diff --git a/combat.tex b/combat.tex
index 9e0536144b089a33781447c23074dbdc28b0c783..826cde88670b8a33f2c186e743ae465799a145dc 100644
--- a/combat.tex
+++ b/combat.tex
@@ -346,11 +346,11 @@ See Chapter \ref{knacks} for a full list of knacks.
 
 	\textbf{Shields} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline
 
-	Bucklar Shield & +0 & \ 0 & +1 & -2 & 4 sp & Solid Defence (page \pageref{soliddefence})\\
+	Bucklar Shield & +0 & \ 0 & +2 & -2 & 4 sp & \\
 
-	Kite Shield & +1 & \ 0 & +3 & 2/4 & 8 sp & Solid Defence, Dodge (page \pageref{soliddefence}) \\
+	Kite Shield & 0 & \ 0 & +3 & 2/4 & 8 sp & Solid Defence (page \pageref{soliddefence}), Dodger (page \pageref{dodger}) \\
 
-	Round Shield & +1 & \ 0 & +2 & 0/2 & 5 sp & Solid Defence, Dodge (page \pageref{soliddefence}) \\
+	Round Shield & +1 & \ 0 & +2 & 0/2 & 5 sp & Dodger (page \pageref{dodger}) \\
 
 \end{tcolorbox}}
 
@@ -390,6 +390,7 @@ Shields work like any other weapon, so they are useful both for attack and defen
 However, they work best in defence.
 
 \subsection{Dual Wielding}
+\index{Dual Wielding}
 
 Using two weapons means that one must be selected as the second.
 This secondary weapon adds half its usual Dexterity bonus, rounded up.
diff --git a/knacks.tex b/knacks.tex
index d6fb33ee19b7b6ed1d274104df21fc21f5278c2e..78f8d9b041ba7f6f1a07c58faf513e05d0e73b3c 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -52,6 +52,7 @@ With a flick of your sword into an opponent's wrist or by trapping the hilt you
 For each Knack the character has, they can defend against one close-range attack per round at the cost of 1 Initiative, rather than 2.
 
 \subsubsection{Dodger}
+\label{dodger}
 
 The character is an expert at dodging long-ranged attacks. They need to spend only 1 Initiative point in order to Keep Edgy (see page \pageref{edgy}) and can thereafter dodge all incoming missile attacks with their Speed +2. If this knack is taken multiple times, it adds +1 to the roll each time.