diff --git a/gm.tex b/gm.tex
index 3a21e8856d199d780f751d0277c72ae666fe333b..ff7366d6d3a821e71a0870b24da20b440dc7d45f 100644
--- a/gm.tex
+++ b/gm.tex
@@ -304,6 +304,16 @@ Basic tactics include two things: it's best to focus all attacks on single targe
 If the \glspl{pc} have left their anterior side exposed, enemies should spend initiative points to move to their side and allow half the group to flank the \glspl{pc}.
 Don't parcel up opponents in a fair and even-handed way -- they're there to destroy the players, so set them all against one, and if that player wants their character to survive, they'd best move back, or the other \glspl{pc} had better guard them.
 
+If the \glspl{pc} want to survive, they'll need to take start stepping back at the right time, guarding each other, and killing faster.
+
+\subsubsection{Illusions}
+
+Whether players are attempting to use illusions in combat, or trying to attack your \glspl{npc}'s illusions, the same rules apply; everyone attacks on the same initiative click.
+If the players are attempting to attack the illusion of an armoured knight, the (illusory) armoured knight gets a low initiative counter, and any players acting at a particular step attack him.
+If they hit (and they probably will), the illusion is vanquished, and the players are left with a wasted action.
+
+Similarly, if a player attempts to cast an illusion of a strong man, and the horde of twenty goblins are acting on initiative 5, then each of them will attach the knight, and each of them pay the Initiative cost for attacking.
+
 \subsubsection{Advanced Tactics}
 
 So you have twenty goblins facing off against four of the \glspl{pc}, but the \glspl{pc} have plate armour, a round shield, and a bad attitude.
@@ -315,7 +325,7 @@ Now is the time to think tactically.
 First, have the goblins attack with the \textit{Blind Rage} manoeuvre, in the \textit{Aggressive} stance.\footnote{See page \pageref{stances}.}
 The first couple may die, but only one needs to hit.
 They jump at one character's face and attempt to wrestle them.
-It's not hard to pull a single goblin off, but while the goblin is grappling them, they'll count as being grappled, allowing the others to get a sneak attack in.
+It's not hard to pull a single goblin off, but while the goblin is grappling them, they'll count as being grappled, allowing the others to attack as a Sneak Attack.
 
 Once multiple goblins are attacking as a Sneak Attack, they'll each receive +4 to attack, so the \gls{tn} to avoid them could move from 10 to 14, and any that hit will gain +2 Damage.