. \subsection{Dual Wielding} +\index{Dual Wielding} Using two weapons means that one must be selected as the second. This secondary weapon adds half its usual Dexterity bonus, rounded up. diff --git a/knacks.tex b/knacks.tex index d6fb33ee19b7b6ed1d274104df21fc21f5278c2e..78f8d9b041ba7f6f1a07c58faf513e05d0e73b3c 100644 --- a/knacks.tex +++ b/knacks.tex @@ -52,6 +52,7 @@ With a flick of your sword into an opponent's wrist or by trapping the hilt you For each Knack the character has, they can defend against one close-range attack per round at the cost of 1 Initiative, rather than 2. \subsubsection{Dodger} +\label{dodger} The character is an expert at dodging long-ranged attacks. They need to spend only 1 Initiative point in order to Keep Edgy (see page \pageref{edgy}) and can thereafter dodge all incoming missile attacks with their Speed +2. If this knack is taken multiple times, it adds +1 to the roll each time.